
It's the ultimate battle between werewolves and human supremacists, and your werewolf pack is caught in the middle of a four-way fight!
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It's the ultimate battle between werewolves and human supremacists, and your werewolf pack is caught in the middle of a four-way fight!
Werewolves 3: Evolution's End is the third installment of Jeffrey Dean's acclaimed "Claw, Shadow, and Sage" series, where your choices control the story. It's entirely text-based, 680,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
After years of conspiracies, secrets, and escalation, the fight has finally come out into the open.
In one corner, there's the Human Sovereignty Movement (HSM), a paramilitary mercenary force, dedicated to eradicating all werewolves, led by your father, Colonel Williams, who is secretly a werewolf.
Opposing them, there's Packleader Sonoma, a werewolf supremacist who would gladly kill and even torture HSM operatives. She plans to deploy an experimental bioweapon to turn humans into werewolves (never mind that most humans don't survive the transformation), starting with the HSM.
The US military is fighting both sides, as high-ranking werewolf undercover agents inside the military try to stop the HSM and Sonoma's bioweapon, even if that means killing your entire pack.
And then there's Maker, the mysterious scientist who developed Sonoma's bioweapon, performing cruel and unforgivable experiments on humans and werewolves alike in her obsession with "accelerating evolution." When your pack fell prey to a mysterious disease that unleashes feral rage, Maker developed a weekly injection to suppress your inner beast. Now, the pack must protect her until she can discover a permanent cure for the disease. But Maker's true motivations are unknown. Is she your pack's last hope or its greatest threat? Will your greatest enemy turn out to be your own feral self?
What future are you truly working towards? Do you wish to bring about peace between humans and werewolves, or to destroy humanity so that wolves can reign in the ashes? Choose your friends carefully, and keep your enemies at bay, because the ultimate battle is coming.
Play as male, female, or nonbinary; gay, straight, or bisexual.
Continue all five romances from the first two volumes of the trilogy, and deepen your relationships with your favorite characters.
Return to the Nail, the top-secret prison facility, fighting your fears as you search for answers.
Battle against your own feral nature as you race against the clock to save your pack.
Work with activists and journalists to shape the public perception of werewolves: will humans see you as friends in need, or fearsome foes?
Aid Maker in her groundbreaking scientific research and discover long-buried truths - or turn on her in retribution for the harm she has done to werewolf-kind.
Navigate your fraught relationship with your father, help your friends uncover their own families’ secrets, and start looking ahead to future generations.
What fate awaits you as you race towards evolution’s end?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
10/10 Allowed me to annihilate my enemies in a very satisfactory way. Super responsive to choice and stuff gets real in the end. Woof. If you liked the others you'll like this one
He seguido este juego desde el primer libro y cada uno me ha encantado, sin duda Evolution's End no se queda atrás, es bastante rejugable si quieres saber cada camino que puedes tomar, el romance con cada personaje tiene su toque especial, sobre todo Bly. No hay tanto problemas con el idioma, 90% entendible. Toca esperar al siguiente para tronar mas cabezas
Not bad at all, not my type of game but i can finish him without problem.
This gave me exactly what I wanted more of from this series: Sex, intrigue, violence, and mystery. The character arcs are solid and believable and the writing is great as always. Looking forward to book 4!
An amazing third entry to an amazing series. They connected all the different story threads really well and they made the choices quite difficult in this one and i love it. The romance scenes are great as per usual and i loved the different endings. The characters are amazing as per usual. I give this another 10/10 and i would once again recommend this game and all the games in this series at any price.
