
Dive into a realistic, single-player, first-person journey through the harsh northern latitudes as you sail endless waters, searching for a way back to your loved ones. Will you follow the light?
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About
WILL: Follow The Light is a story-driven, first-person adventure puzzle game about a perilous personal journey through the harsh northern latitudes. To find peace and reunite with his family, Will must sail across endless waters, face numerous challenges, and ultimately discover himself.
You play as Will, a lighthouse keeper on a remote island in the northern seas. The story begins during one of your typically solitary shifts when an unexpected radio message shatters the routine. A sudden disaster has struck your hometown, and your only son is missing. Determined to find him, you must set out on a quest aboard your sailing yacht, Molly, navigating the treacherous northern seas.
The harder you search for your son, the more questions arise. What hidden truths lie in your bond with your own father? Where is your beloved wife? What has happened to your family? The answers are scattered across the unforgiving northern environments you explore — an abandoned island accessible only by sea, a mountain range traversable by dog sled, and your home now standing among ruins and accessible only on foot.
Through the journey, you discover and confront truths about yourself, whether you’re ready for them or not.
All of it to save your son…
…or yourself?
A stunning northern wilderness – breathtaking northern landscapes on land and sea, brought to life in Unreal Engine 5.
Deep exploration and traversal systems – realistic sailing and dog sledding mechanics let you explore a vast world.
A story of fathers and sons – a compelling narrative adventure in a mysterious setting, with puzzles, secrets, and revelations in every chapter.
A cinematic adventure – experience Will’s story through narration and environmental storytelling.
Challenging puzzles – encounter immersive puzzles and set-piece moments.
Original soundtrack – an atmospheric blend of experimental textures and unique instruments, seamlessly weaving character themes into the world’s musical narrative.
We are an independent, self-funded, and self-publishing game developer. Our small team is driven by a passion for travel, and we aim to share that enthusiasm with players by sending them on journeys to explore new places and worlds. With a strong background in CGI, we are eager to deliver realistic visuals and unique adventures. Our goal is to fully immerse players in the narratives we create, making them feel like an integral part of the story.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Reminds me a lot of Life is Strange. Great setting and fleshed out characters. The puzzles range from simple to difficult and aren't all just the same thing. I'm really enjoying it so far!
I liked the game very much. The puzzles felt imo like real assembling and moving. The story is fine and the ending is pretty solid and dramatic. It goes on the slow side although there is an urgency to find the whereabouts of the family. Some points are less connected with the story but the devs put out intentions to make it more lined up. Most of the puzzles were intuitive imo, only a few were hard or frustrating. So it was mostly a smooth playing going through the chapters. There is a nice simulation for sailing that made me a little interested in sailing since I wished the boat trips were longer in the game. Bottom line - it’s a solid 8/10 experience, and might get better in the following updates.
Great storyline. Interesting graphics and gameplay. Not my usual type of game but a good departure from sweaty FPS gaming. Soundtrack is fantastic. Puzzles are rewarding without being all too easy. A solid recommendation if wanting a story based game with a father role/character lead.
The story is simply beautiful. The game mechanics are well made and not clanky at all. Runs very well with perfect frame pacing, only stuttered 4 times in 4 hours of play which is insane for a UE5 game.
Great game. Loved the different modes of transport used - sailing, dogsledding etc. Puzzles were not too hard, definately doable. Best scenery was in the snow with the northern lights. Finally got good weather once we got home, but didn't get to enjoy it...oh well. Definately recommend this game
verry good story whit nice puzzle and thinking =)
How did the protagonist's mother, who is supposed to be a marine biologist, manage to drown in a small boat right next to the pier? Seriously, what the hell? The game starts off pretty well, but then it gets buried under endless flashlight puzzles and supernatural nonsense. I wanted to dive in the ocean, repair fuel systems, ride dog sleds, and actually enjoy the survival and exploration aspects -not spend hours waving a damn flashlight around looking for glowing drawings floating in the air. Long story short, I regret spending money on this. Unfortunately, I've already played for more than 8 hours, so I can't even refund it.
Juego entretenido para pasar el rato con una historia decente. La música lo mejor. 6.5 sobre 10
Absolutely creepy and thrilling!
Nach der Demo hatte ich mich sehr auf das Spiel gefreut. Die Atmosphäre ist toll und die Grafik passt für ein so kleines Projekt eigentlich auch. Leider verhalten sich die Nebenprotagonisten sehr eigenartig und die Rätsel wirken wie aus Resident Evil; man muss absolut unlogische Dinge miteinander kombinieren. Beides passt leider nicht zum Gesamtsetting. Wenn es auf Steam eine neutrale Bewertung gäbe, würde ich diese vergeben. Einen Daumen runter möchte ich WILL aber auch nicht geben. Den Daumen hoch vergebe ich nur, da es endlich mal ein Spiel aus Egoperspektive ist, bei dem man niemanden erschießen muss.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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