Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
One archer. One forest. Endless waves. Whispers: Idle Tower Defense is a fantasy idle tower defense RPG about building a forest defense that keeps getting stronger. Defend your sanctuary, harvest souls, collect cards, summon spells and pets, upgrade gear, and push through boss waves at your own pace. Play actively to optimize every run, or return later to spend offline rewards and push deeper into the forest. Defend the forest Hold the line against endless waves of enemies, elites, portals and bosses. Upgrade your archer, improve your bow and armor, and choose when to push the next challenge. Craft your build Collect cards, spells, bows, armor and pets. Stack damage, crits, attack speed, regeneration, soul gain, spell power, armor penetration or survivability to create your own defense strategy. Grow between runs Use souls, Soul Power and permanent upgrades to come back stronger. Unlock skill tree paths, legendary affixes, milestones and prestige-style progression for faster future runs. Progress offline Your defense keeps earning while you are away. Return to gold, souls and rewards, upgrade your loadout, then break through the next wall. Bosses, events and leaderboards Test your setup against boss fights and Eternal Wave challenges. Chase higher stages, refine your build and compete on ranked leaderboards. Features • Idle tower defense RPG gameplay • Endless waves, elite enemies and boss battles • Offline rewards and long-term progression • Cards, spells, bows, armor and pets • Huge skill tree with meaningful upgrades • Legendary affixes and build crafting • Prestige and Eternal upgrades • Daily quests, daily spin and milestones • Ranked leaderboards and Eternal Wave events • Optional rewarded ads for bonus rewards Harvest souls. Shape your build. Protect the forest.
Whispers of the Forest: Idle has grossed an estimated approximately $15.4K on Google Play.
About approximately $15.4K gross, estimated range approximately $3.8K to approximately $61.6K — roughly approximately $11.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $3.8K – $61.6K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $15.3K | 105 | 74% | Free | |
| approximately $15.3K | 717 | 97% | Free | |
| approximately $15.5K | 69 | 84% | Free | |
| approximately $15.5K | 127 | 98% | Free | |
| approximately $15.5K | 237 | 90% | Free | |
| approximately $15.5K | 88 | 90% | $3.99 |