
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game cant get enough
Якщо порівнювати ранній доступ цієї гри та dead cells (минулого проекту компанії), то відчувається серйозна проблема в ядрі геймплею - дослідження. Дослідження Dead Cells - це короткі епізоди платформінгу або лабіринтів, що дозволяли відволіктись від динамічного екшону. Дослідження в Windblown - це натискання однієї кнопки щоб проскіпати до наступної маленької чи середньої платформи з ворогами. Так, тут є маленькі секретні місця з додатковим лутом, але їх кількість і складність пошуку не перекриває той сум, який викликає саме дослідження. Інша сторона, відповідальна за бойовий екшен, в цілому не погана, хоча бракує якоїсь глибини. Все що є - приємні анімації та хороший відгук на контроль, дуже велике різномаїття пасивок,зброї, активних предметів. Але всі ці пасивки і предмети - за таким самим гріндволом, який був в Dead Cells. Мультиплеер не спробував, але звісно в компанії будь-що буде краще. Нікому не можу рекомендувати на даному етапі. Тільки якщо хочете підтримати розробника.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一坨,不是人玩的
这款游戏的体验感极差,初见就能打到第三关,但玩了四五把,始终停留在这一关,全程没有任何正向体验可言。 最让人崩溃的是第三关的BOSS,数值设置得过于离谱。还没等我反应过来、做好输出准备,它一个技能就把我秒了,死得完全莫名其妙。更让人无奈的是,单过一关就要半个小时到一个小时,我连着打了一两个小时,好不容易熬到这里,却每次都这样不明不白死掉,一点进步都没有,负反馈直接拉满。 对比同类魂系游戏,好歹还有篝火存档和近路设计,打不过的BOSS可以反复尝试、研究机制。但这款游戏不仅网上几乎找不到攻略,研究BOSS机制的成本也极高,我实在没有那么多时间耗下去,只能果断放弃。 除此之外,游戏的连招机制也很不合理,让人根本不想使用近战武器。近战攻击总是被怪物打断,连招根本连不起来,最后只能被迫用远程武器,偷偷攻击怪物,体验感大打折扣。 目前这款游戏还处于EA阶段,或许后续优化会有所改善,只能等正式发售之后,再看看实际效果如何了。
I can't wait to see what they cook up by 1.0, already a playable roguelike with a fun loop and some solid story beats. Oh and the soundtrack is incredible.
Сразу игра хорошая, но есть и минусы которые я надеюсь разработчик подправит к релизу, и в первую очередь мне не понравилась музыка игры, в особенности боссов, я не чувствую ритм сражения и эпичности боя, эффекты красивые, но музыка сбивает тон, игра вроде как про динамичность и свободу на ветру, но в музыке я не ощущаю этого и она мне не нравиться, я играл в Dead Cells и когда ты попадешь на локацию сразу задается ее тон музыкой, и она была куда интереснее, а здесь я слышу однообразный саунд, интересно было бы услышать мотивы Yohan Laulan ( надеюсь правильно написал ) в этой игре, единственная норм по музыке локация это "Святилище", а так мне музыка реально не нравится. Про боевку могу сказать что она крутая, но часто ближнее оружие не хочется даже использовать, можно взять лук и просто расстрелять врагов и они ничего не сделают. Про баланс не скажу т к там все равно все будут фиксить и менять 100 раз Локации и графон крутые, НО локации вырвеглазные, Инкубатор и Стартовая локация, я имею виду кислотные цвета, в остальном терпимо видеть яркие и красивые локации, тут просто главное черту не переходить когда хочешь в дизайн а получается мешанина из цветов. Генерация локаций хорошая они понятны и видно куда можно пойти а куда нельзя. И тут чисто моя прихоть, но странно уживаются какие то инкубаторные камеры, и при этом использование дирижаблей из ткани в виде китов, типо у вас есть какая то технология по инкубации, но при этом вы ездите по сути на повозках деревянных и к тому же у вас глава деревни как то контактирует с этими технологиями ( ну я есстественно не знаю что там разработчик приготовил по лорной составляющей, и это вожможно обьяснят ) у нас есть опять Dead Cells в котором алхимик был буквально алхимиком сетинг средневековья тип и просто странно видеть как мало технологии используются ( хотя опять же может по лору это просто обьяснят каким то нежеланием технологии использовать и т. д. так что остается только ждать релиза ) И остался только мультиплеер, о нем ничего не скажу, спасибо ркн, послал бы тебя во всех красках, но просто скажу что иди на три буквы
I am so glad I landed upon this game when I did. The intro cutscene shook me with how good it was and landing on the ethereal islands just had me wowed. Had to spend a minute soaking in the view before taking my first steps forward. After getting my bearings, zooming around fighting and taking pause every now and then to admire the everchanging landscapes, discovering new biomes, gradually understanding who everyone is while getting evermore intrigued by mysteries.. ..I can say I'm super enjoying what's in so far and have completed my initial expedition. Seeing what's ahead, both in-game for me and update wise has me stoked. Thank you for the continuous efforts on this gem of a game. For all it's splendor, challenge and respecting player intelligence. (I mean, yeah I'm just glad not to be handheld and when I need to know something the info needed is in the tooltips!) It's gorgeous, fun and runs and feels butter smooth to play! I'm glad the weapon and equipment and buffs options are so varied. Some are more difficult for me to work with than others and that says more about the playstyles I naturally lean into. That's another level of discovery! Stoked to see how others master weapons and builds that challenge me and show off to my folks which ones I wield best! As for anything I'm hoping for? Pftt just more of all you have going really, especially world and story. Other than that, maybe colour options (Though I love the colour blue personally and might stick to that mostly anyway.) for the player character on solo runs, another starting path and oooh!! Maybe a silly one but I'd be stoked for soundtrack expansion on existing areas. Maybe an alternative track for each biome with a small chance to play? As for what I'm looking forward to most? More biomes! I'm big on exploration! One day, I hope to write a proper review to give it justice. Before that, I'm focusing on getting good~! Normally more of a casual, the solidity of the gameplay and balance in edition with the rich environments and amped up music has me wanting to keep on pushing further and advance my limits. It is not just the wind that pushed me forth.
Fantastic early access title. Very enjoayable, as long as you can ignore the furry bait.
tiene bastantes biomas, varias dificultades, muchos ornamenos (objetos usables), muchas armas, y más de 100 pasivas, osea que cada run es bastante probable que sea muy distinta. juego 100% recomendado
mesmo em desenvolvimento, este jogo já conquistou meu coração, porque ele é tudo que esperava de um dead cells em 3d (ou quase isso), gameplay fluida como o vento(ufff referencias), tudo nesse jogo é lindo e da vontade de jogar sem parar para descobrir mais sobre esse mundo, eu estou com altas expectativas do que esse jogo vai ser quando lançar fora do acesso antecipado(mesmo sabendo que provavelmente não vai ganhar tanta atenção quanto o dead cells ganhou(mas deveria) por causa do fato que o dead cells foi uma epifania para o gênero de roguelikes, arrisco dizer que se não fosse por dead cells muitos jogos ai(sejam metroidvanias ou roguelikes) não existiriam), mas em geral eu acho que esse jogo(NO MOMENTO) ganha um 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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