
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No sé el juego es jodidamente bueno, pero a la vez jodidisimamente dificil y me estoy quedando corto... en ambas. Entiendo que es un rogue"lite" pero que es en esencia un roguelike porque las mejoras que te da entre partidas son infimas... y una vez más me estoy quedando corto, pues pensando ahora no hay ninguna que me haya sido sustancial o diga bueno ahora he desbloqueado x objeto o x ruta o lo que sea, no, son ayuditas minimas. Me he viciado si, absolutamente, pero es muy frustrante, a veces da un salto donde no quieres o hace algo que no tenias planeado y FIN, fin, te jodes y vuelves a empezar. Soy bastante bueno en todos los juegos que toco y no creo que sea malo en este, pero es que hay muchas runs que sigues cayendo en los primeros niveles y te quedas con cara de tonto, en lugares que ya tenias vistos y casi memorizados por cualquier cosa, porque literalmente cualquier cosa te puede matarte o arruinar la run. Le seguiré dando aunque soy un poco exceptico ya, cuesta mucho seguir avanzando. Por cierto, por mas veces que la supere, la habitation yellow se me hace insufrible, el respawn del monstruo es continuo y no hay margen (casi) de fallo, dependes de las bengalas y si las gastas jaja pues nada a los silos chico. PD: Iba a poner la reseña negativa pero en esencia el juego es bueno, me ha gustado y es algo diferente, que sea dificil supongo que no lo hace peor aunque si mejorable bajo mi punto de vista
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jazz handsssss thank you keiger
it's good
One in a lifetime game. 10/10 The reason indie is thriving are games like this. Ps. The only thing we still need is Multiplayer
its fun but its really hard
A bit to easy for my taste
У меня осталось две нервных клетки и место в топ-100. Продолжаем
1000 и 1 оттенок тараканов
so yah i was climbig this thing write and u know it was mad and i bested it like a mad lad i am
this game is amazing and i love it, it has lots of things i like in games big monsters with lots of teeth, cool story that i dont know still, and you can go weeeeeeee!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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