
Melrose is trapped in a life of hardship. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. Sadly, dreams must end... But not today. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would not recommend this game. It's main problem is that it is unable to decide if it's a more traditional grind fest for experience points or a more story based adventure. Early game is low on combat but high on roaming around finding events. Then the game turns heavily to the grinding part with the super annoying mechanic where already cleared places are re-populated once you change level. Problem here is that areas are mazes and you are forced to do a lot of turning back and forth trying to find your way. I did not find this very amusing in a longer run as there are far better alternatives regardless if you like more story based rpgmaker games or the more traditional jprg style grinding.
Nopemaker.
[i]Dorothy: How can you talk if you don't have a brain? Scarecrow: Oh some people without brains do an awful lot of talking don't you think?[/i] [u]Plot Spoilers ahead for Act one[/u] [b]Whisper of a Rose[/b] is a RPGmaker made up of three Acts (or Chapters) and the First Act is centred around Melrose who indulges in fantasy worlds of Princesses, Knights and other Fairy-tales as an escapism from her real unhappiness at school & her parents. As a background introduction this character building of Melrose gives us a glimpse into the true person she is and attempts to add a hint of realism to a Fantasy based game by showing us the [i]other side of the mirror[/i] of Melrose's World before thrusting us into her imaginary world. As is often the case in fantasy imaginations, we get treated to a more stronger willed, more confrontational and headstrong version of Melrose that clearly she feels would counter her failings in the [i]real world[/i]. The issue with this is that players can misunderstand this and interpret Fantasy Melrose as being a bully herself within her Fantasy world instead of seeing it as the Fantasy Melrose being a complete opposite in personality to how she is in reality. I guess it can be seen as a super-heroine scenario where, thinking on Superman, we see the personalities being a total opposite to their superhero persona. The remainder of Act One focuses on the escapist world of Melrose and how she ends up there. It begins with Melrose being [i]sent to her room[/i] for not coming home on time/not doing chores and it is here you do a construct of a Fairy-tale Castle for College whilst the game-play has you choose early on what Fantasy character Class Melrose will be whether it is a Paladin, Warrior or Summoner. There is the start of many side-quests that lead you through the Main Story and it is when Melrose has learned of an experimental device called [b]iDream[/b] within a Museum and, from this moment on, we see Melrose gradually revert to her Fantasy world in stages that begin at her Montas College then develops permanently as she finds herself in a Dreamworld in a place called Candy Mountain that, ironically, resembles a board-game called CandyLand. By the end of Act One, we are introduced to the Fantasy persona of Melrose who is struggling to accept she is in this Dreamworld and verbally challenges anyone during this battle to accept her predicament. For the remainder of Act One, Melrose ends up meeting two characters who accompany her on her quest to return 'home'. The first character is a [i]scared[/i] spell-caster (Hellena) who seems a darker personality when using Spells but it is later revealed in Act Two the reason why. Melrose seems to be defensively harsh to Hellena which doesn't really reflect well on her considering her real-world treatments at College but, again, I put this down to Melrose still adjusting to this Dreamworld and also the super-heroine personality traits I mentioned above. Eventually, Act One comes to a conclusion with Melrose having encountered a Ladybird character (Diamond) that seems nervous/anxious and has the ability of a Healer. Diamond wishes to stay with Melrose to avenge the kidnapping of her 'village' which becomes an ongoing side-quest. By the time Act One is over, you should have learnt the basics of the characters and how to develop their skills which is in the form of a branching Skill Tree that have differing levels to each Skill ranging from MP cost, Attack strength and Casting Time and you earn (and can collect) Skill Points to unlock and advance through the Skill Tree. Rarer areas require Rose Petal Points that are harder to find in the World. There is Crafting as a means to create items for health, magic use etc which are created from Recipes that are found in various locations; to craft within the Menu you have two lists - you can select items to go onto the left side and, when all Recipe items are selected, the Right side tells you to click the area to craft the item. By Act Two, you can travel to a location called Kairo to accept side-quests called Trades that earn you rare items, weapons & armour that are not found in Dreamworld as pick-ups or drops. The side-quests themselves are varied in that you can be seeking out items to unlock Dream Creatures (if Melrose is a Summoner) to performing requests for NPCs from different locations to earn rare items. The battles are your typical RPGmaker ones that will also be familiar to early Final Fantasy games like FFV in