
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра не оправдала ожиданий, вместо ожидаемого пиратства вы получаете какое-то подобие Вальхейма, с кривой механикой кораблей: Корабли, которые вы пытаетесь атаковать нельзя захватить Враги лезут будто бы бесконечно Внешне игра выглядит неплохо, но за такую цену, я ожидала от нее большего. Приключений, а не гринда, хотелось бы управлять чужими кораблями, захватывать их, стрелять с их пушек. Да и в целом хотя бы приостанавливать деятельность корабля, когда нпс отпускает руль, чтобы сразиться с тобой. По факту выходит какой-то корабль-призрак. Откуда у этой игры столько положительных отзывов? А еще это игра вроде коопная, но столько деталей, которые мешают адекватному коопу, например, почему мы не можем залезть в лодку вчетвером? Ладно, ее выдают бесплатно... Или при выполнении квеста для корабля, вот тут нам вот не сдалмя корабль каждому, мы хотели играть командой, хотели плавать, а не строить домики...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
games should be about having fun. not wasting time on tasks that should not take as much time as they do to begin with. starting out is fun for an hour or two if youre playing solo. combat is super unforgiving and ridiculous even on the 'easy' world setting. this isnt a souls game, stop acting like one. quickly you begin to realize (especially in co-op where you need double the materials) that this game disrespects your time at every turn. you need hide? 1 per boar and each boar can basically 2 shot you. there's 0 way to increase resource gain or any of that in custom. god forbid you forgot to eat before you set out, now go farm food instead of what you wanted to do originally. my only steam note for this game was "need ALL OF THE WOOD" because it demands ridiculous amounts of materials for things. also, dont build your base too close together! if things that produce fire are too close together, you'll lag every time you come back to base. i wanted to like this game, but all of this (much i left out tbh) and the fact that they havent had a real content update for 4+months even after being so successful made me uninstall and if i hadnt invested hours in a solo play session, id of refunded as well.
シンプルに難易度設定がバグってる。 敵モブ1つをとってもプレイヤーより圧倒的に強い。序盤だったら1匹の猪に3回殺されてもおかしくない。一緒にやってたフレンドは最初に猪と戦ったとき、6回ほど殺されていた。それくらい高難易度に設定されている。そのため、自分たちは敵モブがいる集落には必ず事前にテントを設置し、近くで湧いて死に戻る前提で攻略した。死ぬことが前提の調整なので、ストレスなく気持ち良くプレイしたい人には合わないと思う。サンドボックス要素も他の同ジャンル作品と比べると劣る部分がある。 あと、普通に生きているだけで「空腹」状態になる仕様も意味が分からない。食料ゲージが減ることでデバフが付くなら納得できるが、生まれた瞬間から空腹なのはどうにかならないのかと思う。しかもモブの強さが尋常ではないため、死んでは空腹、飯を食って挑んでも上手くやらないと瞬殺されてまた空腹、という悪循環に陥る。 だが、正直ここまでは許容範囲内だ。単に難易度が高いというだけなら低評価には値しない。むしろサンドボックスが好きなので、工夫して多数の敵モブと上手く戦えた時の喜びやクラフト要素があり、普通に面白いと感じた。 低評価をつけた主な原因は、泳ぎと海戦要素だ。まず、主人公は悪魔の実を食べてた海賊ってわけでもないのにほとんど泳げないのがシンプルにストレス。船の場所によっては浜辺から船まで泳ぐだけでスタミナがほぼ尽きてしまう。溺れはしないものの、これだけスタミナがないと海の上で自由が効かない。個人的には、泳ぎのスタミナ消費を今の1/3ほどに減らしてもいいと思う。それでも海賊にしては泳げなさすぎるくらいだ。 そして海戦要素だ。先述したモブの強さは、陸上なら死に戻りで何度もトライできるから楽しめた。大砲で敵船の体力を削り、接舷して乗り込む!!というところまではわりと面白かった。しかし、乗り込んだ後に狭い甲板上で多数の敵に囲まれ、ほぼ何もできずに死ぬのがダルすぎる。陸上なら対処できた敵に狭い船上でボコボコにされるのは理不尽だと感じた。改善案として、船にスポーンポイントを設定できるようにしてほしい。船内のハンモックがただのお飾りでリスポーン地点にできない状態なので、ここに設定できるようになればかなり良くなると思う。 自分もガードなどのアクションを使いこなせているとは言えないし、「難易度が高すぎるからクソゲー!」といった理不尽な評価をするつもりはない。しかし本作は、納得感のある歯ごたえではなく、納得のいかない不平等で理不尽な難易度設定になっていると感じた。そのため現段階では高い評価をつけられない。ただ、早期アクセスなので改善の余地は十分にあると思う。そのため、フィードバックの一助になればと思いレビューを書いた。 モブ自体は確かに強いが、慣れて上手く立ち回れば1人で5体を相手に渡り合うこともできるため、戦闘バランス自体はちょうどよく手応えがある思う。だからこそ不便な仕様が勿体ない。「泳ぎのスタミナ消費量の減少」と「船にスポーンポイントを設定可能にする」という2点が改善されることを期待したい。 ちょっと欲を出すと、主人公の初期ステータスやステータスの上昇率を上げてもう少し快適に戦えるようにしてほしい。
