
Never stop running, not with the galaxy at stake. Save it at all costs, and save yourself if you can.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The corpos are after you. The cops are, too. Even your ex has crawled out of the grave to try and get you back. Meanwhile, the fate of the galaxy itself rests on a knife's edge, and only you can bar the doors of hell.
Whiskey-Four is a standalone 396,000-word interactive novel by John Louis. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
You are a retired contract killer from the Anomalous Interference Unit. Injured on the line of duty, you were forced into an early retirement--only to be reactivated on a distant frontier world to address a horrific, unknowable threat.
A great sense of malaise permeates the void. Something big is stirring, something that jeopardizes the entire galaxy.
You're the only person in position to stop it before it's all too late.
Too bad everyone else wants you dead.
• Play as a man or woman; gay, straight, or bisexual
• Engage in a variety of flings during your chaotic journey
• Re-ignite an old love or snuff it out for good
• Manage your limited supplies to keep yourself alive
• Fight your way through corporate kill agents, SWAT teams, and your own obsessive ex-lover
• Choose from three separate body types that influence the narrative
Try to save the galaxy–and yourself, while you're at it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Whiskey-Four[/i] is a great game. Alongside the author's other work, [i]I, the Forgotten One[/i], it's clear that the author is an excellent writer. I found the story compelling and interesting and really enjoyable. There's not any stat building in this one, although there are a few things tracked like your injury state or what items you have on you. This CYOA is on the more railroady side of the genre, but I don't think it's that bad. The narrative is linear but there is plenty of variation within that. There are meaningful choices, but their consequences sometimes come later rather than immediately. If you do a thing, then later on something might happen differently. It'll be a perfectly logical consequence, it's just that you aren't necessarily getting instant feedback about it. I don't think there anything wrong with preferring overt and immediate consequences over subtler ones like this, it just comes down to preference. I tend to find that CYOAs like [i]Whiskey-Four[/i] trade a bit of freedom for a more interesting and compelling main character. Which you prioritise is up to you. I will say that the last quarter of the game is where there's the highest density of meaningful choices, where [spoiler]how quickly your character is able to complete an objective becomes very important[/spoiler]. However, I do have one rather large issue with this game: no saving or even checkpoints. Saving is very uncommon in Choice of / Hosted Games, so it's far from a problem unique to this game, but it really does annoy me. Some CYOAs, including [i]I, the Forgotten One[/i] if I remember rightly, let you rewind back the last checkpoint, but this game doesn't even do that. The game already gives you some options that trade immersion for quality of life; personally I would've put an option to enable saves or checkpoints there too.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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