
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.5M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having tried and bounced off of Timberborn multiple times for reasons that are purely my own incompetence - I'm thrilled to finally find a colony sim / city builder game that I can really sink my teeth in to. The verticality is super fun to play with, the design is great, the quest system is a perfect substitute for a lengthy tutorial, and the little guys are cute! What's not to like? Shouts out to the discord - super active and nice community and the devs are in there answering questions about the latest update as I speak.
I absolutely love this game I'm only a little over 20hrs of play time but 9/10 in my book. I do have a few gripes though: in all difficulties the taxes are a little bit too oppressive not overly crazy but to the point where it sucks a bit of the fun out of the game by making you focus in areas you really don't want to. a recommendation I have is make more goods available to fulfill tax requirements it will keep the game feeling smooth. Stone is a massive hurdle to get over for absolutely no reason especially early on in the game. I found myself having to spam sheds/stone cutters until I finally got educated mice for research to build larger storage even still with the medium storage unlocked it clogs my entire system and I have to quit mining until stone cutters can whittle the supply down. Either speed up stone cutter and earth filler buildings or give us another avenue to deal with stone. We also need a way to deal with the massive amount of excess supplies in other areas like being able to export or something. Those aren't game killers but very annoying when you want to focus on other aspects of the game. I know my post sounds like a negative but it's just feedback. I'm in love with this game and can't wait to see where we go next definitely a game I'll be dumping hundreds of hours if not thousands into. Edit: 20hrs later i have found work arounds for all of the issues i mentioned just had to use my brain a little bit which is nice lol so good job devs leaving room for creativity and not completely hand holding.
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm afraid that at this point in time, I cannot recommend the game in its current state. The premise is a sound one - you play as a colony of mice, ruled by an upper class depicted as cats. While the cat-mice dichotomy isn't an original idea what with it appearing in several great literary works, it is a stellar metaphor in more ways than one: Not only are the cats fattening themselves off the hard work of your fellow micelings - they are clearly predating on the weaker lower class mice, making a political statement that has held true for not only this time period, but others, as well. This also brings forth the idea that, surely, someday you shall break free from the chains, through the ingenuity of your mice people, parroting cartoons and movies alike. This is also shown in many ways through the game's mechanics as well - your mice have a rebellion stat to them, and the cats will not accept refined goods from your colony as payment, forcing you to not go overboard with industrialisation, lest you find yourself unable to pay your taxes, bringing misery and suffering upon your fellow micelings. All this, is brilliant game design, and I commend the developers for having created a game like this. Unfortunately, this game has a major letdown right now, and is the main reason why this review is a negative one: There is seemingly no way of breaking the chains from your feline overlords. While I am certain this is planned to be something they want to implement down the line, the fact that this is missing means that any colony that attempts to grow to a certain size, or survives more than a year, will inevitably reach a point where there is simply no way of dealing with your overlords. The fact that everything about the game, its design, the entire concept of it, all points towards this, is why I simply cannot recommend the game at this point in time. It also shows that this is something they can't just go about doing like what the later Tropico games did, where they handwaved the independence from the crown by paying a large sum of cash. The game is doing its darndest to make sure that you know that one day, you'll be free from those cats. But it just isn't in the game yet. In some ways, maybe this is a bigger stumble than the lack of such a mechanic - the rest of the game has built this up so much that, if and when they do implement it, people may find themselves sorely disappointed if it does not match the way the game has built up to this. As such, my current recommendation is this: Do keep an eye out for this game if you enjoy a game that, to me, seems to want to mix Tropico with that of Timberborn and similar games. Keep it in your wishlist and see it grow. But right now, I cannot recommend buying it and playing it, because you will become attached to these mice and the colony you have worked so hard to build up together, and you will know that, no matter what you do, you cannot help them at this point in time.
Worth buying on sale, and sort of worth playing... but after a few hours I'm already getting frustrated by the poor UI and lack of QOL integrations. This is nowhere near as functional or polished as a game like Timberborn is (even back during its earlier Early Release days). I worry this game will never be finished before the studio moves on to something else. So enjoy but buyer beware!
Jogo muito cativante, sistema de construção muito bom, porém o progresso do jogo é bemmmm lento, ter noção pra passar 30 dias joguei mais de 9hrs seguido, mas a mecânica do jogo é viciante, recomendo =)
Сначала Запиратил игру, набрал 100+часов, потом купил ее, не желею
I have 175 hours in this game and can't wait for more content. There is so many city builders out there, but what gives this one a special places in my heart is how it let's you build for both efficiency and beauty, making it incredibly rewarding for creative players. I'm also impressed how all the mechanics seem well thought through, even at this stage. The possibilities for the future of this game seem endless to me and I can't recommend it enough.
The game is so so so good! if the devs could add a chimney or something to deal with underground smoke that would be amazing!
Игра хорошая. Очень реиграбельная. Я там всё уже сделал, ресурсами загрузился по полной, жду апдейтов с кораблями. Когти охренели, хочу навалять им из пушек. Но пока никак. В общем - я очень рад, что они её выпустили хотя бы в ранний доступ.
Great game if you like world building and resource management. Feels a lot like Timberborn, but with a more active gameplay theme. First time playing, I wish there was a tutorial or summary to explain some of the ins and outs of the different gameplay mechanics. Besides that, nothing but positive things to say!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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