
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.3Kreviews | 95% | — | $12M |
| $24.99 | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Amazing emergent story telling, with in my opinion just enough mechanical depth to be interesting but not overwhelming. A great experience that draws you closer to character and what I hope becomes a blueprint for certain proposed mechanics in other games.
"It's time to write your own adventure!" that's how i feel once i get the fun of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a bit skeptical at first because of my horrendous first attempt but during my second run I got a better grasp of it and started enjoying it A LOT! Became downright obsessed!
turn based RPG on a grid combined with adorable storybook graphics and procedural generation for replayability? This might be one of the best things ever made in the history of people making things.
确实好玩,一开始是冲着战棋类游戏买的,但玩下来感觉更像是跑团。难度上很友好,从冒险者难度开始玩,第一章中间四个人就都残疾了
玩着挺上瘾的
재밌음ㅋㅋ legacy 시스템 덕분에 이전게임에 쓰던 캐릭터 재등장 시켜고 또 업글하는맛이 있음ㅇㅇ 진짜 아쉬운건 한글화가 안됐다는거 ㅅㅂ
I don't remember THAT part of Final Fantasy Tactics Advance...
Its Grrreat!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $216.4K | 762 | 76% | $12.49 | |
| $483.1K | 1.1K | 75% | $9.99 | |
| $73.2K | 144 | 38% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 20.2K | 79% | $16.99 | |
| $12M | 13.5K | 68% | $29.99 | |
| $12M | 82.6K | 82% | $7.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 38.8K | 96% | $19.99 |