
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我犹豫了很久要不要打这个差评;我确实打差评有点多了,加之这游戏本身好评如潮,艺术造诣又高,如果我给这样一个游戏打了差评,会不会被扣上“不懂欣赏”的帽子? 但是我想,作为一个认真游玩了一个游戏五个小时的人来说,如果甚至不能给自己不喜欢的游戏打差评,那么steam的评分系统还有什么意义呢?所以还是硬着头皮打了这个差评。 以下是我觉得本游戏的硬伤: 1. 操作手感拉胯,开门等等操作方式非常不直观,几乎所有门我都要开两次,有必要整成这样吗? 2. 引导垃圾,调整镜头焦距居然是需要按前后键?你不说谁知道?在屏幕上显示一个按键提示会死吗? 3. bug太多,已经到了影响体验连贯性的程度。 4. 字幕出现的位置固定;但是视角居然不固定?!这导致很多时候玩家视角没有按照设计者预想的时候,或者玩家操作太快视角转走了的时候会直接错过字幕。这个游戏里面字幕的浮现是体验的一部分,错过的时候感觉真的很难受。越是喜欢探索的玩家越是受这个影响大。 5.最重要的,作为一个有悬疑色彩的游戏,剧情居然没有任何反转!没有任何反转!玩到结局,只有一种“so what"的无语感。结局的小小叙诡,只能说太过于低级,对于我们这些老油条来说玩到中途就已经猜到了。剧情最后升华了一下,fine,但是我玩你这个游戏不是为了被说教的, 我们是想被震撼到的。你再怎么想开放结局,想让玩家自由解读,反转这个东西是无法靠玩家提供的, 只能是原作者来给出的。结果你没有反转。无语,无语,无语。 游戏的叙事确实名不虚传,10分可以打满分。但是其他太多东西都不及格了。最终综合只能给到不推荐。 不知道为啥那么多人说这游戏”不能被剧透“。这在我看来是属于随便剧透的游戏,你甚至都没有反转。 真的是让我很后悔购买的一个游戏。很少对一个游戏这么生气。
人总是在不断失去中明白继续下去的自己是如此渴望回到过去
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人评分9.5/10
牛逼,游戏界的百年孤独
内容好
THIS GAME IS A MASTERPIECE
太牛逼了,非常得有代入感,游戏的表现形式太具有想象力了
How can a game by so heartbreaking and beautiful at the same time? The family story is captivating and made me so emotional, maybe because I can relate to their struggle even with love things can be so hard and fear, resentment and all the feelings can get in the way and make things harder. Loss and grief can be so hard to deal but again there's beauty because we're here and we live, love, laugh and even if things end some day there's still happiness.
第九艺术
神作。。。太震撼了。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 619 | 86% | $19.99 | |
| $9.2M | 27.7K | 88% | $19.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $8.3K | 45 | 93% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4M | 27K | 98% | $19.99 | |
| $14.5M | 31.5K | 96% | $19.99 | |
| $14.4M | 18.2K | 81% | $34.99 | |
| $14.5M | 9.1K | 80% | $19.99 | |
| $14.5M | 14.7K | 92% | $25.99 | |
| $14.3M | 32.2K | 78% | $19.99 |