
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
飞升(升级)之后敌人改变配置(更多更强的敌人),而且游戏时间也有限制。 枪械基础伤害特别低,高伤害枪械限制特别大,这就造成了一种情况:你的升级不仅让游戏变难,而且让怪物数量变多变强,而弹药有限,传送门还一段时间就刷怪,怪还无限追踪,绝对不支持玩家爽,能玩的枪就几把,其他都是像决斗者这样的冲击波,法术感觉可有可无。 现在感觉不是魂游,找不到变强的方法,机制数值都限制死了。暂定为冲击波。
все говорят что она лёгкая но это не совсем так всё зависит от оружия и прямых руках ну и точных выстрелов а так игра топ советую
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Офигенно.
Grand oui
Cool Souls-like shooter
FPS Extraction Hades with great shooting, enjoyable movement, and a cool Dark Souls kinda tone and lore
very good game
良い点> ソウル系(なのに銃器)、脱出系、ローグ系と山盛りなわけですが、 過去のVerはいざ知らず今のVerは程よく機能しています 日本語版は実に良く出来ていると思います、ソウル系らしい陰鬱な雰囲気がよく出ています 良くない点> ただ武器パークのアンロックが「~体倒せ」系なので、非常に面倒です これが武器毎にあるので、なお面倒です、まぁ作業的にこなせるといえばそうですが 死亡時の回収が大変です、回収に3秒くらいかかるので「回収だけして、ぱっと帰る」ことが難しい 脱出系ということもあって、即脱出といかないのが拍車をかけます 一番の問題は「スタミナ」です、一部の銃器を撃つのに使い、ダッシュ、スライド(ステップみたいなもの) 挙句が「被弾時」に減少します、そして枯渇すると「被ダメージが増える」という点です これであっという間にやられてしまいますので、結局接近戦は非常に難しいです ショットガンなんかはちょっと考えないと使いにくいです 敵の攻撃自体は比較的見切りやすいのですが、ラッシュイベント中は大量に出てくるので 魔法や悪魔武器(スペシャルウェポン的な)がないと、処理しきれません またマップによっては道が狭いので、非常に避けにくい 正規リリースまでに、この辺をもう少しどうにかして欲しいところです まぁ「何とかできる」と言えばそうなんですが・・・
Oui.
most polished early access game ever, bot visually and mechanically. Devs actually feel like they play games themselves, very refreshing to see
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 65 | 80% | $16.99 | |
| $18.7K | 51 | 92% | $13.99 | |
| $14.9K | 38 | 68% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 93% | $39.99 |