
Master your combat techniques and explore a magic world in this combat - focused metroidvania. Help the unreliable narrator complete his story which changes depending on the player's actions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a very good experience overall where you really feel the passion and love put into it by the developer. Gameplaywise combat did come off as a little clunky at first but when you understand it it is a fast and thrilling experience overall, the bossfights that require a lot of movement are the moments where it shines the brightest. I think that the way aggresiveness is rewarded makes a nice nuance to the formula and makes this feel like it is truly something unique. The enemies telegraph their attacks pretty well, it didnt feel unfair at any point of the game. There is also a great variety of enemy types with different attack patterns. There are unlockable moves that provide some customizability. Traversal is fun, enemies feel well placed the jump and run parts are nice aswell, even though I disagree with being reset to the last bonfire when you touch a spike. The game doesnt hold your hand, there is no minimap, zone map nor quest marker just a world map and collected hints in the narrative tab of the menu. The story and the writing is the icing on the top of the experience because the characters have just an overall lovely and charming vibe. Also chosing an unreliable narrator was such a good idea. This game is a masterpiece and I hope it gets the support it deserves.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played Unbeliever a bit first, thought yes, enjoyable. Then along comes this on promotion and already has more charm and flair than many more expensive games. If you're a vet, this has it EDIT: I don't think I've ever paid so little for an indie game and got so much out of it... 30 hours and I'm still not at the end. I see other positive reviews have loads of time in it too, though I suspect the one in triple figures may have clocked some of that with it running in background ;) It's actually really well written and I say that as someone who gives a hard time to some very popular games with pages and pages of excruciating dialogue. This is very funny and very intriguing. I've bought a copy for a friend who enjoyed Blasphemous, so that's where we're at. Really glad and incredibly surprised by this one... should have been a retro hit. If it came out back in the day, it would have been legendary
this is a sekiro-soullike with metroidvania elements. you play as a warrior exploring a medieval aged fantasy world facing off against ogres, kobolds, knights, mages and different monsters. the game is heavily focused on 1v1 and boss combat. you rarely face more than 2 enemies at a time and most of the time your fighting a single enemy parrying dodging and attacking. your character dies in 3 hits most of the time, but everytime you parry you heal one third of your health. parries are easy to pull of with the games super tight and responsive control. difficulty is roughly the same as the soul games, you could argue that its a little bit harder since bosses got so many attacks with different timings to learn remember and execute correctly. there is also very little character progressions so your not going to be able to grind your way out if you get stuck. i would say the game is 7-12 hours long depending on how good you are and how much you explore. i did not see any bugs in my playthrough, but the game got a absolutely horrible screenshake everytime you block-parry a enemy, and your going to be parrying alot in this game. i could only play for 1-2 hours at a time due to the horrible screenshake. other than the screenshake and lack of character progressions i dont have anything but good things to say about this game. recomended for soullike fans and gamers of above average skill.
Runs on Steamdeck. Nice. I like it.
One of those games, you know the kind. The kind that you think would be cool. Looks good enough, seems smooth enough, has some decent effects, weird graphics, but still clean. And then you play.... after over a month... and you think "man... I should have started that game right after buying it, just so I can return it" And then you try anyway, and of course they deny your refund, as you would expect. Because, yeah, this game has been lying in my library for over a month now. I do realize that it is my own fault, but listen man, I was sold on a trailer that made it look like a smooth, fast, fun game. And I was sold something that I would describe as "clanky", "unresponsive" or maybe just "meh" And that's fine! Some of my favorite games ever are clanky "meh" games! But... this one is not. I beat it... I played more of it... about 4 times more than I ever wanted... And that is more than anyone ever should, but I felt like I should "finish" it. Whatever that's worth. Let's not talk about the fact that, apparently, I broke the flow of the game by beating one of the bosses too early, so I am locked out of an optional fight (not that I would want to do that, the bosses gotten worse and worse, and repetitive as time went on), or maybe I just can't find enough Info on how to get to it. Either way, I am done. We killed our mother and... I feel hollow... what did I play this for? Too prove to myself that I indeed spend 3 bucks on it? I should have just used the time to do something else. Maybe play more ONI... or Silksong.... Why have I played this instead of silksong? Man... Fine. It was a game. And at least the dev seems to be updating it. Kudos to you man. It was... fine.
don't buy it until the devs fix the input detection issues. unplayable like this
Janky movement + Precision platforming + Insta death pits = Peeved gamer. Combat got reeeeal stale by the end. Ended up running past whole armies of enemies. Bossfights were MOSTLY cool though.
hard, but very fun.
I have not yet finished the game but I put this message to the developers. You have made an amazing game that can be joyful to play at times but aggravating at others. To minimize this is firmly believe that you should have more checkpoint in the game as it is very punishing to go through all the room sections again just because you fail some parkour. I also believe you should let players change the action key needed for special moves like dash ect. If that is not possible I believe a better solution is to have the dash be inputted by pressing the jump button after attacking an enemy. Thank you for reading and I hope you take this into consideration. I now understand the button choice after farther incursions into the game. I redact that statemnet. Thank you.
Amazing game, loved every aspect of it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
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