
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 643 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
leave her johnny leave her
Schon lange kein so ausgereiftes Early-Access Spiel gespielt. Alleine der Baumodus ist echt gut und macht nen Heidenspaß. Lediglich mehr Deko wäre super. :D
10/10 game for an early access title. Looking forward to the upcoming updates! Buy this if you enjoy survival crafting games, you'll enjoy the souls-like combat and the way progression is made. It's neither tedious nor grindy, but rather balanced for a solo or coop gameplay, and the combat scales fairly when there is more than one player in the vicinity. No networking issues unlike other games in the genre.
F*ck Richards, f**k whoever designed that stupid fight Level 4, ffs......................................
comment on peut copier le gameplay de autre jeu (valheim) avec un thème que tout le monde adore et foirée au temp sont jeux triste
Reskin de valheim avec les mêmes défauts. Combats terrestres à chier. Combats marins, on se fait chier.
When the developers made this game, they must have asked themselves, **"How can we make this as annoying as possible?"** I've played for **4 hours** and I'm only **level 2**. You'd think I'd be past fighting dodo birds by now, but apparently my character is too weak and too stupid to kill a common housefly. This isn't even an adventure game—it's a **running simulator**. Running back to your body because you die every five minutes. And don't even get me started on **stamina**. Sure, it recharges quickly... but literally everything costs **25%** of your stamina. * Want to dodge? There goes 25%. * Want to attack? Another 25%. * Want to swing again? Too bad—you're exhausted. Instead of feeling like I'm getting stronger, I just feel weak all the time. At this rate, if I keep playing for the next **10 years**, I might finally reach **level 10** and be strong enough to take on **two dodo birds** at the same time. What a joke. I really wish I hadn't spent the money on this game.
This game suddenly crash and reboot pc out of no where!
First 30 hours were amazing, good building system, fun combat and proper exploration with some ship boarding action and sailing in the mix, a prim and proper pirate game after all these years. It even built on the bones of the competition, refining the jank of Enshrouded and Valheim with mass building option to slap a chain of foundations or walls like in Satisfactory for example, making base building a really fun activity. In addition it improves the rested buff and does not force your builds to have all crafting station upgrades slapped in the same corner as the respective bench. All in all an enjoyable crafting game that looked great and ran at a stable 58-60fps on medium settings. For some reason once I reached a certain point in exploration, the crashes started popping up and not just minor ones, I had to hard reset my pc once due to the game jamming the task manager and after that it became an hourly nuisance where I spent an hour trying out all the tricks in the book to optimize this Unreal-built turd. Even with my pc being well withing the min-recommended treshold, it doesn't run longer than 2 hours before throwing the same "out of memory" error. At this point I'm too far into the story and my single player world to give up entirely, despite the rather powerful temptation and a massive bug that prevented me from progressing the story before creating a separate world that spawned the npc I needed to talk to. Sure, it's still early access but having the game drop dead right before fast travelling or just changing the audio settings is getting ridiculous.
- Can't capture enemy ships which makes zero sense considering the game literally steals it's ship-based combat systems from AC: Black Flag. All of your ships must be built by hand, which kills any feeling of piracy the game could have had. - When I say "by hand", I mean that you just use a ton of materials to craft a pre-made ship schematic, you don't actually build your own ship or design it in any meaningful way. - Everything one-shots you. I've read up on it a lot and no, it doesn't improve. You can focus on vitality and upgrading your armor but you will still die in three hits to a level 3 boar in the mid-game. This also makes boarding ships double stupid because if you die you have to sail your tiny ass dingy all the way back to your ship and continue boarding from where you left off which is extremely awkward and, strangely enough, unpunishing. - Grind is miserable with no options to make it easier. Because of that and how easy it is to die in two seconds, playing solo is a total scam.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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