
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 16.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто кайфарик
A solid rpg with solid narratives. I have finished two campaigns, not sure if the gameplay meaningfully changes so 20 hours is all i am giving it, maybe i will come back for more, this seems to be a game that you crave to do a run every now and then
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The tutorial can be a turn-off due to its poor writing but once you get past it, the rest of the game is of higher quality, and well-written. There is a lot of variety in characters and events, due to their personalities, choices and relationships, and you grow attached to them as the in-game years pass. A scenario usually consists of 3 to 5 chapters, with a 10 year skip between each. Your characters explore regions, gather resources for crafting, build bridges, tunnels or defenses againsts incoming monsters, interact, help and fall in love with each other and, occasionally loose limbs or fall in combat. Although there are only 3 classes (melee, range and magic), the variety of skills, upgrades, gears and transformations can make each individual unique, and a disliked character, or newcomer to the team can quickly become a powerhouse or support (in combat or emotionally) to the rest of your party. If I had to complain about something though, that would be the history/background of the characters. Having dates for their birth, marriage, death and other events in their life would be greatly helpful, rather than their child popping out of nowhere to join them, without any prior mention of their birth, adoption, etc...
I never imagined to see a Leeroy jenkins meme in this game. 10/10 would recommend.
Ваще заебомбочка, создал своих корешей как персов, такие коры получаются, нравится!
技能搭配丰富有趣,策略性很强
Однозначно крутая игра и генератор историй.
Reviewing only after completing the first "tutorial" campaign, because this game has already impressed me and roped me in beyond belief. It is simultaneously a tactical RPG and story generator, in which your characters can grow and develop in a natural and very storybook manner. It is a testament to how well the game does this that I found myself getting attatched to said characters, making me genuinely wonder if I should reload a save when one of their children, who was part of the party, was killed. I would recommend this wholeheartedly to anyone.
One of my favorite games of all time. Decent challenge, many things to see, fun tactical and strategic gameplay, plus the whole legacy mechanic is just inspired.
A fantastic game, a RPG which sheds all the (for me) tedious walking around locations looking for clues, and talking to oh so many NPCs with tons of text. It focuses on combat, but tells some very compelling stories in between.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $12M | 21.2K | 78% | $16.99 | |
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