
In the heart of Verice Bay, a brilliant idea takes shape in the hands of an eccentric inventor and an eclectic artist. Follow Margaret and Hector in a point-and-click graphic adventure that will take you to the edge of space and time to help them avert imminent danger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 27 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Whirlight – No Time To Trip, an extraordinary point-and-click adventure that pushes the boundaries of imagination.
Hector is weird. His brilliance is matched only by his misfortune, and so his every creation turns out to be a failure. But just when his creative streak seems to have run out, his most amazing idea ever knocks on his door. To finish his new invention, Hector will have to explore the suggestive Verice Bay. However, right on the verge of achieving his goal, more trouble arises: what was supposed to be the solution to all his problems turns out to be a leap into the unknown. Fortunately this leads him to meeting Margaret, a strong and determined artist and a perfect travelling companion. Together they will embark on a series of adventures through space and time, amidst bizarre characters and unlikely situations, until they foil an imminent threat that looms over the entire world.
This epic journey takes place in a universe where humor, fantasy and time travel come together with breathtaking hand-drawn graphics. The game's fun, cartoony atmosphere is reminiscent of classics like "Day of the Tentacle" and "Sam & Max Hit the Road," immersing you in a feat of color, bizarre situations and hilarious dialogue.
A must-play experience for lovers of graphic adventures and for anyone who enjoys unique and unforgettable gaming experiences!


Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
f*cking ace
Overall, I really enjoyed the game and would recommend it. There’s a lot to love here: great animation, clever writing, likable characters, and plenty of charm. That’s also why some of its puzzle design frustrated me as much as it did. I enjoy solving puzzles on my own without relying on walkthroughs, but the game often makes it difficult to understand not *what* the solution is, but exactly *how* it wants you to perform it. There were many times when I had the right idea, was interacting with the correct character or object, and understood what needed to happen, but because I wasn’t doing it in the very specific way the game expected, my attempt was treated as completely wrong. I think the game could do a better job of acknowledging when the player is on the right track or giving a small nudge toward the intended interaction. The in-game hint system is a welcome addition, but in many cases it only tells you something you already know. Most of the time I got stuck, it wasn’t because I didn’t understand the puzzle; it was because I didn’t know the exact sequence of actions the game wanted from me. This became especially frustrating because I was determined to solve everything myself. I ended up with around 20 hours of playtime, even though I imagine the game normally takes closer to 10. A lot of that extra time was spent revisiting locations and trying every item on every possible interaction point, only to eventually discover that I had understood the solution much earlier but hadn’t executed it in the required way. Despite all of that, I still had a very good time with the game. My frustration mostly comes from how much I liked everything else and how much I wanted the puzzle design to match that same level of quality. It reminded me a lot of *Justin Wack and the Big Time Hack*. I think both are very good games, although I personally found *Justin Wack* more intuitive in how it handled its puzzles and gameplay. I’d still recommend this game, especially if you have plenty of patience or don’t mind checking a walkthrough occasionally. I’m definitely interested in whatever the developers make next, and I hope they keep everything that works so well here while making the puzzle interactions a little more flexible and communicative.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese*, Korean, Japanese, Russian, Portuguese - Brazil, Turkish*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну такое. Поиграть можно, но Стим от меня требует конкретики, рекомендую я игру или нет, поэтому скорее нет. Игра поделена на главы и каждая из них повторяет одну и ту же структуру - вам дают задание собрать n конкретных предметов, чтобы перейти в следующую главу. Все эти предметы вы находите сразу, но чтобы получить их надо искать варианты. Загадки при этом изобилуют странной логикой из квестов 90-х, до которой можно дойти только полным перебором вариантов. В игре очень много беготни по карте взад-вперед. Причем в первых главах еще есть карта быстрых перемещений, а потом об этом удобстве почему-то забывают. Апофеоз пустой беготни настигает ближе к последней трети игры, когда нам просто говорят принести предмет, который находится в другом конце карты и... все, ни загадок, ни препятствий, ты просто идешь в одну сторону, поднимаешь предмет и несешь обратно. Какое то издевательство и неуважение к моему времени, пустое растягивание игры. Она и так слишком затянутая. Идеальное время для квеста часов 6, тут раза в 2 больше. У игры странная прогрессия. Часто попадаешь в тупик и не знаешь, что делать дальше. Точнее знаешь, видишь, что от тебя хотят авторы и даже знаешь куда кликнуть, но действие не появляется. Оказывается, пока об этом действии не поговорить с рандомным персонажем в другом месте, то оно не разблокируется. Причем все темы общения с этим персонажем были закрыты ранее и что именно у него появится новая предсказать невозможно. Что заставляет раз за разом обегать все локации и снова все перетыкивать. Это очень плохой геймдизайн. Есть еще одно излюбленное издевательство местного геймдизайна. В некоторых ситуациях нужно найти правильный вариант действия. На каждую попытку тратится некий расходник, который мы подобрали в другом месте, иногда в оооочень другом. Не угадали замысел автора? Штош, бегом за новым расходником и так порой по 5 раз. А ягодка на торте, что анимации нельзя пропустить и нужно смотреть одну и ту же неспешную анимацию раз за разом. Я не скажу, что игра прям плохая, но порой душит изрядно, нелогичными загадками и пустой беготней, что никак не могу рекомендовать тратить на нее аж 13+ часов своей жизни
Enjoyable adventure with a nice art style. You can see the work they put into the animations, although the manipulated objects are mostly invisible and just (dis)apper in the inventory, or something happens off-screen or during a message like "some time later...". The farther into the game the whackier and convoluted the puzzles feel. Everyone needs a favor in return. The time travel and character switching mechanics add some complexity to the gameplay, as well as the fact that the two characters see different hotspots in a few scenes. As is often the case towards the ending, the story feels a bit rushed. If you're hunting for achievements, you should note, that some of them require clicking on background objects that aren't hotspots. At least to chars are left-handed, the poet and the musician. Never seen special attention to representing those in games, so kudos for that.
