
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cantar en el barco es otra ondaaa. Recomiendo fuertemente jugar con amiguis
地上戦闘以外の要素とガワの完成度は高い。 地上戦闘は制約が多く出来る事は少なく、敵の火力は高く自身の火力は低いただ窮屈な物だった。モーションや体幹システム等のはあるため一瞬まともに見えたがやればやるほど嫌になってくる。吞気に採取等せずに最初の2時間でせめて人型敵との戦闘までやっておくべきだった。 先駆者のからよく学び建築・クラフト等が小奇麗にまとまっている。 ファストトラベルやデスペナ、リスポーン地点の固定が緩めでリカバリが容易。 過酷な海上労働に欠かせないシーシャンティや、アイテムのフレーバーテキスト等の細部も中々良い。 だが地上戦闘がやればやるほど嫌になってくる。 端的に: Valheimを基準にプレイヤー側の体幹を弱く。敵側はまず体幹を追加し4~8回パリィしないと怯まないようにする。怯み時のダメージ増加を消し耐久を上げる。攻撃時にエグイ踏み込みを追加し歩き回避不可に、連続攻撃も追加、時々スーパーアーマーとガード不可攻撃も追加。デフォルト難易度の攻防を2倍くらいにして完成。 怨嗟: 基本的に全ての敵がスーパーアーマー持ちのためヒット&アウェイかターン制の攻防を強要される。そこまではいいのだが敵の体力は1,000、自分の体力は100、でも火力はどっちも50でそれをやられると、戦闘が長引く上に1ミスが重すぎる。 単体が厄介な割に結構な数の敵が配置されているため難しいと言うより理不尽。 攻撃モーション自体は早いが一切キャンセル不可で、事前入力があるため出が早く硬直の長い攻撃(サーベル弱攻撃2,4段等)が暴発しやすい。 スタミナ回復にディレイを設け、スタミナ切れ時に移動速度も低下するため確実に被弾する。 回復アイテムは事前入力できず、しかも攻撃後に回避や移動可能になってから1テンポ遅れて使用可能になるため戦闘中の回復が操作的にやりにくい。 ガード中スタミナが回復しない上にガード受けで体幹が削られるため使用しにくい。しかもジャストガードの恩恵が弱い。 雑魚相手では体幹削りは時間がかかり過ぎ、強敵相手ではもっと時間が掛かる上にスタンさせても相対的にプレイヤーの火力が低すぎて大して削れない。 これらの強い制約にもかかわらず大火力を発揮するチャンスも技も無いためただただ窮屈。 本家ソウルシリーズには致命の一撃が、Valheimには使う機会が多いパリィと大ダメージによるよろけ時のダメージ増加がある。要するに戦闘挙動でプレイヤーに対する制限が多いソウルライクには"パリィ","姿勢・体幹削り","背後・位置取り"あるいは"リソース消費"により大火力を発揮するチャンスがあり、それらは一発逆転すら可能にするほど効果が高い。 さらにこの作品にはクラフトサバイバル要素があるにも関わらず、ポーション等のインスタントに強力な効果を発揮するアイテムに長いインターバルがあるためクラフトサバイバルお得意の「物資によるゴリ押し」も出来ない。 せっかく戦闘以外の要素があるのに切り離そうとしているだけでもゲーム全体ではマイナスとしか思えないが、戦闘要素を切り離すには全く完成度が足りない。 現在は敵の"火力","体力"程度しか変更出来るオプションが無いため難易度はどうにかなっても戦闘自体の爽快感の無さはどうにもならない。 山麓中盤以降追記: 後半に向かうに連れて敵が強化され特殊能力も追加されてくるのはあらゆるゲームで共通だが、このゲームではプレイヤー側の強化がろくに出来ない事に気づいてしまった。純粋な攻防は強化出来るがそれは敵のステータスに追いつくための物、敵が使う掴み・ガード貫通攻撃等の特殊モーションは無い。何なら敵は攻撃モーション中に回避する事もある。プレイヤー側の体幹を強化する方法が極めて少ないにも拘わらず、敵の攻撃力が上がり続けるため通常ガードが使い物にならない。今や地上戦闘の酷さだけでオススメ出来ない。 攻撃方向のオートロックが無いのかロックオン無しではしっかり攻撃方向を入力しないと空振りする、集団戦が多くロックオンが使いにくいため辛い。 強攻撃が火力・体幹削りに優れる訳でもなく、スーパーアーマーもないためただ隙が大きいだけ。敵の攻撃頻度がそれなりに高くもたもたしていると割り込まれるため本当に使い物にならない。 先達から引っ張ってきた要素を組み合わせているためガワはまともだが、ガワだけ真似て先達がなぜ評価されたのかは考えられていないとしか思えない。雰囲気、難しさ、破綻の少なさは高いが楽しさに繋がる工夫がまるで感じられない。 ガワはまともなためそれなりに続けられた、続けてしまった。恐らく今までで一番酷い戦闘システムではないが、早期に見切れずなまじ触れる時間が伸びてしまったため一番嫌いになった。 オプションも調整の下限なんざ設けずいっそ地上敵の出現無しぐらい欲しい。それでもストレスは減っても楽しくはならないためせめてMODサポートが欲しい。
It is seriously one of the best Early Access games. It's full of stuff to do! I'm almost 50h in and I'm still in the second biome. Sure thing, I do not rush but still. I just built a brig! The graphics are very pretty, the sound design is cool and the music is AMAZING! It's often hard for me to choose between the shanties or the music when sailing because both are soooo good! Speaking of sailing. It's incredibly satisfying. I was a little anxious when I obtained the first ship and I thought I would dislike the sailing part and naval combat. Nope! Wrong! It's awesome! Fantastic game! :)
super jeu bravo a la petite équipe qui le développe bon sur tous les points manque juste le pvp et la c'est le feu vous serais pas déçu
Jogo bom, recomendo 100%!
Really enjoying this game, my only complaint is that you can't pause the game when playing solo, I've went afk and come back to being killed a few times and it's annoying. But regardless of that, I'm enjoying the game and definitely looking forward to future updates
This game is a blast for my kids and I. I have a 7 year old daughter and 4 year old boy. They play on steam decks and I play on a pc. We have been enjoying adventuring, looting, fighting, building, and leveling together. Our most fun seems to be sailing while singing along with the Sea shanties and attacking anything that moves. I captain the helm and they man the guns and its fun and exciting. I like the custom difficulties so we can adjust as they grow and understand the game mechanics and yet I still get a challenge. It is a new game and is still developing but base play makes the game enjoyable and we are looking forward to the future of this game. Were hoping for things like weather and rough seas, sea monster battles or threats, and MORE LOOTING! We are exploring, gear, and loot driven. At this point we're as far as we can go in those aspects so we're focusing on sailing the entire map and base building. We're also hoping for a development of more diverse ability, weapon, and gear builds. For now its entertaining enough and something we enjoy as a family. Keep up the good work folks!
yo-ho yo-ho
Enjoyable building and adventure game! Looking forward to the next content update!
Marita is hot.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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