
Master your combat techniques and explore a magic world in this combat - focused metroidvania. Help the unreliable narrator complete his story which changes depending on the player's actions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is arguably my favourite steam game, you just gotta get used to it then its bloody amazing, a solid 20 hours of playtime with a free DLC coming
Not bad. A little simplistic, but it's pretty fun. Give it a try if you like 2D combat focused games.
When I first played the dome, it felt addictive. It was so fun, in terms of storytelling, gameplay, and graphic design. And seeing that the full game was finally released and that it costs 10 dollars or so, I felt like I am not buying it but rather pirating it!
Windmills is an amazing metroidvania with a very original and unique style of storytelling that keeps you laughing but also reeling you into the mystery and the world. Combat is really good and feels rewarding once you nail down an enemy's pattern and timing. If you suck at directions like me it can be tricky at times since there's no mini-map, but if you get stuck just join the official discord and the creator of the game is there to help you out! :D
This game is a very good experience overall where you really feel the passion and love put into it by the developer. Gameplaywise combat did come off as a little clunky at first but when you understand it it is a fast and thrilling experience overall, the bossfights that require a lot of movement are the moments where it shines the brightest. I think that the way aggresiveness is rewarded makes a nice nuance to the formula and makes this feel like it is truly something unique. The enemies telegraph their attacks pretty well, it didnt feel unfair at any point of the game. There is also a great variety of enemy types with different attack patterns. There are unlockable moves that provide some customizability. Traversal is fun, enemies feel well placed the jump and run parts are nice aswell, even though I disagree with being reset to the last bonfire when you touch a spike. The game doesnt hold your hand, there is no minimap, zone map nor quest marker just a world map and collected hints in the narrative tab of the menu. The story and the writing is the icing on the top of the experience because the characters have just an overall lovely and charming vibe. Also chosing an unreliable narrator was such a good idea. This game is a masterpiece and I hope it gets the support it deserves.
First of all thank you to the community for helping me reach 100% completion, some NPC's were quite hidden! I think this game shows a ton of promise for the developers future endeavour's. I think sometimes people forget how much work and effort goes into the game, so I want to voice words of encouragement first. This is a GOOD game. I have played many Metroidvania's, 100%'d most of them, forced my through tough battles and even done my fair share of speed running. This game is tough to get the hang of, but once you understand what it is trying to ask of you, it feels so fun, and definitely fun to run back through. I noticed one review said it was really clunky, and while the blocking mechanic is quite unforgiving, I think to enjoy the game, just cheese back a bit on the combat system. There is no reason why you can't manipulate attack patterns and the enemy movements to your advantage, I feel like some people forget how to enjoy games at times, and instead feel like there are "rules to play by". Since this was obviously a learning experience based on some clear pointers like openly available assets, my review is based on a developer putting their all into a game at the skill level they were at upon developing said game. This game feels awesome to navigate once the learning curve is over, dialogue is a little inconsistent, and world could use a little bit of fleshing out, but I was actually quite invested near the end! Mechanically it is where it shines, and the difficulty level plummets once you actually get the hang of things, except for spikes, they will always be my bane! Overall, I would've given this game a 6.5/10 at the beginning of my adventure, by the end I would say a 8 is more fitting, especially considering that there was a lot of heart in this. Just be stubborn with learning the block, and abuse those recall spells, and you will do just fine! Had lot's of fun, excited to see what more comes from this developer. Loved the movement, my favourite recall was the thunder, and I love the Minotaur, even though they most certainly, do not exist :)
This game is beautiful, and not just the scenery, but the story is heart-wrenching and amazing, there's so much to learn and explore. And the music is unparalleled, I love Windmills, and can't wait for more to be developed and for more content. Definitely one of the greatest games I've ever played, oh yeah, also, it's really hard if you don't know what you're doing. It has a great amount of replayability, but it is short, at some point, you know everything there is to know.
This is the first metroidvainia that didn't have a minimap. That made doing some the sidequests annoying to complete. But with this one issue did not prevent me from enjoying the game. Because the game is awesome. It was fun to fight and defeat the numerous enemies and bosses. The only frustrating boss I fought was the summoner so practice dodging to make that fight easier as the attacks he throws at you makes things hectic. The environments are gorgeous and a pleasure to look at. I haven't beat the game yet as I'm stuck on how to finish some sidequests but eventually I will accomplish this. Great game and a hidden gem in a market inundated with metroidvainias. Highly-recommend.
this is a sekiro-soullike with metroidvania elements. you play as a warrior exploring a medieval aged fantasy world facing off against ogres, kobolds, knights, mages and different monsters. the game is heavily focused on 1v1 and boss combat. you rarely face more than 2 enemies at a time and most of the time your fighting a single enemy parrying dodging and attacking. your character dies in 3 hits most of the time, but everytime you parry you heal one third of your health. parries are easy to pull of with the games super tight and responsive control. difficulty is roughly the same as the soul games, you could argue that its a little bit harder since bosses got so many attacks with different timings to learn remember and execute correctly. there is also very little character progressions so your not going to be able to grind your way out if you get stuck. i would say the game is 7-12 hours long depending on how good you are and how much you explore. i did not see any bugs in my playthrough, but the game got a absolutely horrible screenshake everytime you block-parry a enemy, and your going to be parrying alot in this game. i could only play for 1-2 hours at a time due to the horrible screenshake. other than the screenshake and lack of character progressions i dont have anything but good things to say about this game. recomended for soullike fans and gamers of above average skill.
The game took me on a enjoyable journey.Very simple combat and simple map navigation. My only complaints are: [1]that in the version I have play'd the second stage of the fight against the king ,he needs more animations,he's movement is not fluid and [2]in the fight against "douchebag" in the cave he's animations as well looked like they were missing a few frames.He's charging animation is the same with he's walking,So I got hit not Knowing Why at first. [3]It is not clear what you can parry and you can't.I learned after beating the game that you can parry short opponents. [4]Wolf man fight also needs more frames in the animation. [5]Some dialog is repeated all over again if you interact with a few npc's (not a big deal). [6]More achievements for things you allready do in game and for thing you could do. CONCLUSION:Is a good game, friendly for new players in the metroidvania genre and is a good game for experienced players because the story and world is interesting and worth while. Would recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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