
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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Prices
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute 10/10
я узнал о том что можно усилить удар молотка только спустя 100 часов игры
This guy is legitimately amazing. Buy it and play it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first I did not play this game much, it just didn't interest me a whole lot but now its becoming an obsession. The gameplay is simple yet the new tools and obstacles each sector provides are just so challenging and fun. I've had a blast collecting achievements and trying to figure out the story of this game myself, the artsyle is great and its just a fantastic game in general.
pet the grub, don't crush the grub.
I love the part where The Whuckle said "Its White Knuckle time" and Whited all over his Knuckles.
побег из мурино
Out of the hundreds of games ive played so far, white knuckle wins in every domain, with a polished balancing system, an intuitive ui and smooth gameplay gameplay. If you are a fan of stressful roguelikes, this game is made for you. 10/10
A roguelike where it's actually fun to start over if you lose. The replay value is top notch. Best to go in blind and avoid trailers and YouTube videos. Not knowing what's ahead is the best part. There are some crazy sections and it gets crazier with each update. How the developers continue to overdeliver for each new chapter is beyond me. It's one of those games that starts perfect, but somehow manages to constantly ramp up in horror, atmosphere, and challenge the further you go along. Nothing else on the market quite like this. My biggest gripe with the game is that it isn't as popular as it deserves to be. But it's also kind of nice having a smaller audience. One of my top 10 favorite games of all time, and #1 for replayabilty.
After 69 hours i can say that this game rocks, some of the most refined mechanics and controls I've ever experienced in any video game, all the little game modes are a fun distraction from the main game loop as well as having some pretty difficult ones to get a platinum medal, i was stuck on the Christmas level for a solid week and it was so satisfying once i beat it. I suggest going into this game completely blind and rarely look up anything, i had to look up the secret achievements and some perks to know more about them, but other than that just finding out how the game works blindly was fun and the game itself does a really good job at teaching you just enough and then letting you figure it out, no handhold just pure player input. Sound design is impeccable there is not much to add here, the audio in this game just wants to immerse you in its world and it does that really well, the background and noises set the mood for every zone you are in and everything just feels so fitting. The world building leaves you wondering and makes you feel like you are a tinny speck in this bizarre and twisted world, it also rewards you for exploring, with really good items that are very useful in the later areas or for lore reasons, i loved the little backrooms level and it even managed to scare me quite a bit, my favorite level by far is the ladder it's not just a reference to MGS, it's a really well made experience that at some point confused my brain and i couldn't tell if i was going up or down, i cant remember the last game that made me grip my mouse as hard or sweat as much as this game has it can get really stressful when you are the one playing its such a unique experience that you wont get in many other games and i highly recommend giving this game a try, i usually wait for steam sales but i just bought the game full price for myself and a friend, and I'll gladly do it again in the future. The last achievement i did was hard, not hard as in difficult, hard as in having to commit 50 crimes in a row "endangered achievement" was not nice. How could you make me do that to them. They trusted you. And you made me do it. Unforgivable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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