
A hybrid factory builder / incremental clicker game. Starting from humble beginnings, master the many crafting processes to build up resources and expand your factory. Then, using your newly automated production, unlock new technology and grow ever closer to your goal of spreading to the stars.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
No one can stop me from using the widjetussy. There are no laws for the widjets.
Its a good Factory & Incremental Game. It scratches the itch without taking to much brain power and its not very punishing on my badly planned floor plans. Good Game !!
Not for the Factorio/Satisfactory/DSP crowd. It states truly that it is a hybridization of two genres; so its not really a draw for me. No technical issues.
A bit dragged but decent autom factory
I wanted to like this game as I'm a fan of clicker and incremental games. But the exponential rise in costs makes it so most of your time is spent waiting for much longer with no way to accelerate.
Has a save corruption problem, and when the save fails it tries to save again burning through all of the auto save files wiping out your game back to the last manual save. In addition to that is has a crashing problem. Unless you are willing to manually save every 2-3 minutes this game is unplayable.
An incremental game that is idleable but best played actively because there is always something rewarding to click on that gets you much more then waiting. It does become a bit of a grind toward the end because all the factories require the thing they make to make more of themselves. It's not a problem at first because of the extra stuff you get from clickable, but expanding previous tiers because slow once the clickables start giving you the next thing. A good amount of content, took me about 16 hours to get the first prestige, with mostly playing actively and some time idling. And each tier still felt interesting up until the last 12th one which overstayed it's welcome by taking about 4-5 of that time alone.
very good
It definitely could use more complex gameplay (which it may have later in the game), but it still has a nice "turn your brain off) incremental loop.
Hallo Zusammen, Mein Senf zum Spiel Widget Inc., einem kleinen Idler aus der Pixelküche des Entwicklers Leaping Turtel. Es geht primär um eine sehr simple Entstehung einer Produktion, die in Summe nur dazu dient, den eigenen Fortschritt voran zu treiben, ohne dabei allzu sehr ins Micromanagement und unendlich langen Produktionsketten zu verfallen. Das macht das Spiel insgesamt sehr leicht spielbar und damit entspannend. Das ist genau exakt das Spielchen, dass alle nach einem langen, harten Arbeitstag spielen sollten um runter zu kommen. Das setzt, keine gewaltig anstrengende, logistisch-strategische Planung der Produktionslinien voraus, sondern das ist einfachstes Resourcen farmen und seine neuesten Errungenschaften in die Pixel-Landschaft stellen. Was dabei am Ende rauskommt, weiß ich selbst noch nicht, da der Baum der Errungenschaften ziemlich gewaltig ist. Für das schmale Geld, war das Spiel eine meiner besten Anschaffungen seit Monaten. Das macht unheimlich viel Spass, weil die Produktionen u. Upgrades erst nach und nach Sinn ergebend werden und man nie genau weiß, welche Produktion/Upgrade zu welchem Zweck dient und was das Ganze am Ende überhaupt bringen soll - das ist mal eine gänzlich neue Spielidee und ziemlich fesselnd - zumindest mir hat dieses Konzept gut gefallen. Das Spiel kann ich allen nur empfehlen die gerne einfach mal entspannend etwas "idln" möchten und sich dabei nicht mit quälenden Fragen wie z.B. "wohin stelle ich nun das Förderband", bzw. wie kann ich meine Produktion noch mehr vergrößern wenn ich diverse Abläufe umstelle. So das wars jetzt, ich wünsche Euch allen Spaß in Widget Inc. Grüße, Euer, Survivalstevie
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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