that you have Attack, Skills, Items to use and Defend. There is also a choice to Fight or Escape at start of battle which is frustrating to use in Dungeon areas because of how narrow the areas are so even if you wanted to Escape a battle you will probably end up encountering the same enemy again within minutes! The Boss fights in each location area make use of status effects to weaken your party and can be long battles due to their HP but they are manageable once you know their tactics. Talking of Dungeons/Caves, Whisper of a Rose has many of them in almost all the locations and they can be very disorientating so a lot of patience is needed! My earliest, and most annoying disorientation, was at the Butterfly Caves in Act One because at that point you are still new to the game and to be stuck going around in a vast complex cave system not knowing your butt from your elbow was challenging especially when enemies respawn after leaving areas then returning to them! There is an ongoing Side-quest that you get early on at Annatta Woods where you can agree to find Frequencies that are basically the music themes to each Location/Battle. The Music itself is very typical of RPG games: melodramatic & catchy. The graphics appealed to me for their bright, colourful, child fantasy-like themes and the Locations all fitted into these themes effectively such as: ValenTown and its contrasting HallowTown, the Desert regions contrasting the Jungles and many more. Thankfully, some regions allow using TelePortals that cost Recollection Orbs (battle drops) which saves time and aggro! Another important point is you can save at any time within the menu which is a huge relief saving on backtracking or replaying areas. The game also features 50+ Achievements and Card drops which both have stunning artwork and there is a New Game+ that provides replayability for fully completing Achievements and Side-quests. It appears as Start Journey+ on the game-menu after a first playthrough. You can also play the alternative Classes for Melrose for replay factor too! Of all the comparisons this game gets, one that stands out for me is [b]The Wizard of Oz[/b] because I see similarities in the characters yet I also see variations of Melrose in the characters too in that they are weak traits of herself which explains why she is harsh towards them while the final character appears to be more how Melrose wishes to be. [u]My play-time is excessive for this game because of the issues I had with the disorientation in dungeons as well as pure exploring and figuring out the side-quests and I still need to complete Act 3!! I could hit 100+ hours but if you stick to the Main Quest and maybe use a Guide you can complete this in under 20-30hours![/u] Overall, while this game does have occasional Bugs (where my worst was being trapped in a narrow Dungeon and struggled to win against the enemies!) and it seems to adopt a mix of many previous classic RPGmaker games (even FF games!) I think its World and the Themes keep it unique while offering a wide range of things to do in the game as a diversion/break from the Main Quest. ~~~ Liked what you see? You can find more at [url=https://store.steampowered.com/curator/32839633]Have a Word[/url] ~~~
I recommend this game for anyone who has a taste for fantasy RPGs and various concepts that are interwoven into a single game to make something new and fresh. This game has great music, I could honestly see myself just listening to it casually while working or going to sleep as it is also very soothing. Very nice melodies that bring the game to life. The artwork is very nice. In fact, each design invokes emotion. The Portal Demon actually scared me when I first played the game off the creator's site and Candy Mountain is one of my favorite areas aside from the sadly memory wiped Fureta Jungle (it actually looks like it is falling apart and "shutting down", adding to the emotions embeded in the situation). I honestly don't see anything to complain about in terms of the characters. Hellana is cute. Diamond is bravey. Christina is snarky. And Melrose is complex. I can actually relate a bit to Melrose as I have been severely bullied myself throughout my entire school career and I can easily sympathize with her on that note. EDIT (AFTER FINISHING): As for actual game play, this is very good. The ending was sad and funny at the sametime. Watching Melrose in the real world fall to her death on the left nearly made me cry and the happiness in the Dream World on the right was very uplifting. The two meshed well and kept me from bawling my eyes out for the whole house to hear. The storyline is still very good. Sure finding all of the ingredients for the good armor was tedious but well worth it. I still highly recomend this game. I am currently on the Plus Story now and still enjoying the music and art. Also, the Virginitphosbius (how ever you spell the third form of Farah that was once called Agraphobius) is easily the most distrubing, scary looking monster in the game. It beats the portal demon, hands down in design and representation. That's another thing, all the phobius represent a specific fear. Arachinphobius represents the fear of spiders while Agraphobius represents the fear of sexual abuse. Very clever there Rose Portal Games. It definitely show that they know quite a bit about pshycology. This game gets more brownie points from me!
