
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
Modeled estimate, not a reported figure. How we estimate →
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 355 reviews with recorded playtime.
Reviews
Themes across 354 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is actually so good man, idk what it is about it. The movement is snappy, it's hand holdy (pun intended) but also very freebased depending on your skill level. You can zoom through rooms if you're more experienced or follow the developer placed paths instead. It's so well made and I don't even usually LIKE rougelikes but this one really stuck with me and kept me wanting to come back and go a little bit faster, a little bit higher, and just overall play MORE. There's so much advanced movement tech as well that can be found and preformed that make you move so fast that you can entirely skip challenging zones if you wanted to. Like the flaregun is initially given to you in service shaft as a way to ward off a certain threat within, but it also pushes you backwards a bit when shot. You can use this momentum to basically gain a double jump in a way or use it to send yourself flying over long horizontal gaps. What is seen as a disadvantage of rebar in that it launches you off of handholds can be turned into a beneficial boost as well. The tools have many different uses depending on your playstyle, and it all works so well. Check out the demo if you are even slightly curious, it has the first two areas and gives plenty of room to experiment with the games mechanics. Really good game.
Прикольно, но за 725 рублей того не стоит.
i hate nick eh 30, and benji netanyahoe.
great game
"Some of the worst excesses of the Delta Labs Incident have been laid directly at their feet, and yet unsophisticated minds continue to imbue them with romantic power, giving them such dangerous poetic labels as the One Last Climber, the Opener of the Way."
Симулятор карьерной лестницы
.rebmilC eht era uoY
шедевр
КРУО ТО
Не говорите не кому, это секрет
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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