Was waiting for people to get over the honeymoon phase and to see if the devs made any drastic changes. If you read nothing else from this review, let me scream this from the mountains really quick: IF THE DEVS CAN AFFORD TO KEEP ADDING NEW AREAS AND ENEMIES/EXPANSIONS, THEY CAN ABSOLUTELY AFFORD TO FIX THE CORE GAMEPLAY. They're most likely focused on what they thought would turn the most profit or generate the most hype, and they've neglected what is quite frankly an incredibly basic land and ship combat system with a pretty awful QoL. When I think about pirate fantasy I think about exploration, adventure, treasure, swordfights and ambushes etc, what I don't think about is generic crafting progression to clear obvious stages of lifeless mobs on islands. I don't remember the plot to black flag being about clearing enemies off of islands so that I can clear more enemies off of islands (that are a new color with slightly tougher enemies requiring new weapons), with ships in the way for added sport. It just doesn't fulfill the niche it promises to and treats that as secondary, while pretending to be Valheim first. This is incredibly simple to fix COMPARED TO what they are already doing, they just need to step back and be able to focus more on balancing the game around pirate shenanigans and not sandbox progression. That's not the game it's meant to be? I'm not the target audience? You'll forget about this game and my review quicker than I can argue with you about why this just doesn't work for a game and also can't compete with similar games. Make the combat responsive and engaging instead of having my roblox character delete after two hits and respawn at the tent unless I kite for an hour (a pirate's life for the majority of this game). Make ships engaging to fight and quite frankly worth fighting instead of spawning into the ocean like fish and dropping three coupons and a napkin for splendid plunder. Focus on the idea of what people like about being a pirate and sailing the high seas before any notion of progression or expansion, why would I care about that if I hate my life as a pirate?
Абсолютно неинтересная игра для соло. Построить корабль без помощи друзей почти нереально. Не сложно, а просто скучно. Да и судя по всему игра остановилась в развитии. В раннем доступе обновления должны быть постоянными, а не раз в пол года. Удалил с аккаунта навсегда.
Не работает в кооперативе, хотя многие об этом не пишут. Мы перепробовали все варианты: при подключении выбрасывает либо хоста, либо игрока, который пытается присоединиться. Игра очень долго загружает мир, зависает на этом этапе и выдает ошибку. Оптимизация низкая. В одиночной игре построила пару домиков и больше не стала играть, поняв, что делать больше нечего. Не советую.
