
This is a Sandbox game project, the simulation farm combined with defense is inspired by "Harvest moon" and "Plant vs zombie". The gameplay of Windykingdom in the top-down perspective, Player will play a character from the future and is trying to survive in a kingdom full of women and monsters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Vietnamese, French, German
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I know this game has a mixed review and it seems kinda split on the matter... but I think one thing we need to keep in mind is that this is an early access game and the developers are still working on it. ..so have that in mind I think it's darling! The music is beautiful, the artstyle looks really unique, the colors are beautiful, the architecture is so nice! I think they did a really great job. The chibis are just about the cutest thing I've EVER seen.. the crunching sound when he walks is so cute, and the harvestables BOOP when you harvest them. Still.. there are things they need to work on.. I'm still in the beginning on the game and so far the controls are pretty wonky. -The control settings are pretty bad with them spread out so widely. There's controls for your mouse while you need to.. for example.. use shift+I(orL) to be able to roll while you're trying to manage the movement keys. ..Its very awkward. If people could set their own controls, that would help out allot. -and to need to scroll to try and rotate the screen is VERY wonky and doesn't work very well. You can't really line up the screen because it moves too far left or right. Some games have you click right mouse hold and drag your mouse around to rotate the screen... its really nice and clean and precise and really takes frustration out of trying to move around. So far that's all I've noticed, haven't made it to the monsters yet because I've been gathering. I love this game! I hope you keep up the great work and keep working on it features! I know it will be so great. It's beautiful and really has everything going for it!
So far this is a fun game. A little bit of farming here, some questing there and fighting monsters as well. Trying to be as well rounded as possible. Cooking the crops or found mushrooms to take with you while monster killing is a good idea.
cant flirt with the blacksmith 😔😢
这是一款太监了的游戏~
Wurde nie fertigentwickelt. Frechheit.
额,怎么什么东西都要精力啊。这精力前面怪缺的,汉化不全这个能理解,很多操作有点反人类,怎么没点使用物品的快捷键啊,很多东西能不能变成些永久装备啊,斧子剑这些真的有必要设计耐久吗,为啥装水我还要拖个水壶过去装啊,不能设计成装备道具嘛.....我英语差,装水还研究了十多分钟,才发现能托过去(‘へ´),还有能不能就给个奔跑功能,QE切换画面转动,滚轮能不能改成物品选择,翻滚能不能设置个无敌帧,打斗能不能丰富点......等正式版出了再玩玩看把,太闹心了 画面怎么说呢,很像冒险岛2,游戏前面给人感觉好像能搞基建的符文工房,潜力还是非常大的,但现阶段是不推荐 !
优化太差了,2060和10600kf只有40多帧,是我不配。
I had high hopes for this game and I am very sad that it seems to be abandoned. After realizing just how much work it needed I put it away and made a note to try again a year later. I see no new updates so I will check back again next year with very little hope.
Don't buy , no news (or update) since september 2020 ....
Beautiful game. But it'd be way better if they had full controller support.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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