
A short romantic novel about modern relationships. We took some situations from life and tried to answer the question "why do people love each other?".
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Russian, Japanese, Ukrainian, Turkish, Spanish - Spain, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень короткая, но милая новелла-открытка которую можно подарить как маленький знак внимания.
☆*: .。. o(≧▽≦)o .。.:*☆
[h2] Why do you love me? [/h2] It's only 15 mins so I don't really want to say too much, Five stories about moments in a couple's life, presented in the form of a kinetic visual novel, that many can relate to. I wish it was longer! The art style is simple but cute.
I'm a sad pos with a heart full of love and nobody to give that love to. Short, but it made me feel certain emotions for sure.
Very short (around 15 Minutes for everything) Visual novel, no gameplay beside reading the story. It's about 5 little stories that each show a short moment out of a couples life, about their doubts, thoughts and feelings. Story is sweet, music is relaxing and the art is simple but cute. Loved the failed task comics, need more of those in games xD
Well, its not really a Game. Its 5 short storys which you can click through very fast in around 10-15 minutes. The Art style is cute and all... But its still short. Its okay for the Price.
Short but emotional (in a good way), heartwarming, and relateable. Can recommend.
Esse jogo confortou a minha alma.
很好的游戏
Tatlı romantik bir hikayesi var, çerezlik bir oyun denemenizi tavsiye ederim 🎀
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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