
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally somebody listened to the crowds of people clamoring for a modular synthesis tower defense game
背包+塔防+轻编程的游戏, 构筑比较看运气, 核心拿到就能无限, 拿不到就是坐牢 但是游戏优化极差, 不管是玩法师流还是工具流, 只要能左脚踩右脚启动的道具, 就会导致游戏帧数掉到个位数, 只有极少数叠数值的(比如蜜蜂背包复制流)不会遇到粒子数过多卡死的问题. 优化后再考虑改好评
Fun little game, wish it was longer, but it was good while it lasted.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game for its price. Certain builds become way overpowered and doing too much endless will kill framerate which is really frustrating since I wanted to go hundreds of waves but had to stop at 100 due to game becoming unplayable.
tak sebe
It's a fun game. Wish there was better information about keywords and bonuses so it was more clear what was going on. Balance wise the game is generally pretty fair (I have an 80% winrate roughly), but some items are blatantly overpowered, and the goblin class is extremely underpowered and needs to get a starting weapon or WAY more money. There is a limited amount of content but it is fair for the price at the moment.
bees are a cheatcode
猎人,复制野兽,合成两星后再复制一个两星野兽,接下来就找机器人,无限复制两星机器人,加一个给全场野兽加攻的配件,可以带的强力打工挂件:猿+鼠标、食腐者、臭鼬、恶魔。闭着眼过难5,甚至如果有难10应该也是闭眼过。
好玩的,但是游戏内容目前太少了
I'm not a big fan of auto-battlers, but I respect the concept here. Some nitpicks: - Difficulties don't add much challenge. - Choose-3-Upgrades can win runs, but are often too weak to any useful at all. - Weapon balancing is pretty bad (some weapons are very strong, most are borderline useless). - There's way too much rerolling because there's so much useless stuff (banning would be nice). I feel mixed about this one, but I'm leaning more towards 'Thumbs Up'. It's fun to see overpowered builds in action. Even if there aren't that many. 100% achievement completion boils down to beating difficulty 5, which takes (at least) 5 runs. Once you figure out your build you'll have a chill time here. Overall, there's not much to worry about here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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