
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抢先测试体验能做成现在这样,已经很难得了好吧。 有些人对游戏还是太挑剔了,反正我期待正式版的优化
This game is PEAK fiction. If you like Dead Cells, Hades, or any other Roguelike like those, then you will LOVE this game. Charming characters, intriguing story, and WONDERFUL OST! 10/10
I am new to this type of genre as I am no expert, I can say the game is fun, easy to learn, the learning curve to this game is learning the attacking patterns of enemies. It is a great way to test your survival skill and fun to play with friends.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 9.4K | 87% | $19.99 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 12.6K | 93% | $19.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.7M | 183.6K | 97% | $24.99 | |
| $855K | 2.9K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun, not too much content atm. ofc you can keep grinding endless, but I feel pretty accomplished after 12 hours. 1/26/2026
My partner picked this up for me in a recent sale, and we've been having a huge blast with it. If I had to make comparisons, Windblown is somewhere between Hades and a Souls-like - the combat is quick, responsive and flashy, and it has that same "one more run!" energy that leaves you wondering how you played until 3 in the morning yet again. The gift and weapon systems allow for some really impressive run-to-run customisation that rewards on the fly buildcrafting and strategic forward planning, but honestly the real knock-out winner for me here is the presentation. The music is a glorious suite of techno-chip-tune electronica, with beautiful ethereal vocals, the characters are expressive, chibified balls of energy, and the environments are just stunning to blaze through. For an early-access game, there's already a lot of meat on the bone, and the current roadmap suggests this should be polished up for a 1.0 release this year. All of this to say, if Hades 2 has left you in the mood for a co-op rougelike in the same vein, look no further <3
I really like the game 10/10
The worst thing I can say is that the biomes need more variety and the difficulty scaling isn't always great (e.g. Lost Archipelago is WAY harder than the alternative). Everything else is pretty great. The combat is mostly simple, but satisfying with a large variety of unlockable weapons and powerups, there's enough different enemies to keep things from getting stale, and movement feels great. The story so far is minimal, but what is there is pretty intriguing. Also the biomes and music are both gorgeous and help motivate you to do just one more run despite the small amount of biome variety. I do wish the biomes were more interconnected, but they feel good to explore for the unlockable secrets despite being overall quite linear. It's well worth buying now for how good it feels to play and how well it runs on the Steam Deck.
I've been playing this with my other half and this is a great time! The music is great, the gameplay engaging, and the vibes are peak. Can't wait for more!
It is very fun to play a rougelike game with my friends! There were some mild latency issues but that could very-well-have-been client side. Specifically I love the character design. The anthro creature are cutsie but are still shown being mortally wounded which is fantastically realistic while still being approachable (dare I say attractive?) The dithering shader they use between the camera and the PC is unique since it appears to be a cutout rather than a dissolve allowing the inside of objects to be textured. The weapons are interested, namely the Beatbolt, and the elements are apparent without having common rock-paper-scissor dynamics. Build potential feels very powerful but difficult to achieve without knowing the mechanics well. Great job devs! I had fun. I'm eager to see how the story unfolds in V1.0 ^w^
nice game
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