
Wild West and Wizards is an open world exploration RPG set in a re-imagined new frontier. Pick a class and level up unlocking abilities and exploring a world filled with quests, loot, outlaws, bosses, spells, caves, towns, and other mysterious places.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why exactly, but I was obsessed with this game for a good week or so. Did a 100%-ish run on it and enjoyed it. It's basically "if RDR2 only had 50 unity assets". There are a lot of "find the hidden object" side-quests that are fun in the beginning (and within a limited area like a house), but near the end I gave up trying to hunt for each key stuffed in tiny slits and crevices of massive dungeons.
Wild West and Wizards has been a game on my backlog I've been looking forward to getting to, ever since forever ago. the ambition of a small indie studio working on a game of this scale, with a setting this interesting, was too tantalizing. and, y'know what? I love it. there is an undeniable layer of crust to this, but after playing Starfield's sterile regurgitation of the Bethesda formula, the fact that WW&W's an RPG/FPS that doesn't feel like it's just going through the motions really struck me. the sense of exploration, unearthing secrets, solving clever puzzles, and roaming an actually interesting world that isn't the same old, same old is what I really appreciated. plus the overall fantasy of being a wizard in the Wild West remains pretty damn unique for this genre, and it executes this with precision. if you don't mind some jank, this totally satisfied my desire for something in this field that actually had some of its own ideas and soul to it. for more thoughtful recommendations of the best games on Steam, check out my curator, [url=https://store.steampowered.com/curator/38563966-The-Absolute-Finest/]The Absolute Finest[/url].
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sad i spent $20 on this. Very little to do, and most of what there is is copy-pasted
Wild West and WiZ Z Z Z SVO DA DA GOIDA ZOV ZOV
boring western if you can call it a western
I love the other two games by Lavaboots Studios, but this one seems to have been abandoned, and I can't really recommend it in it's current state. It's fun, but infuriating. I'm sick to death of spamming all my health potions and bandages, only to watch my health steadily go down, down, down. I'm not thrilled with cleaning out a cave of all the boss's henchmen, only to find them respawning behind me as I'm about to finish him off and killing me. Maybe I'll come back to it later, when my temper cools off a bit, but with no work being done on it in years... I'll stick to Salt 2.
Perky Jones
[h1]Wild Trash & Abandoned..[/h1] [h3] I purchased this in 2020, and since I'm going through my library trying to play games I backed during Early Access, I played some more of this garbage. Which brings me to a unique observation about this developer.[/h3] [h2]Abandoning games seems to be a common theme for Lavaboot Studios.[/h2] First with Salt, then with this. I bought both games to support a Indie dev, bought this one thinking the dev might do better after learning from first experience, add better gameplay, better world development, better level design, etc., but I was wrong on all accounts. This should be a short review, since there isn't much worth reviewing before I bin this game into my "trash" folder on Steam, never to touch it again (getting as much attention as dev puts in his games). [h1]CONS:[/h1] [olist] [*] [b]BORING WORLD[/b]: If you thought that a theme of wild-west & wizards would bring some exciting clash in interesting locales, think again. Truth be told, I didn't really think the premise for this game was anything interesting (found it childish) when I first saw it, but supported the development by buying it, thinking the developer had some unique idea to wow us. But nope. It seems to be a thing, either because "Wild West & Wizards" has WWW in the title or the name just rolled of the tongue quite well enough? Who knows. The point is, this developer somehow managed to turn this unique setting into one of THE most generic settings in existence. You won't find interesting locations, won't encounter interesting enemies, or spells/weapons. The world is mostly a dead, barren wasteland with nary a tumbleweed in sight. How droll. Seems like Salt all over again. [*] [b]ABANDONED DEVELOPMENT[/b]: Playing this game feels like playing their previous game, Salt. It feels like somebody had an idea, but failed to properly put it into action, then abandoned it because of boredom. Like Salt, this whole game feels unfinished, as you keep running around in some of the most boring locations ever, pointlessly killing same boring enemy models over and over again. The feeling of "This HAS to be Early Access" never leaves your mind, as you run around doing some of THE lamest quests Bethesda would be proud of. And in typical fashion. Developer abruptly stopped the development and moved on. Not even pretending to have some interesting content update or DLC planned, just the generic soundtrack DLC indie's bundle to make some extra cash on an already overpriced game ($15, which is a joke for the amount of content and effort this trash of a game has). [h1]Suffice it to say, this will be my last purchase from Lavaboots Studios.[/h1]
they updated it for like the first few months, then took the paycheck and abandoned it.
Great idea but poorly implemented.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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