
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The games performance isn't exactly good by any means but the people saying this game is unplayable must have Intel CPUs with nvidia GPUs. That is the only explanation I would have for the crashes and stutters they call about. Broken drivers from nvidia is just par for the course these days.
Yeah This Review Was To Be Expected... In Short - (Not Great... Micro Stutters Kill It) I Don't Want To Compare This To Monster Hunter World But Everything About It Has Very Similar Feel... Camping, Eating To Gain Boosts, Tracking Monsters, Looting Plants... To Tell You The Truth I Would Play More Of It But.... The Stutters... My God Man... I Don't Know How Or What It Is... I Tried The All The Different Combinations Of Graphic Settings And The Highest Priorities Given To the Game But Still Those Micro Stutters Are Still There Slowly Killing Me, Literally... Fighting The First Monster (Giant Rat Looking Thing) And Every 3-5 Seconds Its Like a Mini Stutter... This Ruins the Immersion Of The Game When What Your Fighting Is About To Attack You And You Time That Dodge Just Right But Oh the Micro Stutter Interrupts It... Bonk Your Sent Flying... Heal Up Try Again... Nope Same Thing... I Really Wanted To Give This Game a Chance Because Of All The Heavy Flack Littered All Over It On The Review Board.. I Want To Blame EA For How Poorly This Game Runs But I Shouldn't Care Cause Who Can Complain When I Picked It Up For Less Than a Pint Down The Local But My God Man, It Really Is Like Nails On a Chalk Board Trying To Play It... It's In the Library Now... Maybe Someone Will Fire Out a Mod To Fix It Or Something But Meh... Till Then I'll Bury It Under My Other Regretful Buys
기믹으로만 몬스터 공격 피하고 파훼 되는거면 턴제 게임을 만들지 왜 헌팅액션으로 했는지... + 최적화 십창낸 수준이 와일즈와 비슷한 수준 와일즈는 인기라도 끌었고 재미라도 있었지 니네는 뭐했냐
good
游戏不差,但没更新到点上,后来直接不更了,那肯定暴死
烂游戏,一直闪退
jujur saja ini game yang sangat baik dari segala sisi, saya pribadi lebih menyukai ini dibanding mh series hanya saja perfoma nya sangat buruk di pc saya terutama komsumsi vram nya sangat tidak masuk akal lebih boros dibanding ff xvi
优化烂爆了,还卡输入法离谱,动不动就卡死
只能用可惜来形容 该游戏在优化方面有严重问题,目前史低折扣为-90%,建议史低入手 !!优化方面有光荣系特有的毛病,会持续检测手柄是否接入导致游戏卡帧严重,如果用手柄游玩会比键鼠流畅不止一个等级!!(但在很多时候还是会出现严重的掉帧,不过起码从根本不能玩变成能玩的级别)(话说仁王也有这毛病,光荣是真的完全不考虑键鼠玩游戏的事) 多种武器各有特色,机巧系统在战斗过程中不会像怪猎世界的钩爪系统一样有着严重的惩罚割裂感,更像是一种奖励机制,建议玩家狩猎过程中多多使用机巧系统。 武器强化系统很有意思,利用走线来获取自己特有的客制化武器,比如伞刃玩家就可以利用走线获取GP时间加成的技能。(小技巧:按住闪避的同时按防御可以变相增加GP时间) 剧情和音乐的水平都属于平平淡淡的水平,不算加分, 游戏因为发售期的优化导致评价极差,后续官方放弃更新。但无论是游戏本身的怪物还是武器战斗系统其实完成度都不低,甚至在2025年发售的怪物猎人荒野中可以看到不少该作的影子(虽然不是同一个公司做的,但是多半有游玩参考) 如果玩家觉得怪物交互性差的话可以尝试一下伞刃(伞刃就等同于怪猎的太刀,防反可以升白黄红刃) 最后总结而言,只能用【可惜】来形容这个游戏,如果首发优化能好一些,如果后续能够持续更新,如果...可是世界上没有这么多的如果...唉~史低30元不到的价格,喜欢动作游戏的玩家(同时对自己电脑配置有些自信的话)可以入手
面白かった
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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