
You lost your coal mine job, now you're a cashier at Poland's landmark convenience store. Scan groceries, verify IDs, grill hot dogs, and try to feed your family on what's left. A dark comedy about surviving late stage capitalism, one receipt at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You're Kazio, an ex-coal miner, husband, father, and the newest cashier at Żopka, the iconic neighbourhood convenience store chain. Your job is simple: serve the customers, follow the rules, don't get fired. The real challenge is harder: keep a family fed on a cashier's wage.
Scan stock from a catalogue of 800+ products across 24 categories, check documents, grill hot dogs, count out change down to the last grosz. Easy enough, until corporate starts piling on regulations. Suddenly you're enforcing the age limit on energy drinks, validating coupons and loyalty cards, charging for the plastic bag and catching expired student IDs. The queue grows, the clock runs down...

And the customers don't make it any easier. Over 100 unique characters: from smooth-talking businessmen and dealers offering a bribe, through impatient Karens, tracksuit philosophers paying in loose change and shoplifters, to a mohair-bereted grandma, a suspiciously large proboscis monkey and the winos camped outside the door. Every one of them there to test your patience.
Your mother needs surgery, your son needs money for a school trip, winter is coming and the heating bill doubles. After each shift you take home whatever you earned and split it five ways: rent, food, medicine, school, heating.

...Or invest the profit back into the store, as befits a "co-owner". You start in the Shanty: a flickering fluorescent tube, wire shelving, cracked linoleum and 60 slots for stock. The shelves empty out mid-shift and the delivery rolls in right in the middle of the queue. The catalogue holds 40 upgrades, but only 24 fit in one store, and every level is a choice between two variants that change the way you play. At the end of the road stands the gleaming, neon-lit Cyber-Żopka with 140 shelf slots, the one corporate would be proud of.
Six holidays, 85 days a year: on Fat Thursday the doughnuts are laid out on the counter, at Easter a butter lamb stands there instead, on the first of November grave candles burn in the window and customers you haven't seen here in a very long time drop in, and on New Year's Eve the sky above the estate lights up. Every holiday means 24 seasonal products on the shelves, its own interior decorations and a dressed-up main menu.
Accept the bribe or report it. Join the union or stay loyal. Save up for your mother's surgery or for a new counter. Over 30 days your decisions add up to one of 9 endings: some hopeful, some devastating, and one that crowns you emperor of Żopka. Each unlocks its own New Game Plus bonus, and the full set of nine earns you a tenth.
The ending isn't the end. Żopka Forever starts on day 31, no story and no finish line, with Steam leaderboards. I'm Hardcore switches on every regulation from day one and never lets you buy your way out of a citation. And two completely different stores are waiting in the menu: 1670 and 2077, each with its own stock, its own cast and its own rules. In 1670 you sell oscypek cheese, starka and Capuchin friars' tobacco, and the freshest press on the counter is Merkuriusz Polski. Nobody orders a hot dog, because there is nothing yet to make one out of. In 2077 Żopka glows with neon, bread comes out of a printer, the kabanos is synthetic, and you never give change, because nobody here pays cash any more.
A 30-day story campaign, from tutorial calm to full bureaucratic panic
15 policies piled on along the way, each one another chance to screw something up
800+ products across 24 categories, from oscypek cheese to bootleg DVDs, including over 100 regional specialities
Document checks: six types, swapped photos, fake PESEL numbers and the legendary Bolsat Passport
A budget system where every złoty makes a difference
Three mini-games woven into the shift: counting out change, the grill and sorting parcels at the Paczkobox
40 store upgrades, 24 of them per playthrough, because every level is a choice between two
Over 100 unique characters, from Karens and tracksuit philosophers to a proboscis monkey
Six holidays from the real calendar, almost half a thousand seasonal products
Two extra game modes, 1670 and 2077: different rules, different products, different customers
9 endings, each with a New Game Plus bonus, plus Żopka Forever and I'm Hardcore
125 items to find, 130 clickable nooks and crannies and 18 random events
Steam leaderboards and 69 achievements
Full gamepad support
Translations into regional languages: Silesian, Kashubian, Poznań dialect
