
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 685 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gunplay alone makes this game worth a purchase - I can't quite explain why but it reminds of what I used to love about Destiny, the gun's just feel good to use (the one's I've tried so far anyway), and adding spells into the mix makes me feel like a warlock. I'm really excited to see what this game is like at full release. So far it's fun and challenging in all the right way. The art style is pretty great, although I'm not the biggest fan of the Preyer and Mesel's designs, they're ugly in an off-putting way. The four maps I've played so far are unique and I haven't gotten bored of exploring them yet, the different events and quirks of each map makes them distinct; although I'd like a bit more variation colour-wise, I know this is a grim world but everything is a bit too drab for me personally and I'd like to see some of the environments feel more visually distinct and interesting to look at. The story very much takes a backseat, but the general framing of the Preyer hunting the Witch is more than enough of a drive for this kind of game, and the bits of religious lore sprinkled in help to build the atmosphere of the world quite well in my opinion. I wouldn't want to be stuck watching cutscenes or sitting through dialogue when all I really want is to jump back into another run and try out some new manifestation, gun, and spell combos. I absolutely hate grinding these days, it's what put me off Destiny in the end, but with how the runs work and progression feeling consistent, I haven't felt like I've wasted my time at all in the past ten hours (a couple of bugs that killed a run aside). Overall, very much recommend this game, even in early access it feels very good to play, with a bit more polish and some minor tweaks I genuinely think this could be a masterpiece.
Interesting and challenging gameplay loop. It's satisfying to annihilate packs of mobs with new builds. 10/10
This game surprised me because one i do not usually like FPS games im more of a 3rd person action game dude, but this one is really fun. Its got enough aim assist in it to make you feel like you still have to land your shots, but also to where you feel like your not missing all the time. its just fun to play, accuracy is important because hitting a critical weak spot like heads or glowing orbs or whatever will give you much more damage. Ive found the bolt action rifles to be really good, and a weapon at level 0 might be awful, but once max level that awful weapon can literally clear entire rooms without needing to reload. So this game just feels awesome to me and has alot of replayability. its the game i fall into when i get stuck scrolling through my steam library wondering what to play.
that witch do be fire
amazing gunplay great animations beautiful level design and atmosphere in all a amazing game! i highly recommend this for lovers of doom and 40k
Too mean, too weird, too many hoops to jump through in order to progress. Locked systems, locked doors, locked tools everywhere. Getting stronger doesn't feel like getting stronger. You have to invest before you can try something, and if you invest in a gun or spell or tool that you don't like, well, sucks to be you.
This is a sweaty game, but it does chaos so well that it always feels just about manageable. I've had more extremely close and satisfying extractions than frustrating deaths. If you like solo shooters, this is a must-play imo
Can't wait to be able to face the Witch when 1.0 releases. This game has been the best surprise for me this year, bought it on a whim because it looked cool and was not disappointed. Witchfire is an incredible blend of mutiple genres that the devs have managed to mesh perfectly. Doomesque FPS, Souls Like atmosphere and difficulty coupled with extraction shooters and rogue-like elements. It is unique and challenging, even frustrating at times, but if you persevere it gets extremely satisfying when you understand how to properly set-up your loadouts and how the four elements synergize with each other. Seriously, if you like high action packed FPS with a Souls like direction, give Witchfire a try, I don't think you'll find anything like this game out there.
Amazing combat, great atmosphere, and a unique mix of FPS and Soulslike gameplay. The gunplay feels excellent, enemies are challenging, and every run feels rewarding. The dark fantasy world, progression system, and build choices keep me coming back. It is a great game to play when you want something intense without a huge commitment.
It's like the first time you try Cucumber Lime Gatoraid. You're not sure if you want it but it's totally different from the normal flavors and you decide to give it a shot. So you pick it up, try it, and it's amazing. Totally refreshing. Where have you been all my life, Cucumber Lime Witchfire? A truly extraordinary single player experience made by extraordinary people who know how to make extraordinary shooters.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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