
Whispers of a Machine is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented detective in a post-AI world, who investigates a string of murders and unravels a dark conflict over forbidden technology.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved this game. It's Kathy Rain, minus the supernatural stuff, plu sci-fi stuff.
es una combinación perfecta de una aventura gráfica con el género scando-noir en un entorno cyberpunk. Me gusta que hay varias maneras de resolver las cosas según las decisiones que hayas tomado previamente. Me parece muy original ese approach a las aventuras gráficas.
A noteworthy criminal case P&C game, set in a post AI apocalypse world. Rich dialogue with good voice actors. The puzzles are engaging enough to keep you brain engaged. Puzzles can also be solved in multiple ways, depending on the skills you have developed. You get pretty good hints for all the puzzles. But there was one time I got stuck: [spoiler] the two kids near the junk yard. Quite tiny detail you have to focus on there, and the vision mechanic only applies once for this specific purpose (in all other instances it is used to see in the dark). Could there maybe be more places where the vision mechanic is used to see things from afar? Just to get the player familiarized with it better? There could also have been a couple of more hints at this spot with the two kids, especially considering how many hints other puzzles got.[/spoiler]. Overall I can absolutely recommend this for fans of the genre.
This is a excellent adventure game. It has an intriguing plot and excellent world building - a world which the game reveals to you gradually. The gameplay mechanics are interesting with unique abilities through augments. There are different paths through the game based on a 3 pointed personality system. This does change how various puzzles can be solved, but if I'm honest it's just a gimick. The overall plot is entirely dependent on the final decision, so going back to try other paths isn't interesting. The paths aren't story related - just different ways of solving certain puzzles. So on paper it's a good concept but in practice it's redundant. Just play the game in your preferred style and you will reach the end. There are 3 endings to the game. They're all quite short and if I'm honest for the build up they're a little disappointing as they're open ended; two are a personal ending which does fit reasonably well and another is a larger impact but being left open ended is a little disatsifying. That may just be be though - I think it's always difficult to land the ending of a narrative adventure, so thats probably why the more personal ending landed better for me. The game has a strict auto save system to force you to commit to your choices. It's ok - but I think given that the overall game is the same on all paths with two binary choice at the end, it's just a frustration. Players should be allowed to play the game fluidly so they can change their chocies without a complete restart. I just watched a youtube video to see the other endings - there is just not enough variance in the game to warrant a complete playthrough. I think this save design was a mistake - it'd make sense if there was huge differences in how the game was played; as is it should have had a chapter system so you could replay each chapter to experience the differences in the game. But in honesty it's nitpicking. The game is engaging, it has a superb world to immerse yourself in and overall a satisfying plot. The writing is good and follows the "show don't just tell" ethos that makes good stories and exposition. The game leaves you wanting more which is always a good sign. If you liked the Kathy Rain games you'll like this - it's from the same developers albeit in different style (this is post soft-apocalypse sci fi story versus a horror story set in the modern era). And the same is true in reverse - if you enjoy this you will enjoy the Kathy Rain series. I strongly recommend this game for anyone who enjoys a good point and click adventure. I would say, play with a walkthrough at hand if you get stuck as some puzzles are a little obscure especially with the added layer of the augmentations and paths. The story is worth progressing without feeling guilt at getting tips. I played this on Linux with no issues.
If you are paying full price for this game, I recommend against it, however, if it is on for less than 5 dollars (75% off at time of writing), I would say this is an excellent purchase, and worth the money. Art wise, this game looks fantastic. Characters feel real in this world, and the toned-down details of the world-scenes let your imagination run a little bit. It's got its own style, and that style is consistent across the entire game. I enjoyed the topic itself immensely. It does a decent dive into pre-2022 conceptions of AI, and pulling forward that idea into a post-apoctalyptic future, where humanity has largely moved on, but still has some scars from the past. The only major thing that takes down the value for me is how the game ends. I will not spoil the ending, but suffice it to say that it feels like there is only one true option, and it just didn't sit as well as I think it should have. The game also has a choice system, but it only really builds during the start of the game, and I honestly don't think it really affects anything other than a single interaction. Probably could have been left out entirely. All else considered, if you enjoy a puzzly point and click (or even if you don't usually play them, like me), then this is an excellent option to consider, especially if it is on sale. Not good enough to pay full price for however.
If I could give a neutral feedback, I would - but the question is if I would recommend, and I don't think I would go out of my way to do so. I'm sure others will talk about the various aspects that make this game good, and there is good here - but I've now played it twice, a few years apart and in both instances been extremely frustrated at getting stuck. The problem is, with the augmentations it increases the number of permutations of things to try to unstuck yourself way too high, and the augs don't really add enough to the game to warrant them really. If you get stuck, you're not just trying every location, object combination and conversations. You are doing that, plus scanning every area, plus having every conversation AGAIN with the lie detector on. You end up having the lie detector on for every conversation in the end, to avoid missing something which means a constant annoying heartbeat noise. The game itself is quite short and I'm not convinced that the other paths will offer a significantly different outcome, based on the hints I saw in the walkthroughs. I'm not saying it's bad, or that you shouldn't play it - just that I wouldn't recommend it.
Me ha sorprendido mucho este juego. Lo cierto es que no esperaba mucho y ha superado con creces mis expectativas. Me encanta descubrir joyas así, poco o nada conocidas y comprobar de pronto que se trata de propuestas muy buenas. Gran trama, gráficos muy buenos, banda sonora currada... La recomiendo totalmente.
I don't play detective games, I don't play click&go games, but I loved this game and its amazing story.
It's a pretty good game. You get different cybernetic abilities depending on the "path" you take, so adding replayability to the game. Puzzles are logical without crazy moon-logic. The story in engaging and characters are well done, for the most part. Graphics are great if you love pixel art. Only downside is a bug that can freeze your game at start up if you leave the filter option on "Automatic" in the launch control menu. So easily fixed. Also at time game gives info but does not note it down anywhere (like the voltage value for a puzzle) which can be a bit annoying. Other than thar I strongly recommend this game.
i really enjoyed this - an old school point & click, but with some nifty 'skill' additions (such as biometric scanners, ability to mimic other characters at appropriate moments etc) really added to the fun. recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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