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: Spoko, bardzo spoko. Dość prosta gierka, pełna polskiego humoru, do obsługi której wystarczy myszka i sprawny nadgarstek(ważne). Wciągająca gra typu "jeszcze 5 minut, jeszcze jeden dzień", gdzie wcielamy się w sprzedawcę sklepu, który wyparł twój osiedlowy/wiejski sklepik i podniósł ceny dwukrotnie. Kasujemy produkty, przyjmujemy gotówkę i wydajemy resztę. Robimy hot-dogi, pilnując, by się buła nie zjarała. Musimy także dokładać towar na półki, przyjmować dostawy i co jakiś czas przyjąć paczki od kurierów. Graficznie prosta(dzięki temu powinna działać dobrze również na słabszym sprzęcie), jednocześnie bardziej kolorowa niż "Papers, please", do której jest często porównywana. Jesli chodzi o sam gameplay - tutaj porównanie jest jak najbardziej na miejscu: z każdym przepracowanym w "Żopce" dniem dochodzą nam nowe procedury, których musimy przestrzegać, nowe dokumenty i informacje do weryfikacji oraz nowe grupy produktów, których dotyczą restrykcje. Jednocześnie klienci często próbują zrobić nas w konia lewym czy nieswoim dokumentem. W takich okolicznościach łatwo o błąd, za który odpowiemy w pełnym zakresie - odpowiednie kwoty są potrącane z "dniówek". Czyli standardowe yebanie pracownika, tyrającego za stówę z hakiem za dzień - [b][u]realizm 100% mimo pixelowej grafiki[/u][/b] Nie pasuje mi tutaj tylko jedna rzecz - jako szeregowy pracownik to MY płacimy własnymi pieniędzmi za ulepszenia i modernizację sklepu. Wiem, że to tylko gra, i nie wszystko da się odwzorować wiernie, jednak ten element powinien być wg mnie rozwiązany inaczej. Gra jest młoda, więc może zostanie to poprawione, może jakiś system rozwoju sklepu za inną walutę/punkty zdobywane wraz z postępem? Humor, który tu napotkamy to taka mieszanka Walaszka, Kiepskich i ogółu memów i stereotypów o naszym polskim społeczeństwie. Sporo easter... to znaczy, pisanek. Trafiają się znani z popkultury klienci, produkty na półkach również znajome. Przed żabką stoi, a jakże, paczkomat. Niestety, na dzień 20.04.2026 nie da się do niego nasr... Bonusowe punkty za kota Gacka, którego można głaskać. Przy tej cenie produkcji z całą odpowiedzialnością stwierdzam, że warto. Zgadzam się z przeczytaną w innej recenzji opinią, że cena 21.37zł byłaby jak najbardziej akceptowalną, jednak nie forsowałbym podniesienia ceny o 1/3 tylko z tego powodu - jesteśmy w końcu w Polsce! Z fartem, miłej gry P.S. PRZY KAŻDEJ TRANSAKCJI MOŻNA KROIĆ KLIENTA NA "GROSIKA"
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish +28 more
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo przyjemna wariacja na temat świetnego swoją drogą Papers, Please. Polska w pigułce, polecam. [b]PS[/b] Myślę również, że nikt by się nie obraził, gdyby gra kosztowała 21,37 zł.
11/9, najbardziej sigma gra po tej stronie Wisły Jaka Parówa, Wariacie? dowozi gaming expirience jakiego społeczeństwu brakuje od 3 Wiedźmin 3 najlepszy GOTY 2026
Nigdy nie zapomnę momentu jak przed sklepem ustawiło się 10 Januszy.
Which Sausage, Mate? is an inventive simulation game that proves even the most ordinary job can become the foundation for an engaging and memorable experience. Developed and published by Koksny.com, the game follows Kazio, a former coal miner who is forced to rebuild his life after losing his previous career. His only option is to work as a cashier at the local Żopka convenience store, where every shift becomes a test of patience, efficiency, and survival. Although the concept is wrapped in absurd humor and quirky situations, the story is rooted in realistic struggles involving unemployment, family obligations, and the challenge of making ends meet. This balance between comedy and genuine hardship gives the game far more emotional depth than its unusual title might suggest. The primary gameplay revolves around running the checkout counter, but the responsibilities extend well beyond simply scanning groceries. Players must accurately process purchases, prepare hot dogs for hungry customers, organize incoming parcels, count cash correctly, verify customer identification, and adapt to an ever-growing list of workplace regulations. As the campaign progresses, corporate policies introduce increasingly demanding mechanics, such as checking the validity of student IDs, charging for shopping bags, enforcing age restrictions, handling coupons, and inspecting documents presented by foreign customers. Every new mechanic builds naturally on previous ones, ensuring that each workday feels more dynamic without becoming repetitive. The escalating pace successfully recreates the hectic atmosphere of a busy retail environment while constantly challenging the player's attention and organizational skills. Customer interactions provide much of the game's charm. More than fifty unique personalities visit the store, each contributing humorous conversations, unexpected requests, or unusual situations. Some customers are friendly regulars, while others test the player's honesty by offering bribes or attempting to bypass store rules. Others exist purely for comedic effect, creating bizarre encounters that keep the experience unpredictable. Rather than serving as simple background characters, these customers make each shift feel alive, adding personality to what could have otherwise been a straightforward management simulator. Their varied behaviors also reinforce the game's satirical look at modern society, consumer culture, and everyday workplace frustrations. Outside of work, the game transforms into a thoughtful financial management experience. Every paycheck must be carefully distributed among household expenses, including rent, groceries, heating, education, healthcare, and other necessities. Money is consistently limited, forcing players to prioritize certain needs while sacrificing others. These difficult financial