
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 246 reviews with recorded playtime.
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice quick story. No fluff.
AUGHHHAAHAHAHAHHAGAGGGAGAHAHAHHAIAIAIAUAUASGXACEWHC
这个游戏讲了一段悲伤遗憾但是又美丽神奇的故事 也许家族的诅咒不一定是真的,但每个人的故事与存在证明如假包换 其实硬要说每个人的死法其实都有一个合理的解释 比如Molly很有可能是太饿吃了牙膏与大概率不正常的覆盆子死的 Dawn表明了死前疾病有精神问题,大概率是因为长期承受诅咒的压力以及因此带来的偏见和不能对唯一幸存的女儿Edith诉说所带来的种种压力叠加最后因此而死 Edith最后很明显是难产而死(应该),在讲她希望亲口给儿子讲故事那一段很明显的形状是人出生的地方 顺带一提我游玩的过程其实不晕,键鼠感觉没啥毛病哇?还有本来对不能快步走有点烦,但是后面看到Edith有五个月的身孕就释怀了,难怪最后会难产而死原来是爬这么久落下的病根(bushi) 以及主角要说其实是Edith儿子来着,但是日记本上没有我忘名字叫啥嘞() 还有就是,我怎么总感觉好多人都只记住了Louis,我感觉每个人的故事都挺好的哇,是不是没有审美!(恼)(挨打) 也不知道最后那个独苗能不能活,还是留下了很多想象空间的 最后,也希望每个人都能有一个自己的故事,也许我们并不伟大,并不成熟,但是活出独特的自己总能留下一个属于自己的故事 另记:我本来是家庭共享玩的,但是在玩完之后我觉得我值得为这款游戏补票,打折买也不算贵,买完了的大伙也别心疼了,想想就卖20的书能给你看三个小时嘛
Thanks for the trauma devs
♥♥♥♥♥♥♥ Incredible Story, would it be a movie, everyone would know it.
убила детей своими руками. ♥♥♥♥♥♥♥♥ игра. 5 убитых карапузов финчей из 10. с каждой смертью все ебаней и ебаней, грустнее и грустнее, атмосфера пиздатейшая, история великолепнейшая!!
Jogo muito bom, apesar da tristeza profunda que ele deixou no meu coração me fazendo repensar na vida e entrar em depressão provavelmente durante vários dos próximos dias..., mas ele tem patinhos de borracha né Beto...
我要玩原神
从第一次看这款游戏的实况到第一次自己体验已经过去了七年,What Remains of Edith Finch依然是我心中最浪漫的游戏。
Una experiencia que te deja sin palabras.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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