
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.5M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
это круче чем бобры, хотя и очень похже
2026年6月版本,全通?全科技樹點開。沒有看攻略和爬文,不太確定最新進度到哪。不劇透心得。 超級大縫合怪,基本上檯面上這種格狀式上帝視角建設遊戲的內容,全都縫進去了(河狸啊,風暴之城啊,不勝枚舉)。好處是優點都有縫進去,壞處是沒什麼新奇感,因為什麼都玩過了。不僅縫同類型遊戲,把滿意工廠那類型的內容也縫進來了。不過我認為算是縫得很好的一部。 本作比較原創的內容是吃鼠民詞綴這點,這算是經營上比較特別的地方。搞懂了這個環節,就會變得挺有趣的。你不僅要城市規劃、挖下水道管線、搞定溫度,還要瞭解物流動線,鼠民居住動線。甚至還要當HR,搞定那些會在路上吵架的鼠鼠們。我是說,很期待未來能和貓咪打仗,但光是現今版本就已經夠你玩到翻過去了。 唯一個缺點就是EA,遊戲上目前似乎沒有真正的「終局」。換句話說,就還是個半成品而已。 不怕當測試員可以嘗試,要搞懂所有機制我想30~40HR跑不掉。 懶人包:這個世界的老鼠……不會生小孩!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เป็นเกมที่ดูดวิญญาณเหมือนกัน สนุกเพลินๆ ภาพสวย แอบยากนิดนึงตรงใช้ทรพยากรเยอะมากๆ
殖民的盡頭就是採棉花
还不错,就是内容目前偏少还有没过一天都要点一下,挺烦的,期待后续更新
Tried the demo and was hooked and snagged the game a few hours later (after I stopped doing "one more day" and "ok after this builds I'll stop") I haven't played a builder game this enjoyable since Banished. Game isn't finished but I would say it's already better than most AAA games these days (semi-low bar now I know). They update it on a pretty regular basis. You can tell the devs actually care about the game and player enjoyment. It has art style, music, and an enjoyable game loop. Can't ask for more than that. You start out getting dropped off on an island (you can pick which one doesn't have to be the one you get set in front of) and need to setup food and shelter. Break out those mining picks and fishing poles! Chop some trees Whisker! Now you're established and here comes the tax man. Is it the tax cat or is it actually the tech research reward cat? Perspective changes on that one. There's more to do than just setting up farms and paying off the tax cat (fat cat?). People are getting really creative on their build layouts in discord. I've seen Factorio looking islands, old style villages, a pyramid island with a track station. Fantastic stuff. You can play the game without bothering with the decorations you start with or unlock but once you start using those you really unlock the visual appeal of the game. Plant some trees of different types and drop a few fences and lightposts and go from bland to smiling. The overall gameplay style is up to you as you can build tall (one town with everything close by) or wide (build over multiple islands). If you're on the fence about the game go check out the demo. And if things don't make sense just join the discord; a lot of us in there can answer questions.
My colony of mice seek freedom from the tyrannical monarchy. The Claws have taken the crops from our fields, the gems from our mines, and the fuel from our furnaces. And what do we get in return? Their unwanted scraps! The leftovers from the other 72 colonies! They starve while the king and his cronies grow fatter... NO MORE I SAY! No longer will we stay idle while the kingdom robs day in and out. No longer will our friends die in the cold, wearing rags "gifted" from the crown. No more shall our crops be taken away while we are left to starve. Brothers and sisters of this colony, tomorrow is a new day! A day of freedom! A day of joy! A day where our shackles shall be tossed aside and we may rejoice in the fruits of our labor. Tomorrow, is a day of revolution! But the revolution only lives with your work brethren! Live the revolution! Live our freedom! VIVA LA REVOLUCIÓN!!! VIVA LA COLONIA!!! VIVA LOS BIGOTES!!!! 10/10, I played this game until 2am the first night I bought it. My whiskers shall soon be free...
I have so many questions. Why is there a day/night cycle? Why are we paying taxes? Why is there no tutorial? They’ve added numerous bottlenecks that disrupt the game flow just for the sake of being 'different'.
Ich habs jetzt in 7 Tagen 24 Stunden gespielt und ich finds richtig geil! Endlich mal wieder ein Städtebauspiel was mich richtig fesselt! Eine Mischung aus Anno und Timberborn triffts auf den Punkt! Man kann einfach sovieles machen, hat soviele Dinge zu beachten und zu managen und hat ne schöne Herausforderung. Und als wenn überleben und managen nicht schon anstrengend genug wären kommen die gemeinen Katzen und plündern dich mit ihren Steuern aus. Aber als Untertan gibt man natürlich sein letztes Hemd, vorausgesetzt dieses wurde nicht von Piraten weggebombt oder erpresst ^^! Einfach geil ^^
Гра чудова! Окрема подяка за українську локалізацію)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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