
Rule the skies in strategy dogfights in the digital adaptation of the classic tabletop board game!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple but fun!!
A bit tedious, easy to get bored after 3-4 rounds
This game actually brought me nostalgia when I first took a look at it. Allow me to explain. [i]Wings of Glory[/i] was originally a board game! This is basically a video game adaptation of the board game, and it was executed well, plus its new features they added to the game like different game modes and mechanics. I honestly don't really have anything else to really say about this game. You're getting a good rating from my end! [b]9/10[/b]
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Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu manque cruellement de variété (types d'avions). En outre les biplans ont une puissance disproportionnées face aux chasseurs. Je ne retrouve pas la finesse du jeu de plateau original. Décevant pour le prix proposé.
This is a fairly decent translation of the WW-1 table top miniatures aerial dogfight game. Although this version is entertaining enough, WoG only offers very limited game play. Despite the fact that the board game sells over thirty-five different miniature aircraft, this digitized version only comes with a handful of aircraft types (Fokker Dr.1, Fokker D.VII, Albatross D.Va, Roland C.2, Sopwith Camel, Sopwith Snipe, Spad -VIII, & Airco DH4). Other shortcomings of the game include maps that are too small, battles restricted to only six aircraft in total and no campaign (only four generic single missions – dogfight, bombing run, recon, & trench strafing – a challenge & online player vs player). Additionally this game doesn't offer any extra DLC aircraft or upgrades. As it stands now, there just really isn’t much to recommend here.
C'est vraiment un très bon jeu, tout à fait fidèle à l'original. Il permet de jouer en ligne contre un adversaire, ce qui représente pour les amateurs du jeu sur table un réel avantage, d'autant que le jeu ne se trouve pratiquement plus en boutique. Le tutoriel est bien fait et permet rapidement de se lancer à l'assaut des bi-plans adverses. C'est une belle réussite.
Fun game for 12$ but watch at the forum: the devs have not posted a single message in 7+ months. It looks like abandonware...
Not what I expected, I wanted a decent campaign with some RPG elements thrown in. This is just simple "set up" and play a dogfight scenario on a little map area until one side wins. Nice game for what it is though! 7/10
simple et accessible bon faut pas oublier il y a bcp bcp d'aléatoire sur les dégats tu peut perdre où gagner la même bataille en faisant exactement la même choses mais comme on dit c'est le jeu ma pauvre lucette
Wings of Glory is a thoughtfully crafted digital adaptation of the beloved tabletop aerial combat game, and Dire Wolf approaches the project with a clear respect for its source material. Set in the skies of World War I, the game captures the tense, prediction-based dogfighting that made the physical version memorable. Rather than turning the concept into a fast, arcade-style flight simulator, the developers embrace the original’s turn-based maneuver planning, card-driven actions, and emphasis on positioning. You pilot fragile biplanes that rely on clever movement and anticipation rather than raw speed, and every turn becomes a small duel of wits between opposing pilots. The digital edition streamlines what used to be a table full of templates, markers, and measuring tools, transforming it into a clean interface where maneuver cards, firing arcs, altitude changes, and damage resolution are all handled seamlessly. The charm of the game lies in how faithfully it recreates the pacing and psychology of WWI dogfights. Each round begins with both sides secretly choosing their next maneuvers—a bank to the left, a dive, a stall—then revealing them simultaneously. Watching those planned movements unfold onscreen is satisfying, especially when you manage to slip into an enemy’s blind spot or narrowly evade a firing arc. Because every plane type has unique characteristics—turning radii, climb rates, acceleration—you must constantly weigh the strengths of your aircraft against the possible moves of your opponent. This leads to an ongoing mental tug-of-war where prediction and deception matter as much as tactical execution. The digital version enhances this by providing clear visual indicators, smooth animations, and intuitive feedback, letting players focus on decisions rather than rule calculations. Visually, Wings of Glory opts for clarity over spectacle. The aerial maps, plane models, maneuver lines, and interface design prioritize readability, ensuring that even complex engagements remain easy to interpret. The hand-drawn look of the maneuver cards and icons preserves the tabletop feel, while the subtle animations bring the aircraft to life without overwhelming the screen. The addition of multiple pilots and plane types—each with their own statistics and playstyles—gives players a satisfying amount of variety. Tutorials are well-structured and accessible, walking new players through basic controls, movement planning, and more advanced concepts like altitude management. Cross-platform play across PC and mobile devices further broadens accessibility, ensuring a healthy mix of opponents regardless of platform. Content-wise, the game offers a mixture of solo missions, custom skirmishes, and online multiplayer. Single-player encounters include dogfights, bombing runs, escort missions, and reconnaissance-style objectives, each capturing a different aspect of WWI aerial tactics. While these scenarios are enjoyable and offer meaningful variety, players looking for a long-form campaign or narrative structure may feel something is missing. Wings of Glory excels at bite-sized tactical engagements but stops short of offering a larger career mode or persistent progression system. When playing against other humans, the game truly shines—the mind games and maneuver prediction feel far more dynamic against an unpredictable opponent—but matchmaking availability can vary depending on the time of day and region. Despite its strengths, the game’s strict adherence to tabletop mechanics may make it feel restrained to players accustomed to modern flight games. Movement is bound to discrete cards rather than freeform steering, and combat unfolds through calculated firing arcs and predetermined ranges rather than reflex-driven aiming. This gives the game a methodical, almost chess-like rhythm that may not appeal to those seeking high-speed, adrenaline-heavy dogfights. Additionally, while the number of available aircraft and pilots is respectable, some may wish for a broader roster or more historical theaters over time. Still, within the framework it chooses, the game remains tightly designed, consistent, and respectful of its strategic roots. As a whole, Wings of Glory succeeds as a faithful digital expression of tactical aerial combat, offering players a thoughtful experience built on prediction, planning, and clever maneuvering. It is ideal for fans of tabletop games, turn-based strategy, or historical aviation who appreciate slower, more deliberate engagements rather than split-second action. Its clean presentation, approachable learning curve, and careful automation of complex mechanics make it an appealing option for both longtime fans of the series and newcomers curious about WWI aviation strategy. While it may not offer the scale or cinematic flair of larger flight simulations, it delivers a unique kind of aerial combat that rewards foresight, patience, and tactical creativity. Rating: 7/10
Momentum
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