choices add emotional weight to the experience because they directly affect Kazio's family and future. Alongside managing personal finances, players can invest in improving the store itself. A wide selection of upgrades allows the rundown convenience store to gradually evolve into a cleaner, more modern business with improved equipment, better displays, upgraded security, and premium merchandise. Watching the workplace improve over time provides a satisfying sense of long-term progression that rewards careful planning. The narrative offers more than a linear story by allowing players to shape Kazio's future through meaningful decisions. Throughout the campaign, players choose whether to follow company rules, support fellow workers, accept questionable offers, or put family needs ahead of career advancement. These choices influence the direction of the story and ultimately determine one of nine different endings. This branching structure encourages multiple playthroughs, especially with the inclusion of a New Game Plus mode that unlocks additional bonuses based on previously completed endings. The replay value is strengthened further by hidden collectibles, achievements, random events, and numerous easter eggs that reward curious players willing to explore every aspect of the game. Visually, Which Sausage, Mate? embraces colorful pixel art that perfectly complements its humorous tone. The environments capture the atmosphere of a modest neighborhood convenience store while filling every scene with expressive details and lively animations. The soundtrack and sound effects enhance the busy rhythm of daily work, while the dialogue delivers a steady stream of jokes, cultural references, and amusing conversations that give the world its own distinct identity. Even during its funniest moments, the presentation never loses sight of the serious themes surrounding economic uncertainty and personal responsibility. Despite its many strengths, the game is intentionally demanding. As more mechanics are introduced, the workload can become stressful, particularly for players who prefer slower-paced simulation games. Some of the humor is also inspired by Polish culture, meaning a few references may be less impactful for international audiences. Nevertheless, the universal themes of hard work, financial pressure, and family responsibility remain easy to appreciate regardless of cultural background, allowing the story to connect with a wide range of players. Overall, Which Sausage, Mate? successfully combines management simulation, narrative storytelling, resource management, and social satire into an experience that feels both entertaining and surprisingly meaningful. It elevates the seemingly mundane role of a convenience store cashier through clever mechanics, memorable characters, and meaningful decision-making, creating a game that is consistently engaging from beginning to end. By blending humor with genuine emotional stakes, Koksny.com has produced a distinctive simulation that stands out from more traditional management games while delivering an experience that is both funny and thought-provoking. Rating: 8/10
This game reminds me of Papers, Please but without the feeling of impending doom and way funnier. It's short but it really grabbed me, I love these kind of store simulator games and this one is simple but catchy. Once you get how difficult it can get, it's easy to build routines to do each day efficiently and without penalties. I loved the music and the pixel art, and I'm still clicking around every day trying to find more little collectibles and petting the cat (very important). And the olden times and cyberpunk versions of the shop really tickled me, I had lots of fun with them too. I love the Pope statue outside. All in all, a short story about having to work to pay bills in a capitalist society, and the problems and moral issues that you may encounter while trying to make it for yourself but also uplift others around you. And what's up with the monkey guy?
Peak gra, tylko nierealistyczna bo nie ma ograniczenia na energole mam nadzieje że twórcy/twórca doda to, i fajnie by było jak by ten piec był co trzeba wybierać ale tak to jest bardzo dobra, twórca jest miły, gra jest bardzo tania, moje oczekiwania zostały przebite na grę za 15zł, i btw symulator mojej przyszłej pracy, i soundtrack to banger
Enjoyed the game a lot. Too bad you cant play past day 30 and keep upgrading the shop.
Jako osoba mająca doświadczenie w pracy w handlu mogę szczerze polecić tę grę! Gra przedstawia prawdziwy ( w sposób minimalistyczny, lecz jednak) realia pracy w owym sektorze. Zdarzały się także momenty w których nieźle się uśmiałam. Jako duży plus można wymienić między innymi: [list] [*] minimalistyczny ale wciągający gameplay [*]świetny soundtrack [*]dobrze odwzorowany system pracy w żabce (inspekcje, karty lojalnościowe, czy chociażby nawiązanie do zakazu sprzedaży energetyków niepełnoletnim :P) [/list] Szczerzę polecam gierkę, ale uważam, że mogłaby być dłuższa. Mam nadzieję na jeszcze więcej update-ów!
收银爱好者狂喜,解压小品游戏。蛮多可交互的小彩蛋,客人的对话也挺有意思。中文有点糊但很贴心地附上了扫描仪和高亮,不影响游玩。 BGM很洗脑,要是切换不那么频繁就好了,刚听上头突然就切歌了 剧情模式有点短,无尽模式一天有点太长了,玩起来没有剧情模式舒服
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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