
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.3Kreviews | 95% | — | $12M |
| $24.99 | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gioco stupendo, per le prime 15 ore da un senso di scoperta continuo, diverse dinamiche tra i personaggi, power up, strategia, incontri, ed e' tutto molto interessante e per questo sento di consigliarlo senza dubbio, anche se per il mio gusto ci sono certe dinamiche che rovinano un po' il gioco. Ad esempio l'eta' pensionabile: nelle run da 5 capitoli sei praticamente forzato ad un certo punto a lasciar andare in pensione i personaggi iniziali, cio significa che nelle partite successive inizi con un party nuovo e che se vuoi uno alla volta potrai evocare il party a cui ti sei affezionato. Un altra cosa sono gli eventi e i power up, i legami dei personaggi, tutto si va ad esaurire piu in fretta di quel che sembra, in una partita e mezza i personaggi hanno dato tutto, si sono trasformati, hanno trovato un animale, hanno delle ali e li finisce. non c'e' uno sviluppo olteriore dei poteri o delle trasformazioni o una combinazioni di essi o un arricchimento dei legami e delle storie. Manca anche una modalita' endless o una campagna che duri molto, i nemici sono pochi, manca coerenza con gli eventi narrati e gli sconti che si realizzano subito dopo. le capagne procedurali che puoi fare senza legarti ad una storia prestabilita risultano simili strutturalmente, il combat system bello inizialmente ma che non e' davvero longevo nel lungo periodo. questi sono i limiti che ho trovato, contando le mie 27 ore. comunque una bella esperienza. spero in un sequel molto ma molto piu ampliato, e non e' solo un gusto personale, ma in un gioco procedurale come questo la scarsita di eventi, power up, relazioni, nemici, durata non puo' essere un opzione. u gioco fatto per essere lungo non puo esaurirsi nelle prime 20 ore
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
電波作品 故事胃口有對到就會很喜歡 整體走幽默風格 故事倒是還算有點沉重 不過他們是不聊細節 觀感呈現還挺不錯 戰鬥系統與養成系統挺無聊 但也算是有做出自己的特色而沒有一堆故意噁心人的設計 但必須給隨機事件大大扣分 如果至少有某種方法能自己選擇事件 那我就對戰鬥養成面給及格的分數了 只能說現階段這部分算是負面體驗的 所幸難易度也不高就是了 基本上也算是我最討厭的roguelike了 但因為重點不再這部份上 就不計較了
Nice easy, relaxing game. It is simple to play and the stories are entertaining.
So lax with my reviews, this game is a classic and so much better than half the generic stuff that's come out more recently.
This game is much better on this platform than that of Switch. So if you enjoyed it there you will likely enjoy it more on steam. The game is very replayable. Figuring out character and team builds and mapping out their combos is kinda fun. Quite a few achievements to unlock. I am not going to tell you to save scum or not...but you certainly could. The writing...can be a bit much. Some of it can be very transparent and when playing certain campaigns I found it difficult to maintain interest. Generally the overall campaign is as stiff as train track with only one or two major binary choices while the smaller encounters and randomly generated items create the kaledoscopic unique snowflake stuff that actually make the game fun.
:D
Very enjoyable so far.
yes yes yes play this. it is the ♥♥♥♥!!
The only two things I dont like are the fact that you cant trade items... dont mind not having bags and bags of items that require too much time to sort and pick and choose... but the ability to Give an Item that is class specific to another appropriate class seems pretty obvious as necessary/realistic. And then not having the option to move and attack or attack then move. If there's enough time to do 2 things.. then theres enough time to do them in either order. Shouldnt have to rely on unlocking abilities later just for a common mechanic. Other than that.. loving the game.
This game somehow manages to create characters you'll remember years later.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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