[b][h1]Werewolves 3: Evolution's End[/h1][/b] [b][h2]Overview:[/h2][/b] Werewolves 3 continues the high stakes of the previous games, while improving the exploration aspect. Although there are some frustrating bits, it’s by far worth the experience. [b][h2]Brief Summary: [/h2][/b] Upon seeing the release of Werewolves 3, I replayed the first two games in the series, Werewolves: Haven Rising and Werewolves 2: Pack Mentality, for the first time in years. Both games are very different from the werewolf games I’ve played and enjoyed recently. There’s something more science-fictiony and more grounded in reality about them that normally wouldn’t work for me, but does because of how the author executes the world-building and characters. With as few spoilers as possible, the Werewolves series takes the player character, a young werewolf on the cusp of adulthood, through the harrowing journey of revolution and freedom fighting. Your character deals with pack politics, the cost of freedom, and differing perspectives on how to get there. By book three, the pack has established characterizations and beliefs. You know who is going to have more anti-human sentiments, pro-violence sentiments, and for the first time you can see what characters imagine their post-revolution lives could look like. Werewolves inspires hope, despite its darker tone. Book 3 hits it stride when it’s inwardly focused. What does everyone want? How are we going to get it? Do we accept the costs for getting it? At the same time, we have the opportunity to return to place we’ve been before from a new perspective. Looking through the other side of the mirror is disconcerting and uncomfortable in the best way. Things that you thought you knew are turned around, and beliefs you had established are challenged. Book 3 also allows careful exploration and has the patience (and wordcount) to offer varying pathways of discovery. I definitely haven’t played every route of this game (so many branches) but I didn’t necessarily feel that it was needed to get the core experience. My PC was able to carve her own path, and that was more important than seeking out every hidden corner/crevice available. On the other hand, there were definitely elements of the gameplay that didn’t work for me. In Werewolves 2: Pack Mentality, I started to chafe against certain aspects of the story structure. There’s a certain powerlessness that gets enforced through two outside leader-type characters. Caught in the middle of their conflict, they order you to go here and there, do this and that, save the other leader character and betray them. While there are choices in how to do these things and how you feel about doing them, another example of how the game is well-crafted, this was definitely a low point in the series for me as I found both characters intolerable. Considering the ending of book 2, I had hoped I was finally free from these two characters and the chokehold narrative structuring they represented. Imagine my surprise to see the two, and the structuring, back in action in book 3. They are, by far, the most frustrating part of the book to me. Every time I’m forced to ‘see their side,’ or ‘side with one over the other’ AGAIN, I feel pushed into a corner. Despite what didn’t work for me, there’s far more to praise in the game than there is to critique. [h1] Werewolves 3: Evolution's End is an excellent entry into the series, with careful incorporation of choice and exploration. [/h1] If you’re even slightly curious about the game, please give it a try. [b][h2] Rec or No? [/h2][/b] I enthusiastically recommend this game!
Oh, where to start... On the positive side, the plot is engaging, and the author has finally stopped creating absurd and unnatural scenes, like the one where the protagonist could persuade an enemy to retreat in the heat of battle. Haken's disappearance was explained, but his character underwent changes. He no longer resembles himself, the fierce wolf we saw in the first book. And while that can be forgiven for what he's been through, the same can't be said about the rest of the characters from Haven. Bly, Jolon, Tiva, Dena, and others have, at times, lost their individuality—they've been merged into a single personality. The only moments where they truly stand out are in specially written scenes with them, like Bly's training hall sequence. I suspect this happened because the author, to make their job easier, wrote the main story and romantic moments for one particular character first, then simply copied and pasted the same text for others, making slight adjustments to fit each character. And it’s terrible! This isn't just lazy and a huge misstep for a writer—it strips the interactive book of any replayability or interest, making it flat and bland, like chewed-up gum. I read the book twice, choosing Jolon and Dena as close companions, and compared to the previous two books, I saw almost no difference between them. Dena is no longer a bookworm, and Jolon is no longer a Huntmaster — now they are mixed becoming one. Their dialogue lines are the same, their activities with the protagonist are the same, even their intimate scenes are the same. Yes, the text is slightly edited, but it’s still the same! (Except for the special events, as I mentioned earlier.) Even in those, you can often catch repeated, copied text with just the name changed. And if it wasn't so noticeable in the previous books, now it literally stands out! I’d like to single out Dena specifically. In the story, he’s the protagonist’s best friend—they grew up together. But if you don’t pick him as a romantic option or choose his storylines, he’s almost nonexistent throughout the three books. Seriously, as the protagonist’s best friend, … (with that label) … - he should at least get a significant amount of book time, be a constant presence, influence the protagonist, and play a key role in the overall story! But instead, I saw Ahot’s muzzle more often. That old man is everywhere! Since the book two, I’ve been doing everything to push him into the background, but the stubborn geezer keeps coming back, even more frequently in the third book. I hate writing criticism—it’s unpleasant, and it’s even more unpleasant to read it as the author. Maybe I’m wrong, but I’ve said what I wanted to say. And despite everything I’ve mentioned, the book is still very interesting and worth the read, so thank you.
It does the annoyingly common thing of making the MC an absolute moron to make sure the plot stays on its rails. So many warnings in the plot that make it pretty clear what the threats are, but constantly strings along your MC who is incapable of taking any intelligent actions to prevent them developing. However, the rest of it is so good that I can't review it poorly.
Im always shocked by how much i enjoy these interactive novel stories. Very good story over all where especially if you have been playing since the first game, is interesting to see how much impact it feels you have with your choices. Would highly recommend if you played the previous 2 games, or just think it sounds interesting.
Played the three books in a row, and, OMG, I am sorry but I am so hyped! One of the best Choice of Games I have read so far. Very compelling plot, lore and characters. Villains were truly interesting. I do want to see the end, I can barely wait!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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