Dopo oltre 34 ore di gioco posso dire con certezza che Windrose è una delle più belle sorprese dell'anno. L'atmosfera piratesca è fantastica e finalmente offre quello che molti appassionati del genere aspettavano da anni. Esplorare isole, costruire la propria base, migliorare la nave e affrontare boss impegnativi rende ogni sessione diversa e coinvolgente. La grafica è molto curata, il mondo di gioco è vivo e ricco di dettagli, mentre la colonna sonora accompagna perfettamente l'avventura. Anche il sistema di crafting e progressione è ben studiato e ti invoglia sempre a continuare. Ho apprezzato tantissimo anche il combattimento: richiede attenzione, tempismo e rende ogni vittoria davvero soddisfacente. Giocare da soli è divertente, ma in cooperativa il gioco diventa ancora più spettacolare. Per essere in Early Access, il contenuto disponibile è già enorme e gli sviluppatori stanno lavorando costantemente per migliorarlo con aggiornamenti e nuovi contenuti. Se amate i giochi di sopravvivenza, i pirati e l'esplorazione, questo è un titolo che merita assolutamente il vostro tempo. Po ponad 34 godzinach spędzonych w Windrose mogę śmiało powiedzieć, że jest to jedna z najlepszych gier o piratach, w jakie grałem. Gra zachwyca klimatem, ogromnym światem do odkrywania oraz świetnie połączonymi elementami survivalu, craftingu, budowania bazy i eksploracji. Każda wyprawa daje satysfakcję, a rozwijanie statku i ekwipunku sprawia, że cały czas chce się grać dalej. Grafika wygląda bardzo dobrze, lokacje są różnorodne, a muzyka doskonale buduje klimat pirackiej przygody. Walka jest wymagająca, ale sprawiedliwa i daje ogromną satysfakcję po pokonaniu trudniejszych przeciwników. Na ogromny plus zasługuje również płynność rozgrywki, możliwość gry solo lub ze znajomymi oraz bardzo dobry system rozwoju postaci. Jak na Early Access, ilość zawartości jest imponująca, a twórcy regularnie rozwijają grę i słuchają opinii społeczności. Jeżeli lubisz gry survivalowe, eksplorację i pirackie klimaty, zdecydowanie warto dać Windrose szansę. After spending 34+ hours in Windrose, I can confidently say this is one of the best pirate survival games I've played. The atmosphere is fantastic, capturing the feeling of being a real pirate while combining exploration, base building, crafting, sailing, and challenging combat into one enjoyable experience. Every new island feels rewarding to discover, and upgrading your ship and equipment always gives you something to work toward. The graphics are beautiful, the world is full of detail, and the soundtrack perfectly complements the adventure. Combat is engaging and rewarding, requiring good timing without feeling unfair. Whether you prefer playing solo or with friends, the game offers plenty of fun. The progression system keeps you motivated, and there's always another objective waiting just over the horizon. Considering that the game is still in Early Access, the amount of content is already impressive, and it's clear that the developers are passionate about improving it with frequent updates. If you're a fan of pirate adventures, survival games, and exploration, I highly recommend giving Windrose a try.
Seems mid fun, and thats the problem. Theres ♥♥♥♥♥♥♥♥ of games like this and ♥♥♥♥♥♥♥♥ of early access games that never gets realy DONE. So let them bastards work for the glory and stay out of the hype train that rewards these bastards too soon, so they never need to finish.
Чиллово, но море без живности и чудовищ пустовато. Например: дельфинов, акул, кракена, мегалодона, русалок, водовороты и игра расцветет еще больше.
The game was initially enjoyable, but the game hard locks you out of progress. You cant progress until you defeat Richards; however, he is incredibly hard to defeat and after 10+ times I am done with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $25.4M | 42.9K | 47% | $29.99 | |
| — | 0 | — | — | |
| $99.9M | 78.4K | 71% | $49.99 | |
| $959.6K | 1.9K | 77% | $19.99 | |
| $4.3K | 26 | 46% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.9M | 50.6K | 87% | $39.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $38.2M | 41.2K | 90% | $39.99 | |
| $38.2M | 193.3K | 96% | $9.99 | |
| $37.3M | 36K | 97% | $16.24 |