
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the amount of crunch in this game is very satisfying, from both the mechanics and the viscerality of the sounds and animations. the levels are fun, and racking up large amounts of witchfire will always be heart-pounding. few losses, if ever, feel undeserved, and wins are very gratifying. mesel.
Крутой жопоразрывающий дарк соулс дум шутер.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
only 2 hours in, but i can already tell i'm gonna have a ton of fun with this. gun play is fun, controls are quick to learn and enemies are not boring compared to so many other games. runs very well, only minor stuttering so far while launched in safe mode, out of safe mode there is zero stuttering. only complaint is the cpu temp going a little high during launch out of safe mode, but drops right back down at the main menu. highly recommended.
游戏环境不适合物理流派还能理解,序章宝库摆明了针对物理枪,元素一碰就破的宝石物理枪一个弹夹才堪堪打掉,加上满屏幕宝石+怪还有给怪上大幅减伤的宝石 设计出这玩意的诗人吗?强逼着教玩家玩游戏是吧
I bought the game at an early stage of development, and the progress made so far is truly impressive. Nice setting, challenging and makes a lot of fun. Worth the money! Works fine on Linux with Proton 10.0-4
Very good game after the inital 2 hours. Just farm 25 kills with any weapon you unlock to actually unlock the weapon itself. Afterwards the progression of all items really teach you how to properly use the quirks of that item. Mix of soulslike-roguelite: Soulslike progression and roguelite gameplay. Decent worldbuilding and maps paired with fun gameplay and good buildcrafting.
This is an absolutely run of the mill, totally average FPS with a few inventive twists, that is then let down by some abysmal game mechanics. It's also exceedingly hard and unless you really enjoy dying all the time, and I do mean all the time, then I'd look for something a lot less frustrating. The game has a terrible habit of just throwing everything at you, cataclysms, portals, boss. Just everything it has in its bag all in one go. This, I assume, was believed to be an exciting mechanism to bring enjoyment and pleasure in a game. The same kind of pleasure you'd get performing a colonoscopy on yourself with splintered balsa wood. I mean a floating galleon with three tiny little ghost skulls you have to shoot. A ghost galleon that normally spawns across the other side of the map and then spends it's entire time behind buildings, trees, mountains, etc. Basically anything that mean you can't get your 1 point of damage per shot in on those teensey, tiny, little bullet sponge skulls. And it spawns with boringly predictable frequency. Even when you are underground. And to top it off these moment also bring the 'madness' which is basically the laziest way possible for a dev to bring excitement! joy! fun! into a game loop. You can have fun with this game, when it is being sensible and not just a stream of devs mind diarrhea. So it can be fun. Sometimes. Buy it if you like bulllet sponges, absolute frustration, no real feeling of reward for progress. Oh and the idea of shooting lots of enemies that spend their entire time trying to crawl up your nostrils they're that close. Or just use the health mod on nexus and actually get chance to enjoy what the developers made. Until that frickin galleon turns up anyway. Just Alt F4 at that point and try again later.
sick af
The game is too expensive, unreal engine is ♥♥♥♥♥♥♥. more complains to come...
Witchfire hat mich positiv überrascht. Das Gunplay fühlt sich unglaublich gut an, die Mischung aus schnellen FPS-Kämpfen, Magie und Roguelite-Elementen macht richtig Spaß. Die Atmosphäre ist düster und einzigartig, und jeder Run motiviert, noch besser zu werden. Für ein Early-Access-Spiel ist es bereits sehr hochwertig und wird kontinuierlich verbessert. Absolute Empfehlung!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 65 | 80% | $16.99 | |
| $18.7K | 51 | 92% | $13.99 | |
| $14.9K | 38 | 68% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 93% | $39.99 |