
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't lie, I rolled my eyes and dug my heels in when I read that this was a "walking simulator". But 'Where the Water Tastes Like Wine' is brilliant, breezy, and easy to digest. The characters you meet along your journey are creative and captivating. I always find myself stuck between walking and wanting to hop a train just to see who I'll meet on the ride along the way. This game being mostly about the power of oral story-telling is fascinating in the way that I always want to discover more across the map (being the United States and its marred history) to find both new stories that I haven't heard of before, but also roaming around close to home to hear of local legends and see how they may transform in-game. I know I have a lot more game to play only being 3 hours in, but I'm fully locked in for the journey. It's 60 Seconds! meets Oregon Trail in ALL of the right ways. My brainworm is thoroughly itched.
Certaines histoires sont vraiment biens. Le jeu peut être amélioré sur pas mal d'aspects
Мне очень понравилась игра. Неспешно ходишь по карте, слушаешь приятный саундтрек, собираешь истории - а они потом обретают полумифический оттенок. Ночуешь где придется, встречаешься с разными интересными людьми, у каждого своя история и свое видение на страну. Очень чувствуется любовь разработчиков к США, в хорошем смысле. Эта игра пропитана этой любовью, принимая все положительное и отрицательное. На самом деле, даже захотелось поиграть в такую бродилку-собиралку историй и по своей стране, хахах. Если хочется чего-то неспешного, атмосферного и с кучей мелких зарисовок - это сюда. Очень хорошо. /И да, пройти игру на 100 процентов невозможно/
два раза себя уламывал пройти ихру но скушно с первых минут после пролога плюсы: здешнего дьявола озвучил стинг, да и в целом у многих персонажей озвучка добротная вышла минусы: хеймплей говна, очень медленно ходишь по карте всего сша и слушаешь скорее зарисовки историй которые умещаются в пару предложений, впитываешь их без какого либо интереса субъективщина конешн но я ваще не уловил атмосферы разрухи америки 30 годов, рисовка выполнена в тривиальном стиле который встречается у каждого третьего художника в твиттере/тамблере, в условном кентукки роут зеро (да там кризис уже в 80 годах происходит но НЕВАЖНО) к персонажам чувствуется больше сопереживания а тут напичкали просто образы переживаний разных прослоек общества (ветеран пмв, пиздюк из культуры хобо и других) которых и воспринимаешь как картонных соответственно выделю вдобавок еще хороший саундтрек в отдельности от ихры
好评原因只有两个: 1 作为一款小众文艺类游戏,对比它的同类项,至少文字功底确实深厚,换句话说那的确是小众文艺上了,而不是写得太烂了没人看。2 史低买的,价格美丽,原价买我估计就晕过去了 推荐能接受约等于全程无作用无反馈、BUG过多、演出单一、PC键位及地图操作反人类、以及有英语和美国地理基础的玩家游玩
步行模拟器,走的实在太慢了
This was such a beautiful tapestry of a game. Unlike anything else I've ever played, and a real journey.
This is a terrible, awful game. Horrible game mechanics. Annoying walk speed. Bugged to hell by the end of my run, causing me to miss stories (this at least does not affect completion, but affects overall enjoyment). Every game-design criticism you've ever heard about this game is correct. Oh, and most of the trailers are just straight misleading about the overland graphic quality. But wait, with all that said, I'm still recommending the game? Well, yeah, duh. It's a story-rich, artsy game, and it nails the hell out of what matters. Every aspect of the art, from the vignette writing to the story splash graphics to the music to the voice acting is a complete delight. Wonderful direction on all of that. Overland graphics excepting of course, as implied above. Overall I feel the game was very much worth playing because of this. Still, it really sucks that such great artistic direction is squandered on probably the worst game design I've ever experienced. Word to the wise : if you're going to put this much effort into what your game [i]says[/i] hire folks who know what they're doing to make sure what your game [i]does[/i] isn't getting in the way of all that.
比较挑人的游戏,作为游戏还是有很多地方需要优化,但对于一个喜爱美国二十世纪历史和文化的玩家来说,这些一概不是问题,相当完美的作品。
完全没对上脑电波 我可以接受纯步行、点击,即使是所谓的游戏性缺乏 但叙事像是散落一地、完全没有索引的碎片,而且还强迫玩家用那种极其折磨人的龟速去一张一张捡 对我来说,非常无聊,弃坑了 音乐不错
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
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