
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun time killer, but some classes, and some effects are far better than others ("on hit" and "on kill" particularly) especially in the late game. hunter particularly, the best way to play it seems to be to pivot away from pets ASAP, rather than leaning into the architype. other than that, the later difficulties are scaled pretty well, but also amplify the differences in the classes ability to scale and ease of use. particularly the pets archetype, which relies on building up a mob of single target damage sources, which will inevitably let enemies get through. There is a likelyhood that I'm still bad at the game, but I find wizard to be the single best class for getting strong AOE items early on. That being said the deck building essentially being pedal board management is a really fun framework. the initial board seems kinda small, but the infinite mode unlocks more (for that specific run) which can allow for you to build *more* insane looking defences.
Really cool game, was disappointed at first that standard (pre-endless) runs only include 3 levels/biomes, but unlike Balatro or STS you don't need to factor unique enemy or boss mechanics into your build so every level ends up feeling the same gameplay-wise and 3 levels ends up being perfect. Pretty surprised how many unique items, mechanics, enemy designs etc. are in the game. Imo all the item classes (especially Wands) feel pretty undertuned compared to Mechs and Pets and on higher difficulties imo you're basically forced into the same type of minmaxed Mech and/or Pet build every time. However on diff 1 pretty much any crackhead semi-synergistic build is viable and there's sooo much to experiment with. Overall less complex and way easier than Balatro or STS, but forsure worth trying out if you enjoy either. I think it's really cool how unique this game is while still managing to scratch the same type of itch as those other two.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
创意不错,但内容略显单薄,总的来说值得一玩
汉化太呆了,有些效果描述得自己试一下才理解.数值平衡也不太行.不过游戏性也对得起这个价格 好玩
面白かったんだけど、最高難易度の5はオススメできないなあ。 序盤の突破に祈りが必要になってしまっているので、難易度的にはとても難しくて突破しがいがあるんだけど、 何度も遊ぶには難しすぎるので、なんだかんだ難易度4が面白かった。 エンドレスに入るとパレットが増えて強化できるようになるんだけど、それよりもパレットを小さくして欲しかったかな。 移動系が基本的に産廃なのと、序盤には出ないものもあったりするのでビルドの最終形が決まった形になりがちだったり、パークも一部死んでたりとか、難点はあるし寿命も短いだろうけど、面白うございました。 製作者様には感謝を。
小品Roguelike塔防,玩家只要刷商品、排位置、接線、理線。 內容不多,完整體驗約6小時,沒有局外成長,也沒有解鎖,一開始就能從抽卡池中體驗全部內容。因此遊玩感覺上是倒數計時。 關卡固定30波,3張地圖共3種Boss。除了撐高傷害,也要注意塔前防禦,不然就會看到你的寵物全部在遠方咬誘餌,你家大約3秒後就會爆炸。 平衡性上,我想不到不選擇圓形運動,而使用兩張前後、左右運動的卡佔位子的理由。由於刷新商店代價低,大部分接線卡都會被取代。弱的卡牌真的就是那麼沒用,沒有機制、後期可以改善,升級僅會增加數值,沒有質變的亮點,讓這款遊戲的流派相當侷限。每張卡片只能升級乙次,因此後期版面全滿也什麼都做不了,就靜靜地看剩下波數輾過去。 遊戲機制簡單易懂,讓玩家早期摸索、後期最佳化串接感受組合的樂趣。雖然內容少、平衡性差,但一輪時間很快結束,能夠輕鬆玩、隨意玩,是不太會失望的高CP值佳作。
daisy chaining and praying it works very interesting rogueLIKE with using a control box to manipulate the projectiles with many possibilities its nice
https://youtu.be/DGcNp4i04GU Building weird and wacky combos is well done in this rogue like tower defense.
Fun little game. I`ve played on every character, the most interesting one for me was the Tinker. Difficulty 5 was the only really hard one. I could recommend it for those who likes to think about synergies and good placement of your cards
fun!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.3K | 503 | 79% | $9.99 | |
| $139.2K | 344 | 63% | $16.99 | |
| $139.2K | 330 | 87% | $24.99 | |
| $139.3K | 1K | 63% | $5.99 | |
| $139.2K | 7.5K | 69% | $0.99 | |
| $139.2K | 1.9K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $851.4K | 4.1K | 85% | $4.99 | |
| $130K | 570 | 89% | $7.99 | |
| $62.7K | 384 | 83% | $6.99 | |
| $56.2K | 219 | 88% | $4.49 | |
| $50.8K | 241 | 74% | $9.99 | |
| $829 | 4 | 100% | $5.99 |