
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 760 reviews with recorded playtime.
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As someone who has put a lot of hours into Valheim, Enshrouded, Nightingale, The Forest, and other light co-op building/survival/questing games, I can recommend this one to those who like the genre. It's still early days yet, in my progress through it and in the game's own development, but it has all the usual mechanisms, well-executed, with an appealing piratey flare, and it's been a very enjoyable run so far.
Après plusieurs heures de jeu, je peux dire que **Windrose** est une excellente surprise, surtout pour un jeu en **Early Access**. Il y a déjà énormément de contenu, de quoi s'occuper pendant de nombreuses heures. Les combats sont globalement très agréables, même si certains peuvent être un peu frustrants par moments. Il faut apprendre les timings pour bien parer et esquiver, ce qui demandera peut-être un peu de patience à certains joueurs. L'un des plus gros points forts du jeu est, selon moi, la **construction de base**. Elle est vraiment excellente, surtout lorsqu'on commence à débloquer toutes les options disponibles. On peut créer une ville qui a vraiment de la personnalité, et c'est très satisfaisant. Bien sûr, il reste beaucoup de choses à améliorer, mais c'est exactement ce qu'on attend d'un Early Access. Personnellement, je ne regrette absolument pas mon achat et j'attends avec impatience les prochaines mises à jour ainsi que la sortie officielle. Je recommande sans hésiter ce jeu à tous ceux qui aiment : * les combats basés sur les parades et les esquives ; * les batailles navales ; * la construction et la gestion d'une ville. Quelques idées qui rendraient le jeu encore meilleur : * pouvoir recruter et gérer son propre équipage ; * avoir davantage d'options de personnalisation pour le bateau ; * ajouter de vrais habitants dans notre ville, au-delà des quelques ouvriers ; * pourquoi pas un système de défense de base (attaques, raids, fortifications, etc.). Pour un Early Access, le jeu est déjà très prometteur. Les bases sont solides, les développeurs semblent aller dans la bonne direction, et j'ai hâte de voir ce que Windrose deviendra dans les prochains mois.
I was longing for a game like this!!!! It makes you want to keep playing and come back for more every time. It brought back childhood memories of playing Goof Troop on the Nintendo, where you had to think to solve puzzles and move objects. That made me so happy!! For a moment, I felt like that child again. :) It's also great to play with a friend. If I could point out one thing that could make it even better, it would be adding an in-game chat to make communication easier. An amazing and genius game! I can't wait for more stages to be released. Congratulations on the fantastic work! :)
gut
Fantastic game. Love the gameplay and the pig bosses. Biggest complaint is connection issues. Cannot wait to have more content and perhaps more building options.
МЕГА СЫРОЙ ПРОДУКТ и мне поебать, что она в бете, сейчас каждая вторая игра свой высер и проеб называет бетой. прогрессия только для одного игрока даже на ОСНОВНЫХ СЮЖЕТНЫХ ЗАДАНИЯХ, пиздил с кентом босса и ты сдох? поздравляю кент идет дальше, а ты стопишься на этом боссе и продолжаешь его дрочить. Мега тупорылая прогрессия, все ограничивается какой то залупой в интерьере, которая апает уровень крафт стола, дабы ты не дай бог не смог прыгнуть выше головы на той или иной локации, лично для меня - минус. Квесты ну на них ♥♥♥♥♥, приди подай и иди ♥♥♥♥♥, ничего нового, я даже это ни в минус не отнесу ни в плюс, в каждой игре подобная хуетень, схавали уже. Ну иногда нужно исследовать корабли, но опять же - однотипно. ♥♥♥ проблемы иногда просто подключится к серверу игрока, ну это мб проблема уже в моем регионе, но это не точно. Не удобное управление на корабле как по мне. Врагов хуева тонна в море, разнообразия в них нету. Нет бы там грузовой корабль был или еще что то на мирном движе, дабы ты мог пограбить их - мы же пираты ебанный в рот, а не благотворительный фонд для жителей Тортуги ебливой. Строительство и заебись и не очень, по некоторым параметрам ебет другие игры в этом жанре, а по некоторым прям знатно сосет, добавили б первое лицо для строительства было б заебись. Игра заставляет вас играть хорошего парня, вся суть пиратсва остается в вашем внешнем виде и названии, игра ♥♥♥♥♥ не про пиратов - вы их пиздите, а не являетесь им.
I never thought a pirate game could be fun, but I actually really enjoyed this and will be playing more in the future. No game is without critique, however. Two of the biggest concerns are: The difficulty scaling (monster damage) is unbalanced, and experience gained and technological unlocks are gatekept through questlines. There are other issues, but they are so minor that I don't want to address them here.
Gra jest po prostu wybitna , taki Vallhaim ale z dużą dawką usprawnień, polecam i czekam za kolejnym rejonem i oficjalną premierą.
mostly unplayable in multiplayer: Constant stutter-steps make platform jumping impossible, a tiny movement near a cliff will have the server send me walking off the cliff, and often I cannot use any items (animation plays, sound effect plays, but no item is consumed and no effect is taken: e.g. no bandaging and inability to eat food makes the game almost impossible). Sometimes, moving the item to a different slot works, but after maybe 5 minutes of spam-using the item, I'll be lucky if I manage to bandage or eat food once. Sometimes there's no problem (e.g. with food), but more involved items like bandages hardly ever work. No problem when hosting (though then my friend says combat is very laggy). There seems to be something quite wrong with the netcode such that it doesn't allow clients the leeway to be an authoritative source of truth of their own actions. This is good in games like MMOs where you don't want people to cheat, but bad in games where you want people to have a good user experience.
Tolles Spiel, das schon im Early Access viel zu bieten hat. Freue mich auf weitere Updates <3 Viele Dank für das gute Spiel
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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