
🦆 Marbles and 🐢 Checkers need your help finding their way home after being swept away in a storm. In this 90s buddy-platformer there's a ton of stuff to do and even more to collect!
Modeled estimate, not a reported figure. How we estimate →
About
Don't be fooled by its cute charm! The journey home won't be an easy one!
Windswept is a love letter to a period of gaming where collectathon platformers reigned supreme, trying again was the norm, and players only had a game manual to guide them.
There are over 40 stages to explore, each with their own set of hidden collectibles, bonus challenges and quirky obstacles to overcome... or fall victim to!
You'll learn every ability in the first stage of the game, after that you're on your own!
Changing your leader gives you an entirely new set of actions to use and master - remember to take your time and things will click eventually...
Making your way home will be tough, and you'll need to keep trying until you get the hang of things - but for those who find it a walk in the park, there's plenty of hidden challenges along the way to test you!
There's no wrong way to play Windswept.
🦆 Marbles and 🐢 Checkers each have unique abilities, but that won't always be enough to overcome specialised challenges... Mix 'n' match different techniques to play your own way.
You may surprise yourself with what you're capable of!
The journey home is a long one - live for the moments as they happen.
After that, they're only a memory!
How far will you go?
Where will your journey end?
Let's get swept away - together!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Basque +4 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aw yis, a spiritual successor to the Donkey Kong Country line of games, I love playing those. The movement, and the techniques that enable it, is smooth and great, the collectibles are hidden in a variety of interesting ways that require me to actually pay attention, and the hint system is built in a way to really help. Looking forward to getting through this!
豪丸~~太豪玩了~~~! 但是在存档界面右下角有按钮(刚过第三关就想拨动下),以为是拓展或者隐藏关卡,好好奇太棒太nice了啊,我一个下滑踢,扫堂腿!冲啊!接着习惯性跳跳,跳跳跳!文字都没看清就把档给删了。。。死手!你还我存档!(鸭子哭声~)
Es hermosoooooooooo!
i really like turtles
十分推荐。两个角色的操控手感都非常丝滑,两个角色的结合使用更是让角色性能非常超模。丝滑的手感让跑图也变成一种享受。刚开始也许看起来两个角色的移动大同小异,但是随着深入游玩,自己发现两个角色的能力结合使用的各种场景,才真正让这个游戏变得妙趣横生。不认同一些说游戏引导不好,通关全靠猜的说法。其实角色的各个能力都通过分散在各个关卡的金币提示玩家使用,游戏的各种隐藏也通常有金币提示。相信如果通过自己的仔细观察,第一次学到全新的移动方式,或者发现隐藏的通关空间,一定会非常有成就感。游戏的画风也非常对我胃口,各种宠物也可爱至极,怪物和伙伴都细节满满。总的来说这个游戏是一款异常优秀的平台跳跃游戏。 一个很难发现的彩蛋(也许):游戏存档界面一直往右走可以玩到两个新模式。
很精良的平台跳跃类佳作👍,画风简介可爱手感也一级棒,操作略微有点复杂(如果硬要打比方的话就是蔚蓝AB面难度+各种进阶操作比如二段跳空中冲刺什么的要像拳皇一样手动搓招),进阶技巧高级技巧也不少,会一点对通关有很大帮助。挺适合萌新入坑平台跳跃类游戏的。回家前的关卡除了恋灯蛾的罩子难度都还行(虽然存档点不像蔚蓝那样一面一存档挺容易让人红温的)。回家后上天的关卡一关比一关逆天,打到后面windsweptex已经燃尽了。
The game wears its influences on its sleeves but it very much manages to live up to the expectations it sets, even when it invites comparisons to the Donkey Kong Country series and other more modern indie precision platformers. For one I absolutely love how charming and cute the graphics are. That said, where Windswept undeniably shines brightest is in how deep and well tuned its mechanics are - the sheer complexity there is in how you can use them and chain then together and how the levels encourage you to explore the moveset. The hardest bits of tech are saved for the (really quite hard) optional bonus levels and postgame content and those feel absolutely amazing to beat. TL;DR for the longer review: if you like precision platformers, please do yourself a favor and play this game. It is a mechanically wonderful platformer with amazing levels that I absolutely loved to fully complete (despite there being a couple unreasonable difficulty spikes in the bonus/postgame levels). I would say it is a worthy spiritual successor to DKC2, and I hope that comes off as the high praise that it is! Despite the above, there are a few rough edges. A couple minor ones are the animal buddies and some lack of level variety in the beginning. The animal buddies are fun but most of them stay very close to the ones in DKC2 and suffer a bit from the same issues, namely that they can't help but feel like very much secondary to the main mechanics (although honestly, windswept arguably does a better job integrating them than even the original DKC series). On the latter issue: by the end of the second world I started feeling like the levels were lacking in variety and felt a tad samey. Fortunately, world 3 onwards very much departs from and I was very pleasantly surprised by how fresh the later levels feel in mechanics and design, especially in the postgame. The one bigger issue I have is with the difficulty curve of the bonus levels/post-game levels and how it ends up being pretty wonky. To be clear, the main game feels really well balanced, but the sheer gap in difficulty between those levels and the optional ones, does make the latter significantly less accessible. Even if you don't play the bonus levels as you unlock them and instead save them for the postagme (which you probably should) there are still a couple of levels that feel like unreasonable spikes in difficulty and which could have a better learning curve (either outside or within the level). I say all this but I do very much enjoy their difficult in isolation! If you're into hard-as-nails platformers and willing to grind those couple of levels out, it is absolutely worth it to do so, both to play the other cool levels in the postgame and because the levels themselves are really good - but you have to be fine with that difficulty grind. If you have less experience with precision platformers or simply don't enjoy that type of gameplay, that couple of levels (possibly most bonus and postgame levels, even) might end up being a lot more frustrating than fun. I don't think the game as good a job as Celeste, for instance, at welcoming new players to that level of difficulty, so they might not be your cup of tea. By contrast, as I quickly mentioned above, the learning curve of the main game feels amazingly tuned. It is absolutely worth beating the game, even if you feel like it is hard - surpassing yourself and overcoming difficult obstacles is 100% part of what makes the trip worth it and part of the fun. Overall, despite the couple of flaws, I absolutely loved playing the game to 100% completion (even if it is a little frustrating to find some of the last collectibles given how few online walkthroughs/guides are out there!). I would fully and heartily recommend the game to lovers of precision platformers!
I'm only on the second world but this is honestly one of the most creative and fun platformers I've played. It takes everything that was good about the 2d platformers that came before and mixes it all together with an incredibly charming world and really creative level design. And the fact it has both incredibly challenging optional segments combined with the easier normal stages... It might not be my favorite 2d platformer (yet), but it really feels like one of the most solid, polished 2d platformers I've ever played.
動かしていて楽しい2dアクションゲーム! 自機の機動力はとても高いが入力難度も高くそれらが必須になってくる寄り道ステージや終盤のステージはかなりの難易度でやりごたえ抜群! カメとカモがかわいいのもgood
Este juego, este juego que aquí veis.... es jamón, es JAMÓN
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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