
Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 250reviews | 87% | — | $15.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think blocking you from starting on harder difficulties is a mistake. In my case, I won't be playing the game all over again after doing it once just because now it is a little harder. I would just done it on a harder difficult from start.
Благодаря количеству таких игр, я никогда в них не поиграю, но даже по скриншотам видно, какая это вкуснятина и разрабы рил создали свой вайбик.
Didn't really care for this. The idea of a cross between a brick-breaker and a platform game is one that appeals to me but I got bored of this very quickly, and I didn't think much of the controls. A rare Devolver dud but I can't complain too much at £0.85.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice little game, lovely artstyle and great music.
This game is hot garbage. The controls don't even work.
Movimentação divertida, tesouros opcionais algumas vezes levemente difíceis de encontrar, outras vezes quase impossíveis. Boss rush são divertidos, mas as dificuldades extras nem tanto, principalmente a última.
"Witcheye" is a great and simple game that got me by suprise! It really looks and sounds amazing, the pixelart and worldbuilding is colorful and crisp, the OST just slaps, it's nostalgic and funky! Gameplaywise it's quite simple: You play a floating eyeball and you basically just move or stop in place controlwise. It is a little weird at first and feels a little basic, but the whole leveldesign is centered around it and everything fits in just nicely in the end (but some of the collectibles can be a litle too hidden in my opininon). Sadly it is quite short, you can 100% beat the game on "Normal" difficulty in 2 hours, but luckily there are two more difficulties plus speedrun and other challenge achievements. Try it out! It is definetly worth the price and quite an unique experience!
Loved this game but sadly i couldn't achieve 100% achievements. Mainly the only thing i have against it and really pissed me off in some parts is the direction input, when you swipe, you may not get a completely responsive input, i really don't know how it works or why it does that, but yeah, it doesn't feel AS SMOOTH as it could be, but as i said, i enjoyed the game up until i started playing for the achievements post-finishing.
有一些挺搞怪好玩的过场动画,操作方式也挺独特的
It's good. The gameplay feels fresh because you have full mobility as a ball. The game is pretty (for the genre), and there's enough variety to keep things fun throughout the short campaign. Only a few sections require more precision than this kind of control scheme can provide, which creates some frustrating moments. Finding the collectibles and secrets is part of the fun, though some of them are so well hidden that I had to look them up on YouTube. 6/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.5K | 79 | 57% | $0.99 | |
| $837 | 9 | 100% | $4.99 | |
| $313 | 1 | 0% | $14.99 | |
| $249 | 3 | 100% | $3.99 | |
| $74 | 4 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 186 | 74% | $4.99 | |
| $15.8K | 91 | 67% | $5.99 | |
| $15.8K | 108 | 88% | $14.99 | |
| $15.8K | 137 | 92% | $5.99 | |
| $15.8K | 53 | 91% | $16.99 | |
| $15.8K | 525 | 68% | $2.54 |