
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Modeled estimate, not a reported figure. How we estimate →
About
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]This is a very strong contender for the best in the series.[/h1] The music is nice. The location, the motel is a really cool environment to occupy during a run. There's extremely fun interplay with all the mechanics. The new systems for making money are engaging and fun. The rep system, though a bit restrictive early in a run, does give the game an interesting sense of progression. And the number of killers makes run variety a guarantee, ensuring something interesting is almost always happening. [b]What's more important than praise right now is criticism,[/b] as the game is still being updated, with more content planned for the future and I hope it gets even better, so here are some of my thoughts: On the point of the killers, I will say some of them disappointed me slightly in their use. The game is already tough as nails so to ask more is greedy, but seeing a killer like The Breather who was an insanely tough threat in all previous games be reduced to a sprint check is a little disappointing. He went from being the character I feared the most in WTTG2 and Dead Signal to someone who doesn't pose much of a threat. I feel kind of bad for him. Killers like the Noir have gone from simple to incredibly interesting with all the different ways they can spawn and how you need to react to their presence. Having killers be one-note like The Breather makes them feel less like killers out to get you and more like a videogame trigger you half pay attention to. One small thing I wish I knew in my first full run-through was when the cut-off time was. I had no idea the game time limit was 4AM because as far as I know (I swear I looked) it isn't stated anywhere. When it would be a very simple thing to have Ronald simply tell you: "If you don't send me the code by 4AM tonight, or if another player completes the puzzle first, you lose." Simple :) It would also be cool to be able to remove pinged users from your CryptChat, or move them to a separate "read" section of the program. You spend a lot of time interacting with a whole host of other people on the dark web to make money and buy services, but eventually you don't need some of these people anymore, or they don't need you. To be able to get rid of those useless chats so the side-bar is more neat would allow players to more efficiently manage their contacts in the middle of a run where efficiency can mean the difference between winning and losing. Also one small thing. I don't have the game code to check for certainty but I couldn't really tell if hacking another player of the game slowed their progress towards keys. I had a really tight 3AM - 4AM that I had to retry a bunch because of money troubles and I thought about the idea of spamming the leading player with petty hacks to slow them down until I had enough money to put a hit on them. I don't know if this worked but I certainly would expect that it should in a game like this. If that isn't currently a consideration implimented within the game, maybe it should be? I had a lot issues with the hacking minigames unfrotunately. Firstly, because killers can arive while a hack is happening, (something I like btw), this means you can be faced with downright impossible situations. For example, one time I was grabbed by Cletus after a hack had just began and the long animation of him searching me for the drugs caused me to lose a high level memDefragger hack with absolutely nothing I could do about it. No chance to attempt the hack or use a NOPSled like I would if Lucas had arived at that point instead. I lost all my money and decided to just restart from my checkpoint. I also had an instance where the internet being cut off during a hack caused the hack to disappear and boot me to the desktop. But despite that, the hack was still running, it was just impossible to interact with, so I lost all my money there too. The balancing on some of the hacks is also absurd. The same high difficulty hack of one type may take you a few seconds to a minute and be reasonably doable, although still tough, like StackPusher and ShiftSEQ (ShiftSEQ is very easy though). But then you have K3RN3LC0MP1L3R and TOKENINE which go WAY overboard on expectations to the point of either being nigh impossible. In the case of K3RN3LC0MP1L3R, the speed at which you need to read and then type each line is completely unrealistic, you are not given nearly enough time to get it done. And if you were given enough time the max level hack would take you minutes to finish which is time you simply do not have to spare in many tight normal runs, let alone a 1337 mode run. TOKENINE is a bit more doable but the patterns with the right angles and dots don't have enough unique parts to them to correctly identify the 5 parts of the whole. And again, you aren't given nearly enough time to work it out. Maybe it's a skill issue, I always have to ask myself that with an Adam game, but the disparity in difficulty is laughable when compared to StackPusher and especially ShiftSEQ. Overall, the game is incredibly fun and the way it expects more from you than most games do is something I REALLY appreciate. I got done with a normal mode run on the day I'm writing this and am excited to try a Normal+ run. (Normal deathless) and hopefully eventually feel confident enough to try 1337 mode. Banger game Adam :D [i]~ Review made on July 20th 2026[/i]
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Hours played at review time, across 564 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
feels like a welcome to the game ultimate custom night rather than a true 3rd game in the series, too much is happening all the time and the rules for all the killers is pretty complicated, almost feels like the code hunt is put in the backseat to surviving the killers and their paragraphs of rules to counter them.
Long periods of inactivity scrolling through source code looking for a string of characters. Riveting. Horror is generally jump scares where you lose an hour of "progress" waiting for a page to load to be inaccessible. Could be fun, but its generally mind numbing unless you are actually afraid.
Next time test your game before publishing!
Yıllardır beklediğim bu şaheseri Türkiye'de ilk deneyimleyen kişi olsam da adamakıllı oynamaya totom yemedi. Jaho'nun yayınından sorna oynarız biz kenara çekilelim.
This dev goes around streamers calling them cringe for trying to get around game breaking bugs
Between constantly getting hacked, frequent power outages, and waiting for sites to load, only to waste time searching for clues that don't exist, the game also expects you to stay hyper-vigilant at all times. Miss one sound cue, and it's game over. Unfortunately, many of those sound cues are incredibly quiet, while the jump scares are incredibly loud. So you have to choose between dying to threats you could not possibly have heard, or turning the volume up and risking permanent hearing damage from the jump scares. There is an item that makes the sound cues louder, but by the time you can afford it, you are probably already dead. Item prices in general seem way too high considering how important some of the items are. Did I mention that downloading files costs money too? That's right, even after finding a clue in the form of a link, you might have to pay a ridiculous sum to download the corresponding file. You are basically permanently broke because the prices aren't balanced in the slightest. Lastly, every death thus far has felt completely unjustified. The game gives you a short description of the various threats, but some are borderline unavoidable in practice.
great game, dev just needs to get a grip
Might be the best entry in the WTTG franchise when it comes to pure enjoyment. I have full faith that the bugs that are still present will be ironed out quickly, just like how a majority of issues were fixed days after release. The initial setup and learning phase is tedious and hard filled with trial and error (like all games from Reflect Studios, which is a design decision I get it.), but when the ball finally gets rolling the game starts to feel fair, manageable and no matter what it throws at you, you have a trick up your sleeve to fend it off and even fight back at it. Easily one of the best games from Reflect.
Although there are some annoyances like enemy animation makes you go through wall and UIs do not work properly, I would say it was a solid experience overall. Mind you, this game is really hard to learn but when you know what setup to do, it was pretty easy game, the game just takes longer than previous game. (It was fine mostly because you have checkpoint if playing on normal) As per update 1.0.1 and 1.0.2, I see a lot of complains about the game being unfair and outright cheating (mostly towards Tanner). The update seems to prevent player to spamming the lock door button making Tanner more unmanageable, but the Developer updating it that way is kinda telling that the game intended to use tools to prevent threats instead fast reaction and muscle memories like in FNAF.
Active players
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