
A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
内容很好
Beautiful, Soujuuro is the goat and I would let Aoko and Alice do inhumane things to me 10/10
enjoying it so far,first chapter a nice slice of life and i like how each chapter is in archive thats a bookshelf and the chapters are kinda volumes put in the shelf,and the fact saves are called bookmarks is cool too,the characters tend to be silly sometimes even if they can be serious, im looking forward to how this latest nasu visual novel will go cause the quality so far is really nice,possibly even better than tsukihime remake,im not sure whether thats a fair comparison or not due to me not exactly being too fond of tsukihime first days,though maybe it could be due to starting it on youtube,anyways im getting off track,the lesson of this review is if you like nasu's works then i suggest playing this one due to it being his most recent work
Soujyuro es uno de los autistas de todos los tiempos y la verdad es un tipazo Primera VN q termino y la verdad q buenarda
Gal演出最高的山,可惜完成度不够,蘑菇老贼死活不出续作,待到蘑菇回心转意之时便是魔夜封神之日
深受感动。非常精彩的演出。让人由衷喜爱的故事和角色。
型月牛逼
alice kuonji aura soujyuro sizuku aura aoko aozaki aura
这是一个自私的结局
主线氛围很唯美,感染力强,演出效果在视觉小说算是独一档了。还有我想吐槽的是蘑菇只会画一种生气脸吗?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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