
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grub :]
This has to be the least single most addicting game I have played in years, through no use of predatory tactics it is just that good. Both my friends and I have like initially started playing it and felt like it's pretty good, but then you start getting an itch. And you just keep playing it, and keep coming back to it it has literally ruined games like Peak for me because the climbing is just that good. That is not even a dig at Peak it is just an observation of how insane these devs are at tuning their movement, I really recommend checking out Lini-cuh's "Complete Guide to White Knuckle" and just like watch the beginning that goes into movement mechanics because it really opens up the game for you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 atmosphere fosho
игра ужасная
Отличная тренировка сфинктера, умения думать на ходу и мелкой моторики
Это шедевр. Я как человек который играл во все игры от мала до велика, могу с уверенностью сказать. По началу, ты видишь перед собой гору, размером с Эверест. Проходишь обучение, пытаешься ползать, потом нормально бегаешь и ходишь. Сначала, ты еле как уползая от массы в следующую локацию, потом видишь интерлюдию, потом доходишь до хабитейшн. Тебе тяжело, но что-то тебе не дает уйти. И вот, первая стена. для меня это был Teeth в калечном русском обиходе Зубы. Когда ты там в первый раз, тебе кажется что это невозможно. Ты пытаешься 1, 2, 3, 10 раз но ничего не выходит и вот, ты из обзоров двух людей без личной жизни и одного халфлайвского таракана, находишь что его можно отпугивать с помощью флейр-гана, и дело пошло. Проходишь, доходишь до этих ссаных рук и вентиляций, и когда ты там оказываешься в первый раз, ОООО это просто песня. готовься к такому мандражу и тряски в руках, что ты кружки или мышки в руках держать не сможешь. Особенно если ты не любитель хорроров. Даже не просто не любитель, а не играешь в них 24 на семь. Для контекста, по началу, как только я скачал игру, и сел в нее играть в первый раз, я зашел в туториал, и мне было не по себе просто от эмбиента и атмосферы. Когда ты первый раз проходишь игру, и чувствуешь что это конец, сначала буря эмоций, НАКОНЕЦТО, Я ЗАКОНЧИЛ ЭТО!! а потом пустота, хочется еще, и ты начинаешь её проходить снова и снова, потом проходишь её на все достижения, потом спидранишь. Сначала на 20 минут, потом на 16, 14, 13, 12, 11, ЕЩЕ ЧУЧУТЬ НУ ДАВАЙ ЖЕ! ВСЕГО ТО НИЖЕ 10 МИНУТ ХОЧУ Я ОСТОНОВЛЮСЬ НА ЭТОМ ИГРА ПОЖАЛУЙСТА. И вот, 9 минут 14 секунд, и ты наконец то тут. потом игра получает обновления, и ты из чистой вежливости и благодарности к проекту за все те незабываемые часы радости и отчаяния от падения и победы опять закрываешь все ачивки, опять проходишь игру, и опять спидранишь. И опять готовишься падать в ноги разрабам, за сей шедевр. так я и закончу сей обзор, начав со слова шедевр, им же и закончив. Шедевр.
ESY EYSEESYEYSE GOOD GAME PLAY PLAY PLAY LOVE LOVEL OVE GOOD GAEM HAHAHAHAHHAHAHAAAAAAAAAAAAAI LVOE LOVE LOVEEEEE GET NOW NOW NOWOWNOW NOW WNOFUN FUN UFN UFN MARKETPLIER PLAYED IT IS TUFF PLAY PLAY PLAY NOWWWWWWWWWWWWWWW HAHHAHAHAHAHA btw if u couldnt tell alr i love the game
either the sound of rebar setting in the wall, the adrenaline felt when smashing the ♥♥♥♥ out of barnacles, or the rushing winds you hear as you miss an edge by a pixel; they all intertwine with each other to create such an addicting game; but what i love the most are the cleverly stylized map designs. If you've fell in love with portal 1&2 or rather tsutomu nihei's BLAME!, then white knuckle is a MUST play. i'm only two hours in at the time of this review but i'm sure the megastructures will keep me playing for many more days on end.
10/10 This game lets you practically fly through with the right setup and experience, and gives you the ability to duel wield pistols in later runs. Would recommend again.
Great game! I've played and seen many climbing games, but White Knuckle easily has the best mechanics. It has really good pacing, and you can do really cool and fast tricks the more skill you have. The upgrade mechanic is also very cool. And not to mention endless mode which is perfect for when you have nothing else to play. I would recommend!
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