
A unique platformer where an evil AI predicts your movement. Dodge AI-spawned traps, solve optional puzzles and uncover the dark secrets of the simulation. Now with a level editor and infinite community-made content!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.29/day in the week after.
About









Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲關卡分兩種類型 解謎和精確平台操作 解謎部分有點像是接電線啟動機關設計得很好 精確平台操作的部分除了跳躍、移動之後可能會有戰鬥 最重要的是會有隨機出現的即死陷阱 關卡難度會影響陷阱出現頻率 可以自行調整難度 最高難度下就算把遊戲速度調整成50%也是相當難 失誤死掉的過程會一直聽到NPC不斷地在嘲笑和吐槽
Хитбоксы — идеальные. Сюжет — есть. Геймплей — ♥♥♥♥♥♥♥♥. Загадки — высший пилотаж (особенно последние). Музыка — ♥♥♥♥♥, такое чувство, будто саунддизайнеры у Бетховена учились. Графика минималистичная, но при этом в игре куча разных стилей. На их смену реагирует наш антагонист, даже советует, какой лучше. В общем — ШИКАРНО. Проходить игру на 100% классно, конечно, кроме ачивки на прохождение без смертей — это уже настоящее издевательство. Что касается сюжета, он весь расписан в 56 записях, что довольно редкое явление для игр такого типа. Сам по себе он не сказать чтобы очень интересный, однако отлично дополняет игру и постепенно отвечает на вопросы о том, что и как произошло. ///(:(:(:
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 65.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Italian, Czech, Dutch, Romanian +13 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
@Squid is this true?
플랫포머 어느 정도 한 사람이라면 이지 기준 4~5시간 정도면 엔딩 볼 수 있음 100%클이나 도과는 안해서 모르겠고 정밀 플랫포머 딱지가 붙어있어서 들어온 사람도 있을텐데 텅 빈 필드에 인공지능이 날려주는 억까들을 피하는 게임이라고 보면 된다. 밀도 있는 플랫포머 맵들을 조금이라도 기대하면 실망할 수 있음 이지 기준 피하기 힘든 억까 패턴이 생각보다 자주 보인다. WWE 기대했는데 UFC를 쳐맞음. 유도/랜덤 섞었는데 랜덤이 좀 과한 느낌이 있음 해파리, 상자 같은 추적몹은 랜덤 이런거 상관없이 무빙 자체가 지랄맞으니 스트레스 받기 싫으면 베리 이지로 도망가는게 좋음. 특이한 컨셉 좋아하고 자기가 마조다 싶으면 해봐도 좋은 플랫포머
Beautiful story, and quite optimized! Had to get a new keyboard to type this review though.
就是流程有点短
any level that doesnt involve random drill spikes appearing on top of you is a good level, the ones that do are a little bit annoying and grindy, which just kinda made me wish that each level had more unique variety in what random obstacles are placed by squid, like the level focused on moving platforms also having drill spikes which just mess with timing instead of having moving platforms switch directions feels like major missed potential and feels annoying when an obstacle unrelated to the one you're avoiding gets you overall it's no super meat boy but it ain't half bad
A great example of quality indie. The fact the dev has a youtube channel where he explains the whole development process also adds to the appreciation.
good game snail game mwah cmwah the snal
very good graphics
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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