Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
All bets are off. Wild Cards is a fast card battle game where anything can fight everything. Combine cards to set up spectacular plays, pull off ridiculous matchups, and win quick, sharp battles that reward clever timing over memorising rules. Expect the unexpected Build a tight deck, choose a Hero, and battle other players in best of three matches. Combine cards to block, trap, or overwhelm your opponent, then line up nasty plays to protect your Hero and take down theirs. Less rules, more bite Wild Cards cuts straight to the fun. Matches are fast, decks stay small, and smart combinations matter more than complicated systems. The chaos is intentional, the rules are readable, and every match feels punchy and unpredictable without being random. What you’re here for • Fast matches built for short sessions • Combine cards to set up clever plays • Wild matchups that never feel samey • Win through timing and smart decisions • Play casually or competitively at your own pace No pressure Free to play and designed to stay fair. Trade cards freely with other players, experiment with decks without being punished, and play how you want. No pressure, no homework, just smart card battles with bite. New cards and matchups are added regularly.
Wild Cards has grossed an estimated approximately $248.9K on Google Play.
About approximately $248.9K gross, estimated range approximately $62.2K to approximately $995.7K — roughly approximately $182.9K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $62.2K – $995.7K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $248.9K | 1.9K | 95% | Free | |
| approximately $248.8K | 985 | 94% | Free | |
| approximately $249.1K | 1.4K | 85% | Free | |
| approximately $249.1K | 220 | 81% | $5.99 | |
| approximately $248.7K | 19K | 94% | $2.49 | |
| approximately $249.2K | 294 | 76% | Free |