
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got the engraved door on sewers two runs in a row ♥♥♥♥ this game, 10/10
I've played so many disappointing Horror-Roguelikes but something about Whuckle even ~50 hours in Real dread. Abyss Spoiler [spoiler] Habitat lime nuking into pitch darkness only to turn and see Face's glowing eyes stalking me is etched into my brain [/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имбовейшая игра лор 10 из 10
I can't stop climbing
the skill progression on this game is amazing. every single new area starts off seeming impossible, but becomes consistent once you understand it. the horror is also great
This game is good. I just need to get better at climbing.
when you're playing roach mode and you pick up a gold roach theres a stray pixel on the roaches (you) wrist
эта игра окупила все мои вложения но окупила эмоциями которые я испытывал на момент прохождения, прошел все локации без каких либо гайдов/спойлеров, игра заставляет пугатся высоты и пугает даже тех кому похуямбусу на высоту, так же эта игра заставила меня прокачивать свое второе полушарие ибо если ты будешь тормозить, то тебя могут быстро наказать и спустить так сказать с небес на землю, были и моменты когда я горел, но горел не с игры а со своего второго полушария ибо управлять почти одновременно двумя руками на начале было непросто, мои ощущения когда я встретился с зубастой хренью что вылезает из стен, заставляла буквально меня объединять все свои силы в мозгу и руках дабы не сорватся и не полететь прямо к этому чудику, а по пути тебе надо заряжать фонарик ибо без него в моментах бывает темно как в жопе негра, можно конечно что то в него кинуть например кирпич, но когда был новичком я этого тупо незнал) и стрелял в него с флаера, а если патронов не было то я сидел в вентеляции как загнанная в угол крыска пока там за тобой наблюдает ебанный томас
I ♥♥♥♥♥♥♥ love roguelikes and I ♥♥♥♥♥♥♥ love this one too EVERYTHING about this one is on point for me, the difficulty the mechanics the items the weird roguelike sauce ALL OF IT, and the game being so well-suited to speedrunning makes it fun to try even for people who suck at speedrunning like me Also I love horror games and this game does its horror well, it very much replicates when I used to be into fnaf and it was Super Scary Until You Learn The Mechanics Highly recommended. I'm gonna go perish on endless abyss again
♥♥♥♥
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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