
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,就是有点短了,不过尽兴,玩完不亚于经历了,芸芸众生的人世间
这是一个非常值得玩的游戏。绝对是迄今为止我玩过的游戏中叙事最好的。甚至值得玩2~3次,沉浸感极强。对系统配置要求不高,全程没有难度,没有解密,就像打开一本书。它只是在讲述这个家族的故事,在探索房子的路程中,你会体验每一位家族成员的故事并揭开真相。 What a fantastic game that truly special and absolutely worth playing and even replaying for a few of times.
内容质量非常高,2h的流程没有一点水的😀😀😀😋😋😋
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏本身是一本道,沉浸式观影去看这个家族身上发生的一切,但我认为其中关于所谓诅咒的地方并没有解释清楚,虽然明白这盘旋在家族头顶的诅咒概念很酷很冰冷,但是why??只是这个家族被选中了吗?仅仅如此?和很多死亡原因只是纯粹的……不幸,让他们表达死亡的方式有创意但其中的一些就是纯粹的意外,遭遇不幸。毫无纠缠的死亡让命运这个词显得只是老天要整你。 虽说如此,非常优秀的演出弥补了一切,需要注意的是可能导致的3d眩晕。
It's a beautiful game. The voice acting is mostly great, and the storytelling mechanics are inventive and immersive. But the designers made two difficult choices that ultimately don't work together: to tell a story that resolves nothing, and to tell it in ways that are only loosely coherent. Each of these is dubious at best, but done well could produce something unusual and interesting. Combining them was a mistake that leaves you both unsatisfied and emotionally untouched at the end, wondering what you just did with the last two hours. The house was the star of the game, though many of the characters would probably have been likable - if we'd learned anything about them. We didn't. The technical execution was so good that I considered giving it a weak thumbs up, but given how many other reviews rave over the amazing story (I can only wonder what game they played), I thought a thoughtful thumbs down might be helpful to someone. Buy it on sale just to wander the house, maybe. Or don't. I will probably look at the developer's other games, though - with a less surreal narrative, this would have been the incredible experience other people somehow seemed to have with it.
This is a very creative and unique game. However, I think a lot of people let that creativeness distract them from the fact that the story is very unsatisfying and honestly kind of meaningless, in the sense that it's all setup and no follow-through. The stories are told in very inventive ways though. I think it's worth a playthrough from a game design perspective to see the creative storytelling, but if you're looking for an actual satisfying and enjoyable story/mystery, this probably isn't it. Great voice acting though.
mt biom
Amazing story, every time I play it, it's better and better.
FANTASTIC game, highly recommend to anyone who enjoys a good story.
每个人的都有自己的故事 代入其中,寻找死亡的真相。 可玩性很强,而且很有趣。 每个故事有不同的风格和操作。操作方面比较简单 。。。 玩过一段时间之后,现在印象还比较深的是①美式漫画风的恐怖故事,②变成动物不停吞噬的小女孩,③浴缸里的玩具 印象最深的还是工厂里杀鱼的工人: 左右手不同的操作,让人更能代入其中 现实足够痛苦,却又无法逃离 他逐渐沉沦在幻想之中 在幻想中他可以无比强大,可以无比自由,可以做他想要做的事 是选择成为现实中一个永远机械麻木杀鱼的人,还是选择成为一个幻想中的国王? 最后,他给出了他的答案 。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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