
A hybrid factory builder / incremental clicker game. Starting from humble beginnings, master the many crafting processes to build up resources and expand your factory. Then, using your newly automated production, unlock new technology and grow ever closer to your goal of spreading to the stars.
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About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has a save corruption problem, and when the save fails it tries to save again burning through all of the auto save files wiping out your game back to the last manual save. In addition to that is has a crashing problem. Unless you are willing to manually save every 2-3 minutes this game is unplayable.
boring after a few hours
This game if un for the first few tiers and then it just becomes a slog. I wish there was an ingame way of showing maximum consumption because there are so many times you just have to wing it or wait 2 hours while building more power plants. Sure there are spreadsheets available that try to help but none of them ever worked for me. Ultimately I did beat the game and had fun with it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game.
The game has kept me occupied and interested. I'm playing actively, I haven't idled yet. Idling would be difficult anyway, at least at first, because there are "monsters" attacking your buildings. Positives: [list] [*]Huge tech tree. [*]While you can do math and work off ratios, etc., there's really no need, you can play successfully without doing so. You are constantly upgrading things anyway, which would mean constant re-adjusting of ratios. [*]Interesting and fun to deal with synergies and dependencies. [/list] Negatives: [list] [*]A huge QOL deficit, you can't remap keys, so you're stuck playing with two hands on the keyboard and one on the mouse all the time. You can also mostly use mouse only, but not completely. [*]No difficulty configuration, there's only one way you can play. (See the next two points, I wish there was an option to disable them.) [*]Troglodytes! [*]There are vaults in the game. You have to play a mini-game to open them. One of the games is fun (wires), two are drudgery (slot machine and PIN), one is impossible unless you're really precise with a mouse, which I'm not (maze), and one I don't have a clue about what you're supposed to do (lever with axes?). That would be fine, but you're left with the vaults being in the way of where you want to build with no way of getting rid of them. [*]Some of the achievements are on timers, and definitely not fun to try to get. [/list]
It definitely could use more complex gameplay (which it may have later in the game), but it still has a nice "turn your brain off) incremental loop.
its an good yet differnt take on factory like games ill give it an 7.5 out of 10. as in all the updates as of late made me think it deserves to be rated and given an decent rating as an whole.
Number Go Up
Very satisfying incremental game. Be aware though there is no mechanism to speed up time and you don't progress while the game is not running.
I enjoy the relaxing game loop and the simple mechanics. But even though I replayed it a few times I would say the replayability is quite low. Back then it didn't had Prestige and I was really looking forward to have a reason to replay it all over again - but the Prestige is not well balanced or thought through which is a pity. Put some work into it and it could become fun to finish the prestige ladder. There are lots of ways that could improve the replayability. An enemy-expansion, multiplayer mode, tiers for buildings but they could be done as a DLC, but implementing a better thought through Prestige system should be part of the main product. Understanding what makes a good Prestige system will also help you with your upcoming projects. Also the Vaults are way too time consuming for what you get and dealing with Troglodytes infections after being away from keyboard for some time is no fun at all. And actually it would be cool if I would benefit from comparing production chains, so I can use spreadsheets :) (maybe in your next game) Do I recommend this game? I liked it, but don't expect puzzles or complex tasks - it's all very straight forward and simple.
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