
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good time killer
Good
Eu decidi recentemente dar uma chance ao jogo e não curti as 3 primeiras runs. E fechei o jogo. Mas aí no dia seguinte eu quis jogar mais um pouco. E estou me divertindo desde então. É um roguelike de ação, com muita esquiva e com uma trilha sonora dinâmica, com um sistema de combate com muitas opções (acho que meu cérebro habituado a Hades estranhou isso de primeira, esse aqui tem bem mais possibilidades de ataque básico do que Hades, apesar de não ter o mesmo aprofundamento no sistema de aprimoramentos). Mas a gameplay é diversa, tem muitos tipos de armas, eu prefiro pessoalmente as de longa distância, como shurikens e cetro, mas algumas de meia distância também são bem legais, tem uma que solta lasers. ✨️ Eu diria aos devs para explorar mais a história e a profundidade que ela pode ter, e como as quests se relacionam com os personagens. E aprofundar o mundo do vórtice. O bioma final da run trabalha temas muito interessantes de sci-fi e faz você repensar como enxergava a história/mundo do jogo até então. As fases chamadas de Biomas têm a sua variedade visual e achei interessante as temáticas quando entendi as relações com as histórias dos personagens, em especial a do Rhodie e a do Carlos. Gosto que o jogo está 100% em português. E gostei bastante do desempenho dele no steamdeck. No mais, é isso: boa música, gameplay viciante, fases divertidas e bem humoradas, bom sistema de feitiços/efeitos, alguns chefes difíceis, mas que depois vão ficando fáceis e há uma progressão de dificuldade selecionável posteriormente. Eu acho que, após 10 horas jogando, ele entrou nesse lugar de jogo cozy pra ouvir um podcast e relaxar. E eu curti. Fica a recomendação. 🙌
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 9.4K | 87% | $19.99 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 12.6K | 93% | $19.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.7M | 183.6K | 97% | $24.99 | |
| $855K | 2.9K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
de la frappe atomique
It's alright. The gameplay is good, it hooked me in, even just playing singleplayer. I like the resistance the game puts up as I try to beat it. Combinations are fun to assemble, and I enjoy that you can pivot builds from early to mid game, hunting for certain gifts etc to really cap off the damage in late game. Once you get more upgrades you can really plan your runs. I'm not a fan of the visuals, specifically the models for some of the characters and some of the banner art, the intro cutscene. The axolotl's face looks dumb. The music while okay, is ruined for me with the repetitive vocals that always 'rise' in the same way for each song. I see they're going for this anime aesthetic, and it's not compelling, while also being shot through with aspects that run counter to it. Things like extra anatomical details around the lips and eyes that probably on paper somewhere, someone decided it would help 'ground' the character design. But really it just makes them unappealing to look at from many angles. Every character seems to have this one hitch about them to spoil the design. The whole anime thing seems to exist to bait a very specific surface level reaction, akin to seeing when a character in an anime 'finally goes all out', and when a character 'finally breaks through a training arc'. That is not a worthy, long lasting emotion to go for, and it is subdued by the the cutesier aspects of the design, along with the comedic interjections. Altogether it makes the final darker truths and such seem inconsequential. It's a shame because I like animal characters like these. I like Redwall, Armello, the whole environ of 'Beatrix Potter gone wrong'. Some of the later unlocks look nicer, like the snake. In fact most of the reptiles look pretty good, probably because they don't put faces as oddly 'human' on them, they're just plain animal, and 'cute'. A lot of portraits in game are pretty good too, the portaits on the side during gameplay for each body, with the simple faces are genuinely more emotionally evocative and distinct than the in game models. I understand this is all in development, maybe aspects like this will change, maybe they won't. One thing I would suggest, is change how the color coding works, the characters wind up looking very indistinct in game because they're all just one blurry color that is constantly in motion with a million particle effects everywhere. Maybe even reduce the effects slightly, for better visual clarity. Like in the official art, the characters are all wearing different clothes with different colors to their fur, and skin and scales.
Solid.
局外加成有限,那6000齿轮搞的三训练有啥用?增难度只有一个加1武器等级一个加成,+100%齿轮的作用是什么?给武器等级购买限两次,啥意思?
Aceleradamente viciante, tem bastante conteúdo mesmo em acesso antecipado
Bien
Muito bom, roguelike de furry nota 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.