
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
최적화 안좋음 커마 저장 불러오기 기능없음 근데 언제든 바꿀수있음 세이브 자주 날라간다고 백업 필수라고 함 여캐옷 이쁜게 없음 가슴 노출은 신경좀 쓴거같은데 팬티가 사각팬티라 삼각빤스 바지 있어도 무슨소용인가 싶음 최적화 수준미달인데 와일즈 보다 많이잡아 먹고 몬헌 월드보다 낮고 라이즈랑 비벼야 하는 그래픽 수준인데 최적화가 와일즈 보다 더 빡세서 고효율 글카로도 제대로 못돌린데요. 전 창모드 + 최저옵 이라 겨우 겨우 하긴하는데 메리트 없음 모드도 거의 없다고 보면되고 (유저가 없어서) 멀티도 거의 없고 유저도 없는데 게임은 어려운편 진짜 시간아깝고 너무너무 심심하고 할거없을때 하심 할만해요.
挺好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely amazing monster hunter clone that is both fun to play and graphically/artistically beautiful. Ruined by absolute abyssmal dogwater performance. Please update/fix or remaster this gem and OR make a sequel! (more focus on wild hearts remastered/2 and less on more nioh dosheesh, thanks)
this game have a high potential but the game keep glitching and crashes after several glitches. my PC is very powerful, the problem is certainly not my pc. I dont recommend this game at least not on steam
love it
游戏不差,但没更新到点上,后来直接不更了,那肯定暴死
优化烂爆了,还卡输入法离谱,动不动就卡死
面白かった
#撸评测Lite##狂野之心##游戏评测# 食之有味,但是可惜已弃 +多把武器差异化强 +机巧对狩猎帮助显著 +基本上复刻了怪物猎人的狩猎体验 +武器派生很有嚼头 +删除道具使用的轻量化设计 -极其糟糕的3C设计 -怪物换皮换色情况严重 -武器手感欠缺打磨 -性能表现灾难 -可能不太符合审美的美术 -单种武器招式平衡较差 ●简评简评就不长篇大论的做一些导览性质的评价了,我想着重聊一下战斗和武器系统;尤其想喷这个游戏的3C,可以说在战斗的过程中有80%的时间是在被怪物的身体或者超夸张的实体特效遮挡视野,剩下20%的时间是压根看不见怪物;游戏的锁定做的非常灾难,虽然锁定点在怪物身上,但是经常会出现怪物向左,镜头向右的情况,或者怪物会卡在屏幕的角落,很难观察怪物的动作;本作多数怪物的体型都相对巨大,放在怪猎里也是古龙以上的大体型怪物了,这就导致了相当一部分时间的视野遮挡,再加上本作的着色器调教并未解决视野遮挡时的一些透视效果,所以绝大多数的战斗时间都是在盲打,非常闹心; ●我主要使用的武器是机关伞,在前期因为怪物动作有些反直觉而且判定奇怪屡屡吃瘪,好在中后期制作出增加格挡判定时间的武器就体验直线上升,但是武器的招式平衡依旧让我不太愉快;这部游戏中散刀和大招的输出效率可以说是惊人的1:100,消耗资源的招式会相当的强力,而普通攻击可能只有可怜的个位数伤害,比如机关伞如果找到机会一直凹转伞电锯那就基本上可以打的怪物动弹不得直至结束,这就显得机关伞的空战动作还有普攻设计的非常愚蠢;而且武器手感也很奇怪,经常在地面的时候也会打出空战的连段,人物是否在地面的判定很飘忽不定; ●战斗中善用各种机巧可以获得大量的优势,比如可以快速制造一面墙阻挡怪物的冲撞攻击,又或者是放出闪光弹击落飞行的怪物,还能召唤巨锤拆解怪物制造出来的物体,必要时也能制造出用来范围疗愈的烟筒,狩猎体验非常新鲜; ●你看到这条简评的时候其实狂野之心还在打打折,如果你确实想找一款怪物猎人的代餐,那确实可以尝试一下(史低30r),但是大量的缺点需要忍耐,在我彻底通关游戏的主线流程的结果是我又打开了怪物猎人荒野,继续做巨戟龙的战前准备。事实证明怪猎系列的摆烂不是毫无理由的( 评分——7.0/10 Wild Hearts
Muito bom jogo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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