
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 76% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wildgate сейчас в EGS раздают, а месяц назад я её чуть не купил.
The game is definitely fantastic and was a ton of fun on release. The only reason I would say not to buy it is because the devs killed its player-base, and for a multiplayer competetive game having only 40 people online just doesn't work. The game itself is good. Keep an eye on the player count and updates in hopes that the devs revive it by going F2P
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 690ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wish this game did not die
У игры был такой потенциал!!! И так его угробили! Я обожал эту игру. Рад был играть даже с рандомами, пока не снесли сервера
Ошибка при подключении с серверам [2.68.21-2.68.2]
买了,一共两个多小时,就打了一个新手教程,其他时间全程在匹配,关键还tm匹不到!!!!
MAKE THE GAME FREE YOU BOZOS
Game seems cool but I literally have not been able to play it because I solo queue and have never found a match. Can be the coolest game in the world but if no one is playing it who cares. Asked steam for a refund but it had been too long.
I really believed in this game. I thought it was a refreshing concept that people would come to love. Over time, the dev's just failed to innovate or release content for the game, or fix bugs in a timely manner. The gameplay got stale, changes took months to happen. Bugs existed that streamers were exploiting and the dev's did little to nothing to stop them from what I know. They never really expanded on their ideas from when it was in beta. The game released with little to no new content. You can only do the same exact things so many times. I really hoped that they would have released the game for free by now, and hopefully try to revive it by listening more closely to community ideas and feedback. Not so sure that will ever happen anymore.
Genuinely so infuriating that an innovative game like this can't sustain a player base because the modern industry is basically built around everyone playing exactly one live service offering for 100 hours a week or whatever. And yes, I do think there are scenarios where a game can survive with a small core of dedicated players, but wherever there are pvp elements it becomes particularly noticeable when you're placed up against someone who is many, many degrees more experienced than you are. I honestly would love to play this game against other idiots who drop in for 3-5 hours a week in between other projects and haven't done the equivalent of a diploma on Youtube to figure out all the exploits - that seems like it would be super fun. I don't know how that can be achieved though, even if it does eventually go free to play - it feels like it might just be a game out of its time. But I will continue to check back periodically in the hope I'll be proven wrong in the long run and that the developers do manage to find ways to make it stick.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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