A great fun game point and click with loads of interesting characters. Thoroughly enjoyable!
What a great game! Full of character and humour, with beautiful and cool areas to explore. So much more to the game than I was expecting going in. It's left me wanting that same fun and lighthearted experience again - suggestions welcome! On a slightly negative note, I definitely found myself stuck a few times as sometimes it can be difficult to work out how to progress, but the hint system is pretty useful so I was never fully stuck. You might find yourself retracing your steps a bit though!
A really great point and click adventure game, I definitely recommend it to fans of the genre. A great cartoony art style, fun story, likable characters and challenging but not frustrating puzzles. If i ever got stuck i just took a break and came back to it with fresh eyes and sure enough id figure it out. I really like how wacky it is ,since your playing a quirky but not a "Mad" scientist who often get his inspiration from his dreams places/scenes are often surreal, goofy, whimsical in nature just general everything is full of creativity.
Macht es Spaß? Ja, die Ideen sind gut. Die Welt ist Schräg und die Charaktäre bleiben in ihrer Rolle. Die Vertonung ist gut und die Grafik hat Liebe zum Detail und einen eigenen Still der sich treu bleibt. Ein paar Eastereggs aus anderen Spielen und Filmen lassen einen Schmunzeln. Der große Brüller oder Schenkelklopfer ist zwar nicht dabei, aber die Geschichte ist wunderschön schräg und abgedreht. Die Rätsel naja, ergeben nicht immer wirklich Sinn, aber dafür gibt es ja Komplettlösungen. Manchmal sind es Kleinigkeiten wie z.B Positionierungen des Charakters die die ewige Suche nach der Lösung endlos in die Länge ziehen. Die Animationsdichte ist überraschend hoch für Advanture. Natürlich ist AAA Grafik nicht zu erwarten. Bei einigen Passagen ist der Sparstift merkbar. So fehlen ab und zu Passanten in den Straßen die so ein verschlafenes Dorf beleben. Dafür ist alles was entlang der Geschichte läuft gut ausgearbeitet und mit vielen kleinen hübschen Details versehen. Die Musik geht nicht auf die Nerven und war angenehm. War auch immer passend zum Setting. Bugs: Keine Gefunden. Whirlight bräuchte noch einen besseren Gagschreiber, vielleicht im zweiten Teil dann. Daumen nach Oben für gute Geschichte, Hohe Kreativität, gutes incharakter Rollenspiel sowie Detailverliebtheit.
Потрясающая адвенчюра! Я как фанат подобных игр, как нахожу такую игру, сразу запускаю. Как же приятно среди проходняка найти такую интересую...очень классные загадки, причем не душные, но подумать приходится, интересный сюжет, не знаешь как повернется...Нереально кайфую, спасибо за игру!
This was a really good game. Top notch.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 9.3K | 98% | $19.99 | |
| $5.2K | 61 | 95% | $4.99 | |
| $2M | 6.7K | 95% | $14.99 | |
| $956.5K | 4.3K | 86% | $14.99 | |
| $112K | 280 | 86% | $24.99 | |
| $29.2K | 178 | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.4K | 254 | 41% | $5.49 | |
| $48.5K | 99 | 88% | $18.99 | |
| $48.4K | 68 | 66% | $19.99 | |
| $48.4K | 77 | 79% | $14.99 | |
| $48.5K | 195 | 88% | $14.99 | |
| $48.5K | 229 | 55% | $7.99 |