Весьма занятная игра, что рассказывает нам историю некой Мелроуз в волшебном мире, что сильно смахивает на Алису в стране чудес. Игра из серии "сделано в RPG Maker'е", но сделана достаточно хорошо "по крайней мере в плане дизайна" Скажу честно: Сужу о данной игре исходя из того, что видел во время стрима в ДС у подруги, что запустила её через Семейку Стима. Игра в целом интересная, но на любителя. Как по мне, так сюжет немного странный, запутанный, и лично мне непонятный. А оценка, это по сути мой личный анализ дизайна уровней, интерфейса, и сюжета. В общем: 72/100
What the ♥♥♥♥ roses can't talk let alone whisper.
So [i]Whisper of a Rose[/i] is an RPGMaker game. For some that immediately disqualifies it from worth, so if that changes your mind already you can skip the rest of the review. While I can't recommend this game (especially at a price point of 9.99), I can say that this isn't some cheaply done asset flip trying to make a fast buck. Whoever worked on this game put effort into it, and it's kind of a shame the game is rough around the edges. The sprite animations end up being very 'stiff'. The main character's walk animation jerks around at best and stutters at worst. The maps are laid out pretty poorly, and while a lot of the assets are unique, that doesn't mean they're [i]good[/i].
#AlinkaGaming Когда я впервые увидела трейлер игры, мне сразу вспомнилась Алису в Стране Чудес и мне пришлось ее купить! Я еще не прошла игру (как по мне геймплей игры расчитан на 20-30 часов, так что мне еще предстоит пройти долгий путь), но вот что я думаю сейчас: Главную героиню зовут Мелроуз и это ее расказ! Её приколючение! История: Очень интересная и печальная. Я думаю, что история была написана 17-летней девочкой, но в хорошем смысле, потому что это делает историю и диалог правдоподобными. Вы также прослеживаете историю за другими персонажами, и это раскрывает весь сюжет во всей ее красоте. Графика: Очень красивая рисованная графика, огромный мир для исследования. И это очень красиво, Редко можно заметить похожие обьекты. Немного поиграв я уже побывала в красивом городе, канализации, музеи, школе и т. Д. Музыка: Звучит здорово. Некоторые песни просто «ШЕДЕВРАЛЬНЫ». Они передают настроение героини в игре. Треки при борьбе с БОССАМИ особенно хочется отметить. Вам это точно понравится! Геймплей: самая важная часть! С самого начала вы можете призвать помощника. Далее по игре вы встретите персонажей которые будут следовать за вами и помогать всю игру. Есть система крафта. Сражения проходят в режиме реального времени и за все их действия отвечаете вы! Вывод: это действительно потрясающая игра с красивым и большим миром. Приятно дополняет отличная музыка, продуманной системой боя и отличный сюжет! Советую к покупке! Только для знатаков английского ^^
https://youtu.be/2Qsi-7rIi_s The slow opening for this fantasy/scifi mixed RPG fails with it's shotgun approach to it's plot as an attempt to hook the player. The game shares the basic mechanics found in most RPGMaker titles. Level design and guidance for players is however weak and even navigating around can be troublesome with unclear walkable areas.
Tedious grinding, slow story progress, to much boring fights to push main plot jsut a little. Problem with most RPGMaker games is that when you played couple of them you have seen most they have to offer and with every new one will be more and more similar to another. There are only couple that stand out from the crowd and this one unfortunately isn't one of them. And this RPGMaker clunkiness almost everywhere, you can create games easier but it have price which is quality and lack on unique look and feel. So if you game don't have great story, levels or something that make it better that countless other similar games then you will have mediocre game at best :/
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| MOAI 3: Trade Mission Collector's Edition | $10.9K | 61 | 92% | $9.99 |
| My Hidden Things | $10.9K | 86 | 76% | $8.99 |
| Lust in Space 🔞🪐 | $10.9K | 100 | 81% | $3.49 |
| El 39 | $10.9K | 399 | 81% | $1.59 |
| Usotsuki Game / 谎言游戏 | $10.9K | 270 | 74% | $1.99 |
| Tree It | $10.9K | 186 | 94% | $3.99 |